
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom!
okay so, theres these three monsters who form a sort of trio (actually theres technically four of them but thats not important) and they have the standard grass-fire-water type thing going on. okay, cool, cool. for some reason, while the grass and fire ones are obtainable around the midgame, the water one is (as far as i'm aware) not obtainable until basically the endgame. i know its entirely my personal preference but has basically been a dealbreaker for me so
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 461 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was in the mood to play a Pokemon-like game and got it for free a few weeks ago. It scratched an itch for a little bit, but the weakness of designs, soulless art style and zero memorable tracks make it an easy drop. The story and writing is forgetful at best as well. The game does have a lot of bugs and weird sequencing issues on top of all of this. On a positive note, I did appreciate the quality of life with how the "ev systems" worked on point scaling and being able to shuffle moves in and out of your pool at will. It has a decent amount of options/style choices to make it more palatable as well.
El juego me gusto mucho aunque le veo muchos problemas + No cambia nada en los combates y es igual a Pokémon a diferencia e otros juegos de este estilo que le agrega cambios al gameplay que lo hacen sentir únicos (como Coromon) + No me gusta que los combates sean todos opcionales mientras caminas por el mundo (Siento que almenos hubieran puesto combates sorpresas de vez de cuando) +Es una pena que la gran mayoría de Dokimonstruos solo tengan 2 evoluciones, me hubiera gustado mas Dokimonstruos con 3 fases Pero a pesar de todo en ningún momento me he cansado de jugar y de seguir descubriendo que Dokimonstruos me puedo encontrar y la historia aunque simple es interesante para continuar y el estilo de arte del juego es muy bonito orientándose a lo clásico Los fans de Pokémon somos la gran mayoría que jugamos este tipos de juego y si te gusta el sistema de combate de Pokémon no veo porque no darle una oportunidad a este juego y me parece mucho mas que decente y sobre todo divertido
I grabbed it when it was free, and it was a great game. Well worth the price tag, it is a relatively simple monster catching game that isn't trying to be too complex. The story does try to be more mature, and wheether it success more at being engaging than your standard Pokémon story is debatable. But the gameplay is fun enough for it. The mechanic that allows you to de-evolve your monsters while keeping the evolved stats (but not the movepool and type) is very good as it gives a lot more flexibility to the teams compared to the more static Pokémon evolutions. The type chart can be a bit confusing at times if you come from Pokémon due to the relative similarity to its type chart, while keeping differences. Even then, it's a great game that successfully manages to feel like a monster catching game from the gameboy color, even if it isn't. It never is too difficult, but it does have some difficult battles that can wipe you out, and most main fights have that potential, definetly all of the late game ones. Despite getting it free, it is worth it's price and I'm looking forward to it's sequel as well as the next monster catching games by this developer.
Получил все достижения, чудесная игра на пару вечерочков
It's a cool game, nice gameplay and plot, it's just too short.
Praticamente Pokémon do game boy
The people complaining of the controls should know that it's a simple toggle in the menu.
ДА это же докимоны
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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