
Got 5-10 minutes? Annihilate your enemy in a lightning fast micro 4X/RTS game set in deep space. Gameplay relies heavily on strategy, forward-thinking, and twitch-like reflexes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a very sweet little minimalistic RTS where you try to dominate the galaxy. Graphics: Fits the theme very good Sound: nice ambient music, also the soundeffects when planets being attacked are a bit muffled so it gives a nice feel of space combat far away. - Only 1 enemy AI which is a downer for me since it would have been extremly fun to fight a complete galaxy Similar too: Galcon 2 ( multiplayer free), the game I played most on steam Planets under attack, 3 player local SPACECOM Blue Libra Microcosmum:Survival of the cells Other games that I think reminds me of this is: Mushroom wars
GOOD
Un poco simple pero entretenido dentro de lo que cabe, aun esta en Early Access así que en lo que avanza el desarrollo puede que añadan mas cosas y le den mas complejidad al sistema del juego.
Really simple and yet really fun. It is really easy to understand, also thanks to the well done tutorials. The concept is the same of some mobile games: every planet generates units at a certain pace and you can send those units to attack other planets. In addition to that it brings really nice sounds and graphics (not a common thing for indie games, especially the sounds), buildings and abilities that enrich the experience. I think that this game is a bit too expensive for what it currently offers. Having said that, however, you have to consider that it is still in early access and that the developers seem to care a lot, so keep an eye for future updates.
Got this for free from a giveaway. Seems fun so far. Easy to learn with a surprising amount of depth.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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