
A lovecraftian soulslike action-RPG set on an island where interdimensional flesh demons harvest humanity's pain in the form of loosh to power their dark machinations. Discover grotesque creatures, weapons, power-ups, and fellow travelers as you unravel the island’s terrible secret.
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About
Blood Radiant is a lovecraftian soulslike set on an island where interdimensional flesh demons harvest humanity's pain in the form of loosh to power their dark machinations. You are a Victorian-era gentleman seeking to control this precious resource. So you come to the island that exists outside of time and space seeking the power of gods. What will you find?




This game is difficult but fair. Every enemy encounter is potentially deadly.
Choose the weapon that works best for your playstyle: great sword, samurai sword, axe, hammer, dagger, a chainsaw, magic weapons, throwing knives, dynamite, flame and lightning buffs, and more.
Meet NPCs and learn about the world around you. Help them and they can become vendors in your sanctuary or unlock secret areas.
Dodge, dash, roll, block, break poise, normal attack, heavy attack, and backstab your way to victory.
Finish cryptic quests, uncover secrets, and make choices to unlock 5 endings.
Looping, interconnected levels and optional bosses.
Fight wolves, cultists, assassins, sea zombies, skull knights, forest guardians, biblically accurate angels, mutant flesh spiders, Cthulhu himself, and more.
Navigate beaches, cliffs, towns, castles, research institutes, the future, and alien dimensions. Find hidden equipment and secret areas.
Unlock New Game Plus for added difficulty.
Defeating enemies gives you loosh. Loosh is used to level up your stats or purchase items from vendors. Death results in the loss of loosh, with one chance for recovery.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I have several issues with this game, but I’ll start with the positives. Pro: - atmosphere of the lovcraftian world is amazingly put together. From whispers as you traverse the levels to screams and weird dream like characters, it really hits that lovcraftian vibes. Honestly that’s kinda it imo. Cons: - you are severely punished for your weapons in the game, let me explain. While there are different weapons in the game, you can only ever carry one of them, and if you decide to drop the one you are using to pick up another, bye bye to the one you had as it disappears, which leads into the next issue. - upgraded weapons, it switched out, are gone and those upgrades do not transfer over to the new carried weapon, even if they are the same weapon. For example, I had a level 6 greatswords, traded it for another greatsword I found by accident, and the original dissapeard, which dropped by damage from doing 72 a swing to 50. - there are no other stats to level up other than strength, so there’s no build variety outside of how the weapon you choose feels to use. This also applies to things like there being no rings/charms like in other soullikes, or even no spells or something similar. Like…how do you not have lovcraftian inspired spells??? That would be so cool to see. - I forgot to mention that as far as the two hours I have played, I haven’t seen any lovcraftian inspired weapons either, which again big disappointment - Performance is pretty bad imo. There’s no options to change display settings aside from things like fps limit and vsync and resolution. But on steam deck, I’m getting somewhere between 30-50 fps, with a lock on 30 fps being the best option. The art style and/or the look of the game and how simplistic it is does not justify this low of performance imo. The dev has acknowledged this so hopefully it improves. Overall, I’m disappointed. I was hoping for more unique take with the whole love craft inspired soulslike game. But what I got was a game that has cool love craft art and atmosphere, but a pretty bland soulslike experience. I don’t mean to be harsh, but there are other soulslike indie games that have recently come out and do a better job of being a soulslike game in terms of uniqueness, like tombwater.
Interesting concept, good dodge and parry mechanics. There are some issues when playing with a keyboard and mouse when accessing the menus, and for some reason it indicates it's a VR game upon launch
this is insane. and i kinda like. tons of jank, tons of creativity, tons of fun
Cool Game
It's pretty basic, janky and not much I can say on a technical level but it's been pretty fun. Kind of feels like a fever dream of a 90's PC game nobody ever heard about. Fun indie game as long as you take it for what it is.
This game is insane. If you love jank and soulslikes, get this game.
The atmosphere is great, quirky NPCs, decent fighting mechanics. You get to become best bros with cthulu if you'd like (in one of the endings), what more can you ask for. Some jank: upgrading weapons had weird behavior. But for an indie game (or even a souls game...) it wasn't too buggy. I only attacked off a ledge a few times fighting the controls. Would recommend if you're looking for an indie souls-like with weird vibes.
a great game. i think when some bugs are ironed out, its easily a 4/5 type of game. the graphics are just incredible, and its not obnoxiously hard like many in this genre tend to be, its just a lot of fun to explore and encounter enemies. some reviews have mentioned the way weapons work, and i would have to agree with them, i dont like very much that when you pick up a new weapon it just completely replaces the one you have, and you cant go back to the one you had, and you lose all your weapon upgrades. maybe the idea is that by doing this, it balances out the game being relatively easy, but i noticed that when entering newgame+, you keep all of your weapon upgrades, so why not let the player keep them when they pick up a new weapon? since you can find the same weapon again in a chest later, it would make this system so much less punishing. or, at the very least, maybe allowing the player to alt f4 when picking up a new weapon but deciding they dont want it, or they did it by accident. its kind of crazy you can just ruin your save file by hitting accept on a chest you open. BUT, i still think this game is great. for the type of game it is i think the price is a bit high, but if you like souls likes and are mesmerized by the graphics you see in the trailer/screenshots, it is a pretty good time. i will definetely return to this game after a few patches come out. thank you david disco for a timeless classic
It's a great game, though not without its flaws. I love souls likes and I love Lovecraft. The time loop theme is brilliant. I beat the game, seemingly on the fastest possible ending, using whiskey, and then started NG+, and that's where the rough edges become noticeable (the average enemy is wildly overpowered). The main drawback is the lack of an inventory (namely, the ability to store weapons). Also, even with the first boss, I noticed strange invulnerability frames while dodging, but you can get used to it. The magnetic enemies are a problem, especially with bosses. Otherwise, there are only positives: consumables, which really help out, an interesting lore (plot), unusual visuals (I love the pixilation and stylization), and a variety of enemies. If you ignore the downsides I described (which are more my personal nitpicks), the game is magnificent. I bought it and don't regret it one bit. I couldn't pass by a solo developer and not support him with a coin. I hope to see more of this from you 👍
[h1]Pasión, Lovecraft y puro carisma "cutre"[/h1] Si hay una palabra que define a Blood Radiant, esa es ALMA. En una industria llena de productos pulidos pero vacíos, este soulslike lovecraftiano destaca por la pasión que destila en cada rincón. No es un Triple A y no pretende serlo, pero tiene algo que muchos de esos gigantes ya han perdido: personalidad propia. [hr][/hr] [h2]⚔️ Jugabilidad con garra[/h2] Aunque el juego se siente tosco o cutre en ciertos momentos, las mecánicas centrales están donde tienen que estar. [list] [*] [b]Parry y esquiva:[/b] Sorprendentemente bien implementados. El combate tiene peso y requiere precisión; cuando dominas el ritmo, la satisfacción es real. [*] [b]Diseño de niveles:[/b] Es, sin duda, uno de los puntos más fuertes. No tiene nada que envidiar a los grandes del género; de hecho, la interconectividad y la atmósfera superan a varios títulos con presupuestos millonarios. [*] [b]Un mundo Lovecraftiano:[/b] La historia es intrigante, divertida y te empuja a querer saber más sobre este universo oscuro. [/list] [hr][/hr] [h2]🎭 El encanto de lo imperfecto[/h2] El carisma de este título reside precisamente en sus aristas. El voice acting camina por esa línea tan fina entre lo serio y lo cómico que acaba resultando fascinante. Los gráficos no son punteros, pero esa estética refuerza el tono del juego. Es una experiencia honesta: lo que ves es la visión de un desarrollador implicadísimo que escucha a su comunidad y busca mejorar el producto constantemente. [hr][/hr] [b]Veredicto:[/b] No es un juego para quien busque una experiencia técnica impecable y genérica. Es un juego para los que valoran el riesgo, la ambientación y el diseño de niveles por encima de la resolución de las texturas. Si perdonas que sea algo cutre, descubrirás una joya con muchísima personalidad que te atrapará por sus ganas de hacer algo único.
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