
Got 5-10 minutes? Annihilate your enemy in a lightning fast micro 4X/RTS game set in deep space. Gameplay relies heavily on strategy, forward-thinking, and twitch-like reflexes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games of this genre, highly addictive for those who loves some challenge.
It is fun when you win and the planet explodes. If you get it, you be filled with some stress if your enemy is winning but you can always come back for the losses of planets like rocket league as goals.
Surprisingly good.
Its better than I expected, quite entertaining and the devs obviously put an effort to it. A perfect game if you're a busy person and you wanted a quick match or two when you're free.
This game is far more fun then I thought it would be. Simple once you begin to figure things out. It is very much worth playing and enjoyable.
I won a key for this game on reddit, and after convincing a friend to try it, I headed into space. I really enjoy this game, it covers some of the RTS points I enjoy really well, while still - when playing a skilled opponent - keeping me on my toes in terms of ressource management. My top 3 likes and dislikes so far, likes first: 1. The team behind the game are amazing. Both discord and Reddit response is superb - really takes suggestions and questions in general to heart. 2. The speed of the games. It doesnt feel slow despite the "slow" start you face, it wont take many minutes until battle has started. 3. The setting. Yes this game is in a way much like a tower defense and could be set anywhere, be that a medieval battlefield, a desktop or space, but the space aspect feels amazing, and the sound of zapping your enemies as they approach is amazing. Dislikes: 1. Only 1 way to end the game - kill the homeplanet of your enemy, this can sadly be achieved too easily, gets harder against aggressive opponents, but not impossible as you can throw the battles to focus on this one goal. 2. The small playerbase. Having an ingame counter for online players feels sad when you see it below 10 - this should change in time, the game does deserve it. 3. The sun. Yes the bloody sun. It's there, but thats about it. Tiny issue, but hopefully one that in time, will change. Overall I highly recommend this game, it offers alot of fun and imo, helps work the brain, even if just playing against the bots. Actions per minute enhancer - in space!
although visual effect and motion element are simple and light but the core play are contain almost everything competitive, easy addicting in, fast-over a round. one thing im not get well with is the construct/skill interface lay down the bottom, it a bit crowded feels like not well arranged, but it's a pretty easy go off RTS mingled with your 3A playing time isn't it?
Very simple game and concept to understand. Dominate the entire galaxy! I tried this out on low levels without understanding anything about build and at its core, it's easy to understand the mechanics -- send in your fighters and make sure you overwhelm the enemy. As the AI level progresses, things become more difficult and it becomes more necessary to learn about upgrades and fortifications just to keep up with the pace. I looked at some PvP action on Twitch and it was even more amazing all the huge sci-fi defense objectives that has been set out between more experienced players. At this point, the game is still early access but the devs listen to all feedback and it's great to see more features being added over time. They've since added multi-player mode and it's an encouraging move. Unfortunately, there is no campaign set out yet- I'm more of a PvE player, but there's still the sandbox mode with the simple objective of dominating against the AI. At this point I'm stuck because there should be an optimal build and upgrade order for your bases, but I'm not very good with the default keybinds and would love it if there was added support to keybinding. Hope there's a more advanced build order tutorial as well from experienced players so that the entire playerbase's level can be upgraded to a certain standard. All in all, it's a simple game and can be very enjoyable to play the more skilled you get.
A very neat RTS based on the 4X concept, the maps you play on are randomized, but mirrored so both players are starting out in the same conditions; the basics are very simple, your planets produce fighters and resources, you can send either one fighter around to scout or send half/all of the fighter population of a planet to other planets, while the resources are used to cast abilities that help with defending/attacking or to improve your economy/fighter production. Pros: - Short matches(5-10 minutes) - Easy to get into, while still offering quite a bit of depth(especially when it comes to judging maps) - Very diverse games based on the randomized maps - The Developers are very active on their Discord and open to feedback - There is a Demo, in all honesty I probably wouldn't have bought the game without trying it first, so that's a big plus to me Cons: - Playerpool, the game is still very young, so right now I'd recommend joining the Discord to get into online matches; if you do that you should be fine, the people on the discord, including the Developers, are very invested in the game and you'll usually find someone to play - A few small quirks, the biggest being that you can't easily remap your hotkeys right now, personally I don't mind the standard layout All in all I'd definitely recommend you get the game, because that gives me more people to play against; and the game is good too you know.
Cool & Fast RTS game for ~10' in 2018 ... so w8 & see the next ! Cool & Rapide jeux de stratégie , pour moins de 10 ballz en 2018 c'est correct , on attend de voir la suite ! ;) > join DISCORD !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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