
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 449 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9割引き120円で購入。初代ポケモンライクゲー。 やはり本家ポケモンと比較すると見劣りする所もあるが、定価でもオススメ出来るレベルだった。 話自体は少しだけ暗めだが、モンスターの数も100種類以上おり技も非常に多くて良い。 クリアだけなら10時間もかからないが、収集や全実績解除狙いなら50時間以上遊べるかも。DLCもある。 [以下気になった点] ・日本語が読みづらい箇所が多い ・ファストトラベルが解禁されるのが最終盤であり移動が多い ・次にどこに行けばいいかが分かり辛い セール時なら迷わず買い。
劣化版ポケモン。 日本語のフォントが読みにくいから設定でHDテキストにすると文字は読みやすくなるが、日本語としては翻訳不十分に感じました。とても頭の悪い日本語で、難解です。 モンスターデザインも、いまいちパッとしない。 でもモンスターの種類は豊富ですね。 技の効果とか内容を確認出来ないのが、とても不満。 ポケモンにある個体差の厳選とか、このゲームは考えなくてもいいのは良いところですね。 友達に紹介されて、無料だから遊びましたが。 プレイ中に、「これに時間を費やすならポケモンがしたいな」と思ってしまいました。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 451 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For note I played this mostly on the Steamdeck and only once on PC/keyboard controls. If you can, I'd recommend using a controller or your Steamdeck for this game, as I personally think the controls were much better, but PC/keyboard controls weren't terrible all things considered. TLDR; Cute game. Doesn't waste your time, for the genre. Monsters all looked unique. Active dev who helps and communicates with the community. At first when I bought this game, it was quite buggy and difficult to play. This is all the more reason I have full respect for the dev team as they've been addressing these problems over time and, when I got back to the game, it was not only much less buggy but actually really fun! This is not to say it's perfect, for example on the Steamdeck the 'fast travel 'mechanic is really finnicky, but much better devs than most medium to larger titles in addressing issues. The story isn't that long, only a couple of hours, but I feel that is perfectly fine as the amount of grinding you need to do to get to an adequate level in the game is much less than a lot of Monster Catching + Turn-Based games. I think I spent maybe 4? 5 hours on the main story? Also, the writing wasn't all that bad. It's not always super serious with the enemy team. Creature designs and overall design of the game was really nice. Apart from one or two designs, they were all coherent and really fun. I'd say my only issue with the game was getting some of the 'blockade' removing items were a huge pain to get, and to get them took me a tedious amount of time to find out what the game was waiting for me to do in order for a character to give me what I needed. I'd also like to mention the dev is in a lot of discussion pages actively talking to and supporting players, addressing bugs and players who are stuck in parts. I have a huge amount of respect for that. I cannot recommend this game enough. For this genre, it's a title that doesn't waste for time and gives you a lot of look forward to. It's currently on sale, as of writing this, for a CRIMINALLY cheap price. If you can afford it, give it a go.
免费+1,这游戏和小时候玩GBC里的<口袋妖怪> 黄 红 蓝 绿 版很像。 甚至地图都像一个磨子刻出来的,虽然肯定是不一样的游戏。 想起了小时候侧躺床上玩GBC的小日子··· 不过这游戏没中文,5国语言没中文,我甚至连初始小镇都不知道怎么离开。
[h3]steam限时48小时 免费领取《多奇梦》[/h3] 免费添加入库 不支持中文 游戏数量+1 游戏有集换式卡牌 免费领取的不会掉落卡牌。
Um jogo de captura de criaturas bem básico, mas faz o que se propõe com competência e qualidade. Trazendo um bom balanceamento de tipos e movesets, certamente é uma aventura de tamanho pequeno a médio para relaxar no tempo livre. As únicas críticas é que alguns tipos não possuem uma boa cobertura no lado físico ou especial, mas isso certamente é proposital, para diferenciar mais os tipos em questão. De qualquer forma, isso prejudica alguns dokimons específicos, e você precisa ser mais criativo com os movesets.
It's kind of hard for me to rate it since I did get the game for free, but I'll definitely say, *I would ONLY buy this game if it's on sale for a GOOD price, I do not think this game is worth $15 USD at all. As a monster collecting game, it's good in that aspect, but the story is extremely lackluster and development is lazier the further you progress.* The beginning of the game is fun and immersive, especially since there are far more things to interact with in the environment early on. There is SO much potential. I love that evolutions act like switchable forms, which lets you switch and mix move pools, or even change your (dual) typing to better fit your team. It's a super unique mechanic that should be taken advantage of in the future. Unfortunately, that's where the pros kind of end. The sense of direction was very frustrating for me at times, I usually had to run loops around the entire map because 95% of important character's dialogue does not change with current progress (and it also really breaks immersion). The flight license isn't unlocked until post-game, which makes traveling even more monotonous. The story isn't necessarily hard to follow, but at one point, it becomes VERY apparent that the developer rushed or literally did not care about the story whatsoever. I was so happy to start the game, only to experience probably one of the most nothing-burger cliffhanger endings of all time. Yes, "shiny-hunting" is in the game, sort of... but for how short the game is, I haven't encountered any rare forms outside of using a cheap item to obtain one. Battling can get buggy, especially late-game with protect users. The game starts off REALLY strong, I was hoping that the momentum would carry throughout my whole playthrough, and it's just disappointing how little care went into the rest of the experience. At some point I think it just stopped being a passion project. :( That being said, can't wait for the sequel to come out LOL I really hope it will be better </3
Feels bad to play, from your character often not moving the way you instruct them to, to a complete lack of direction on where to go or what to do, to the story which is difficult to follow and mid when you manage, to early game balance that lead me to constantly have to go back to heal in the starter town after every battle. It's not a terrible game, but it is one that requires effort from me to play, and I already got a big games library to get through so... no thanks.
Oyuna zar zor katlanmaya çalıştım ama olmadı Oyunun GBC oyunu gibi hissettirmesi ve Dokimonların harika dizaynları göze çok hoş gelebilir ama maalesef diğer çoğu yönden sinir bozucu bir oyun. Örneğin: Oyunun savaşlarının sıkıcı derecede kolay olması, diğer rakipler ile savaşmanın isteğe bağlı olması, karakterlerin diyalogları çok basitçe yazılmış olması ve oyunda Dokimonların yeni saldırı açtığında gidip manüel şekilde saldırıyı kendimiz seçmemiz vb. ÖZELLİKLE! bir Pokemon oyunu deneyimi bekliyorsanız bu oyundan uzak durun derim, bu deneyimi daha iyi yansıtan tonlarca pokemon fan oyunları var onları öneririm. 3/10
Je ne suis pas du genre à frapper sur les jeux indés. Donc j'ai tendance soit à les recommander, soit à ne pas les évaluer. Mais ce jeu comporte trop de défaut pour ne pas alerter les autres joueurs. Commençons par les points positifs : - Le jeu a son style graphique bien à lui. On aime ou on n'aime pas, mais l'ambiance graphique est travaillée. - Le bestiaire, du peu que j'ai vu, semble cool et varié ! Maintenant, les problèmes : - Je viens écrire cette évaluation suite à un bug dans un combat dans la première grotte du jeu. Le combat se lance, j'ai un écran noir. Je gagne quand même le combat en spammant ma première attaque. J'entends la musique de la grotte, toujours écran noir. J'arrive à sortir de la grotte. Toujours écran noir. J'ouvre le menu (je l'entend), il n'apparait pas. Je quitte le jeu : Apparait le message comme quoi je quitte le jeu ! J'annule. Ecran noir. Bref, obliger de redémarrer le jeu. Sauf que j'ai pas envie. Pourquoi ? - Inintéressant au possible. => Les combats sont très mal équilibrés avec une IA atroce. J'ai vaincu le premier champion d'arène sans que celui ci m'inflige le moindre dégât. Suis-je un génie ? Peut être. J'ai utilisé ma première attaque de mon starter en boucle à tous les tours. Lui ? Il a boosté ses states. Plusieurs fois. Tenté d'utiliser une attaque surprise qui ne fonctionne qu'au premier tour (mais pas au premier tour, évidemment). Bref, j'ai pas perdu un PV et j'ai juste spammé mon bouton "valider". Les combats dans la nature ne sont pas plus intéressant, tous les monstres ont une capacité inutile et j'ai l'impression qu'ils ont tous envie de l'utiliser. => L'histoire semble avoir le cul entre deux chaises. D'un coté, on a un côté sombre et mystérieux avec la disparition d'une petite fille / amie d'enfance. De l'autre, il y a un coté enfantin où on s'en fou de tout. Les PNJ sont bel et bien des PNJ sans vie. Le monde semble inerte en attendant le joueur. - Pleins de petits problèmes de Quality of Life : pour couper les arbres, il faut se coller à l'arbre puis appuyer sur A. Un petit dialogue apparaît. Il faut appuyer sur A. La suite de ce dialogue apparaît. Il faut appuyer sur A. On me demande si je veux couper OUI ou NON ce petit arbre qui me gène. ATTENTION, le choix par défaut est Non. Donc faut aller sur Oui puis appuyer sur A. Donc pour couper un arbre, il faut appuyer 4 fois sur A avec un changement d'option après le troisième A ! Est ce que c'est grave ? Non. Est ce que c'est chiant ? Oui, surtout que le jeu n'est pas du tout ergonomique. Dans les menus on cherche souvent le curseur / sur quelle option on est. Le choix de starter se fait sur un fond vert, mais vu que les créatures sont quasiment monochromatique, le starter plante est vert sur fond vert, on le distingue a peine. Ca le met pas en valeur. Il est impossible de changer de place deux attaques équipés. Il faut en équiper une 3eme puis rééquipper l'attaque qu'on veut au bon emplacement. Bref, plein de petit trucs pas grave mais qui irrite, tout le temps. Et vu qu'on s'ennuie (combat inutile + histoire qui part dans tous le sens), on a vite envie de quitter le jeu. Le jeu ne vaut clairement pas que vous investissiez 15€. Je jouerai surement une heure de plus pour voir le desing de la créature évolué. Mais impossible que j'atteigne les 5h de jeu tant que tout ce que j'ai cité au dessus ne sera pas corrigé. Si le ou les développeurs me lisent : Vous avez une bonne base. Vous avez l'aspect graphique et un grand nombre de créatures. Surement de compétences aussi. Mais il faut revoir complétement : - l'intelligence des ennemis. Surtout des dresseurs / champions d'arène. C'est pas possible qu'un "maître" perde sans infliger le moindre dégât et en essayant un tour sur deux d'utiliser une attaque utilisable qu'au tour 1. - l'équilibrage général. Mettre des statistiques aléatoire à des créatures et des compétences ne fait pas un jeu équilibré. - Choisir une direction pour l'histoire et le monde. L'intro avec la disparition de la petite fille m'a attiré. Mais j'ai plus l'impression que c'est une quête secondaire. - Corriger les bugs que les joueurs décrivent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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