
"Whoa, watch out!" That was close, didn't you know Dokimon are dangerous!?ーStep into Xelos region, where you'll set off on an adventure to uncover the mystery behind your missing childhood friend.
Modeled estimate, not a reported figure. How we estimate →
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About
Drown in nostalgia and go on an adventure in search of your missing childhood friend.

Dokimon: Quest is a game where you capture monsters to battle alongside and push through the dangerous open world. In advances to uncover the the mystery about your missing friend, you must become stronger, allowing you to venture on into increasingly dangerous areas.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8bit + Piano OST, pick which one suits your preference
World battles lets you battle right in your surroundings (enable in options)
20+ Retro Color palettes, in case full color isn't your style
9 Playable characters to choose from
4 Save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.
Dokimon takes inspiration from the "GameBoy Color" era of games, without the chunkiness of some of those old systems. (Like, the game's systems.. not the consoles, we love those).
Collect over 140 unique, original monsters
Go on an adventure expanding across 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15-20 hour story mode, and endless fun for completionists
Track down rare monsters to unlock the game's post story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon: Quest was made in MonTamer Maker (MonMae, also know as Luna), which is platform/engine that was made specifically for making monster tamer games.
This engine continues to grow in it's uses and features thanks to the devs and helpful community. Therefore, the making of new Dokimon: Quest (and similar) titles is within arms reach, even for you!
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for.. Err, Nevermind.."
"My name is Rei! I've sort of made a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps to ensure everyone's safety. You probably already knew that, though.."
"But anyway, what are you still doing here? Go play the game already!"


There is a Dokimon Wiki that includes information about all monsters, tips, guides, and more. To those that are interested, please check the Dokimon: Quest Steam Community Hub, or try googling "Dokimon Wiki".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is basically an older, worse version of pokemon. The game is extremely poorly balanced, and lacks direction. There's also just a massive level spike that I just ran into. I went from fighting level 30s straight to 36-38 out of nowhere. Also, after meeting Tobi, apparently I have to go to another town even farther off to be able to fly, and I just started wondering why I even bothered to keep playing after the amateurish writing and poorly implemented double battles. What were they thinking introducing double battles immediately after giving us the ability to capture Xer dokimon? Double battles make it to where you can't catch your opponent's dokimon. Just don't include them, or use them during boss battles when you don't want the battle to end early. Also, the game creator probably understands how poorly implemented the progression in the game is because the story will just teleport you to other towns when it needs you to go there. I might keep playing later just to finish off the game, but I also might just let it collect dust in the library.
Its very buggy, and everything feels clunky. The caves are a shortcut for the inferno, and everyithing just feels wrong. However, its kinda funny and it looks beutiful. Still wouldnt buy it again
Easily one of the best stories a monster tamer has had . save the world old school poke vibes. Pros: story , price, monster design. cons : some overworld mechanics are buggy ,map needs some polish. I would give This game an 8/10 for the price , game play , and monster designs. I completed the main story and plan to play dlc and 100%
Scratches the pokemon itch
If you're going to make the billionth Pokemon clone and ask for money when competing with the gigantic array of free romhacks, it better have a real hook. Not challenging and lame.
Um bom jogo pra quem gosta de pokemon antigo e ta de saco cheio de zerar pokemon red pela 676924 vez.
If this game is on sale, just buy it and go for it. Honestly, it’s an absolute steal. Even at full price it’s worth every cent, and for $5 or even $10 you can’t go wrong. Okay, maybe this is my longest review ever, but I have so many thoughts and feelings to express here. I’m not even finished with the main story yet, but I already want to write this review because Dokimon leaves such a strong impression on me. The art style is beautiful. It has that classic Generation 2 feeling, but with its own unique color palette and lots of quality-of-life improvements. I also absolutely love the inspiration from Neon Genesis Evangelion. I really like that all the characters have such unique colors. It makes everyone stand out and gives the game its own style. The story hooks me almost immediately. It’s darker and more mature while still not taking itself too seriously. The character portraits shown during the dialogue are gorgeous. The title screen is so nostalgic, and I love the intro. I could watch it all day. The soundtrack is absolutely awesome!!! I actually catch myself sitting there listening to one song for almost ten minutes instead of playing. I enjoy it so much that I immediately buy the soundtrack on itch.io. I really hope it also comes to Steam one day. The game feels like the Generation 2 game I always imagined as a kid, just in widescreen with modern improvements. Double battles, lots of little QoL improvements, and even some inspiration from Pokémon Colosseum. It’s nostalgic but still feels fresh. I also love that the game includes lots of Japanese food as items. It’s a small detail, but it gives the game even more personality. The catching animation is also really cool and satisfying to watch. The game is also full of funny, weird, and charming moments. I really enjoy the dialogue and the cutscenes. The monster designs are also really creative. Sure, not every single one is my favorite, but creating more than 140 monsters is an insane amount of work, and I have a lot of respect for that. I’m playing the whole game on my Steam Deck, and honestly, it feels like this is where the game belongs. It’s a bit of a shame that it isn’t Steam Deck Verified yet because it seems so close. As far as I can tell there are only two small issues: the control screen at the beginning and one button prompt that says TAB instead of LS. With just a little bit of work here and there, I think it could easily get the Verified badge. Fast-forward could be mapped to RB, switching between menu tabs could use LT/RT, and TAB could simply become LS. I also see great potential in keeping the game updated as the engine continues to improve. One thing I never expect is that Dokimon actually inspires me to finally start making my own game. When I find out that the developer also made an engine for creating games like this, something just clicks. I finally start learning pixel art, making sprites, and working on my own little project. I’ve wanted to do that for years, and somehow Dokimon is the game that finally gets me started. I honestly can’t thank the developer enough for that. Pokémon Crystal is the last Pokémon game I really fall in love with before life slowly pulls me away from the series. Dokimon somehow brings those feelings back. It reminds me why I love this genre so much in the first place, and that’s something I never expect. Of course, the game isn’t perfect. My biggest criticism is probably the controls and no Verified status. The shoulder buttons are basically unused, and I think they could make menu navigation much faster. The battle animations are a bit basic, and I also think the monster evolution animations could use some improvements. I would also love to see four direction overworld sprites or even battle back sprites someday. I think they would add even more charm and immersion. But at the same time, I completely understand why they aren’t there. That’s a crazy amount of work, especially with more than 140 creatures, and I would never expect the developer to add something that big. The game still has a few small flaws that I hope get polished over time. I know the developer originally didn’t plan to keep updating the game, so I’m really happy to see that he has since talked about continuing support. I really appreciate that. One of the biggest strengths of indie games is that indie developers have the freedom to keep improving their games over the years. Seeing a game receive updates long after release, and not just because there’s a new DLC, is something I always appreciate. It would be a real shame if Dokimon didn’t continue to grow, because I think it has so much potential. Maybe for some die-hard ROM hack fans this game doesn’t hit the same way, I don’t know. But for me, it’s already one of my games of the year. Overall, Dokimon reminds me why I fell in love with this genre in the first place. It already changed my life. Let’s hope it’s for the better haha
Fun
Personally I like the game. The only gripes I have with it is the UI when swapping moves/ Learning new moves. It gets a little confusing to look at and understand untill you use your brain for 3 sconds, Another gripe I have is that I don't fully understand how the Shinies work in this game. I understand that it defers from pokemon by adding more than just 1 "Alternate Pallete Color" Which is really cool but I would just like to know how it works. Mostly how rare it is, And what are good ways to reset the game for shiny hunting without having to Delete the game and totally reset your save. Either than that I think it is a solid game. I like that depending on your monsters level and the use of that monster you get points to attribute into each one of the stats. It's essentially EVS from pokemon since they work the same way, I really enjoy that. I also enjoy how mature the story is compared to a few other monster taming/Capturing Ips. And I love the Anime references for the most part.
I can play it in phone with gamehub
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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