
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Felt like the childhood I always wanted <3
i do enjoy this game and i do reccomend it, theres just some small nagging things i want to mention that i think contributes to why some people feel that the game feels a bit off the movement first, well its more the choice to not let the player bump into things, but instead make the player sort of auto move around it, while i get the idea behind it, it does feel a bit weird and id rather i think bump into things than being forced to move around, its also a bit inconsistent the battle sprites themselves are cute and good, whats really lacking from battles is sound effects and basically confirmation that things are happening, there should be a level up sound for example, also its weird that there's an exp share on at all times, i would have thought that there wouldnt be since its not a very liked mechanic in pokemon which this game ofc is inspiried by, though maybe there is a way to turn it off this is a personal thing but i never liked the change in scarlet and violet to make every trainer optional, i much prefer the flow of forced battles on sight there should i think also be sound when a dokimion faints, i may be wrong but i feel that the only sounds in battle are the music and sfx from attacks, without the other sound effects it makes the battle feel slowler than it is. and theres less oomph in the things that happen the creature designs and general overworld sprite work is really noce though, i love the style of the game and the music is nice, very cool that there are piano renditions of the songs but the things mentioned above are my main critizism and i hope in the sequel it will feel a bit better moment to moment because there is a really good game in here somewhere ofc all of this might just be me not being used to the game i also wish i could change the keybindings, id rather have A and B at Z and X because im used to that from emulators also i think mby you get too much exp from battles tho ig the opposite is worse because grinding is annoying and a more casual experience is totally ok i do have to say seeing alot of negative reviews getting lost super early in the game really makes me understand why gamefreak makes their games super handholdy lol
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh alors pour l'instant je suis pas déçu !!! C'est du bon taff. Malgré quelques petites amélioration qui serait nécessaire au niveau de l'animation des évolutions et rajouter une petite musique. Et aussi niveau déplacement clavier qui n'est pas top. Sinon le jeu est vraiment incroyable !!! Moi qui est fan des pokémon j'ai kiffé de fou !!!
I can play it in phone with gamehub
To start off, I got this game for free. I know steam displays this, but I just wanted absolute clarity. This is one of those games that makes me wish that steam had a more neutral option for reviews. It's definitely not a bad game, but it's got some pretty glaring issues. If you are unsure whether you'd enjoy it, at least grab it (if it's free still) and give it a try. The developer is hard at work patching the game seemingly nonstop, but some of these things really shouldn't be present in a game that is charging money. I'll come back to that in a minute, though. I want to start with the general stuff first. The big thing everyone asks when looking at a game like this is "is it just Pokemon?" The answer, in this case, is a very definitive yes. There are some slight changes to the formula, namely the different types and type chart, but they are not significant enough to separate the game in a very meaningful way. Everything from the artstyle to the level design is resoundingly Pokemon. Obviously there are no actual official Pokemon in this game, that'd be a quick and deadly lawsuit. None of the designs really feel like official Pokemon either, so I suppose that's a plus? Really, the core of the problem is this: if you want to play Pokemon, just go play one of the myriad of fangames that are both free and come with significantly more polish. If you want something that's similar to Pokemon without being Pokemon, this game doesn't really fit the bill. I'd recommend Cassette Beasts if you haven't tried it already. The gameplay loop of this is very much just Pokemon but with a few small tweaks and no abilities or items. Which leads me into my next point. The pacing and difficulty of this game are bizarre. This section will have a few mild spoilers, so skip to the next paragraph if that's a concern. Almost every single encounter is mind-numbingly easy. I was playing on Normal mode, so maybe that's the problem, but I only lost a single time and it was to the final boss. A final boss that was a whopping 45 levels above my entire team. If you don't grind or use the overlevelled static monsters you find, your team will end up at about level 35 by the end of the game, which is lower than even the shortest of Pokemon games. There seems to be some sort of postgame story, but I don't think you should be going through only a third of your total levels during the main story. Hell, my starter didn't even reach its final evolution by the time I finished. Additionally, a point comes around where you finish a major storybeat and then the game drops you into an open area and you just run through 5 of the gym leader equivalent trainers in a row. The game even displays the story as 50% done after your second badge out of eight. You also don't get fast travel until the final town, which you get teleported out of after finishing the story anyways. The monster designs are solid for the most part. My only real complaint about them is that it is EXTREMELY hard to figure out what type an enemy monster is without looking it up online. The dex doesn't display types of anything you haven't caught yourself, and the in-game type chart is a little bit clunky in how it displays things. I had many instances of just guessing randomly at what type something would be, only to guess wrong and be forced to switch again until I found something with an alright move for it. The movesets for each monster are also kind of lacking. You end up seeing the same 8 or so moves on almost every single one and there are many of them that just don't learn good moves for their stats. Ontop of that, some of them get things with 80+ base power at extremely early levels while learning genuinely useless 40 base power moves near the end of the story. The UI is extremely clunky in general, forcing a lot of extra button in order to navigate simple menus. An easy example of this is the fact that when navigating to the type chart page, your cursor starts a few icons into the page, meaning you then have to hit left multiple times to tab back to the previous page. Swapping moves is clunky and tedious, and swapping which monster you are viewing can only be done on the main info page or by backing all the way out to the party screen, meaning it requires at least 3 buttons presses minimum to swap which monster you are viewing. There is also an issue in the double battles where sometimes moves get directed towards the wrong target with seemingly no rhyme or reason. I had a point where I nearly lost a battle because of this, being forced to target the wrong enemy while the other one got to freely do as it pleased. The story itself was... fine. The writing was a bit simplistic and childish, but it had some interesting storybeats here and there. It's about on par with your average RPG maker game, so take that as you will. I once again point to Pokemon (both mainline and fangames) or Cassette Beasts if you're more interested in a deep story, but there's still enough of one here that you might find enjoyment out of it. It's unique, at the very least. There are also a few instances where the game leaves you to your own devices without any clear direction as to what direction you should be heading. It's not the end of the world as most locations only have one or two exits, but I'd admit I got completely stumped after being teleported onto a mountain and not knowing how to get back (You have a key item that can teleport you to your hometown). The game regularly teleports you across the map which lead to a lot of brief confusion. The biggest detriment to this game is how buggy it feels to play. For something being actively patched while being almost 2 years old, it is insane how many borderline game-breaking bugs are present. I had a crash pretty late into the game, but that appears to have been fixed already. The main issue I had is how inconsistent the map worked. I had to tab in and out of multiple menus and walk through multiple loading zones before it finally let me use the fast travel menu properly, and even then the visual of fast travelling didn't display properly. It just looked like the normal map with no text. There were also multiple instances where I was able to enter a room faster than the NPCs loaded in, causing me to get stuck inside them. The text that appears in battle often uses your mosnter's actual name as opposed to your nicknames. The text upon levelling up sometimes tells you that there is a "new move slot available" and then checking the move screen shows no changes. Several of the NPCs don't actually progress their quest dialogue right away, causing you to have to reload the room several times just to hand in the item. Overall, I know it sounds like I've spent the last 8 paragraphs dunking on the game, but I do think it's pretty solid. Clearly the developer poured a lot of passion into this game and seems to be actively patching it as new bugs pop up. So give it a shot if you want a simplistic Pokemon game. it takes about 8ish hours to complete, so I don't recommend dropping a full 15 dollars on it unless you're absolutely certain that you will get your money's worth.
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A simple but charming game for all the monster collectors out there.
⭐⭐⭐⭐⭐ Une excellente surprise ! J’ai vraiment passé un super moment sur Dokimon: Quest. Si vous aimez les jeux de capture de créatures dans le style Pokémon, avec de l’exploration, des combats et de la progression, vous devriez clairement lui donner une chance. Le jeu est simple à prendre en main, mais il y a suffisamment de choses à faire pour avoir constamment envie de continuer son aventure. La possibilité de collectionner différentes créatures et de faire évoluer son équipe est vraiment sympa. J’apprécie particulièrement le côté assez tranquille du jeu. On peut avancer à son rythme, explorer, entraîner son équipe et simplement profiter de l’aventure sans avoir l’impression d’être constamment sous pression. Et puis franchement… avoir une équipe de Dokimon complètement surpuissante et retourner les pauvres créatures de niveau 10 avec des monstres niveau 40, c’est assez satisfaisant. 😂 Une très bonne découverte pour ma part. Si vous aimez les jeux de collection de créatures et les RPG accessibles
A pretty fun pokemon like game, I do have one little problem with it. The balancing in this game is pretty wack. Most ranger NPCs let you battle them a ton, and you get rewards over and over, and that throws off the balance. Other than that, it has a lot of nice quality of life features that are awesome; a built in Nuzlocke mode, a hard 6 mon total mode, and plenty of customizing in the setup settings menu. Overall, I rate the game so far, 7/10.
Movement is horrendous. I get it that you feel nostalgic, but old movement types on new keyboards is a pain in the ass. Why does pressing "W" in front of a wall make me go left??? It's that easy to fix lol. Secondly, there is no AZERTY or DVORAK support at all. Come on man it's not 2010 anymore. We should at least have the option to rebind keys! Cutscenes are boring, frankly, staring at an 8bit character for 20s before a new text box opens feels like the tenth circle of Hell. If this game released in 1998, it would be to Pokemon what Yokai Watch was in 2017. Dead and buried at release. Seriously it feels as off-brand as a PETA pokémon parody. It doesn't innovate at all. This game is like the egdy emo cousin that I used to be when I was a pre-teen. It doesn't innovate, again. You start off as an 11y old or so who lives with his single mom and your town professor sends you in the wild. Same layouts as in every pokemon game there is. You start in a village and go on route 1 then 2 then oh, a city, then some battles, etc. The GUI scaling is painful on bigger monitors. Just play Pokémon again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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