
Dolmen is a terrifying new action RPG that combines futuristic Sci-Fi and Cosmic Horror elements. Will your timeline be erased or will you defeat your enemies to survive and fulfil your mission?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 477reviews | 60% | — | $16.7K |
| $19.99 | 581ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trés bon souls like malgré ses point négatif !!!!!
this game is so good that i didnt even have to play it for fifteen minutes to understand how good it is
8个半小时通关,真是一场酣畅淋漓的吃屎啊!!! 《杜蒙》喝药要两秒。 玩家死亡不止掉魂,还掉刷Boss武器的材料。 365里路。 背景音效一惊一乍,机械发出的声音像在工厂里上班。 考虑到7.39块的价格,就不给差评了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 516ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
엔딩 직전에 짜증이 나서 평가를 남긴다. 일단 카메라 시점이 욕나오는게 자동으로 가운데로 시점이 옮겨져서 계속 획획 돌아가 어지럽게 만든다. 자동 시점 없애는 옵션이라도 만들어 줘야지 제작자가 기본적으로 게임에 대한 상식이 부족한듯 하다. 두번째로 내 공격은 경직이 아예 없다시피 해서 두세방 치다가 반격 맞기 일수이다. 근데 상대 데미지가 괴랄해서 레벨업 해도 피가 쭉쭉 빠진다. 문제는 후반부 잡몸들한테도 잠깐 실수하면 끔살당할 정도로 밸런스가 엉망이다. 그리고 후반부 갈수록 잡몹들도 장풍 쓰거나 선풍기 돌리듯이 방어하는 등 미친 스펙을 자랑해서 욕이 나온다. 강제로 원거리 공격을 강요하는 듯한 시스템이고 이것도 상대 약점 속성 공격으로 하지 않으면 따르지도 않는다. 맵이 없는 것도 진입장벽인데 초반부는 맵이 잘 보이지 않아 길찾기가 생각보다 빡세다. 게임이 친절한 것 같으면서도 생각보다 불친절한게 돌먼파편이 뭔지 설명을 안해준다. 나중에 첫보스 깨고 나면 그게 보스 리스폰 시키는 아이템이란 걸 알게 된다. 보스전 전 화톳불이 생각보다 먼것도 짜증난다. 초반에는 센스있고 근처에 하는 것 같더니 갈수록 욕나오게 멀게 만들어났다. 유저 친화적으로 만들 생각이 없는거 같다. 매몰비용 때문에 엔딩을 보겠지만 개인적으로 비추천이다.
Jogabilidade muito interessante, ainda mais por ser um estúdio menor (com pouco orçamento). Desempenho decente, rodou confortavelmente acima de 100 FPS com RT Alto em uma RDNA 2 como a minha, mesmo sem upscale. Pune erros como qualquer souls-like mas não destrói a vontade de quem está começando no gênero como eu. Vale a compra.
Pretty meh/average game, thanks to the mods, without it, it would be unbearable. Its worse than hellpoint, LOTF and mortal shell. BUT atleast better than immortal unchained, but only because this game is mostly linear and doesnt need to beat the game 7 times for an achievement. Cant really say much positives about it though. The story wasnt a banger. Boss designs were boring and some looked the same as normal enemies but bigger or they even put in the same boss 2 times in the game. One boss looked like has a unique mechanic, but turned out to be not the case, making it disappointing. Control, movement and fighting are chunky. Button layout is very confusing. The doors and elevators are not labeled or shown where they lead us, you cant tell if its opens up for the next room, or if itll force you to a loading screen to load into the next level and respawn every enemy. There are also trap floors that breaks when you step on them, and if you fall down to your death, then your exp and crystals will be exactly there on the location of the floor, where you fell down previously. And in order to pick it up again, you need to directly walk over it. Problem is, that the floors dont respawn, even if you died. Camera angles are bad and makes some parts/fights difficult. For 2€ and with mods, its an okayish game, just know that this was a Kickstarter project and the game got abandoned pretty early and still has some flaws.
There are bad soulslike games out there that are at least enjoyable (LOTF '14, Immortal Unchained, Deathbound, Stray Blade, etc.) and then there's Dolmen. This game is so undeniably bad and broken, it makes Bleak Faith Forsaken look like it had a fantastic release! Don't even let Kevduit from Temu (Oboeshoesgames) get you into it!
Немножка косая, но поиграть можно, враги интересные
El control es una basura, la camara igual, el ataque enemigo no tiene sentido algunas veces, todo bastante tosco, tanto que da pereza jugarlo, queria ser un soul por lo injusto pero es un feto mal echo sin brazos ni piernas, lo acabare por que lo compre pero que mala experiencia
ok, ok, ok
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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