
CAVE's arcade bullet hell shooter returns as DoDonPachi Resurrection Reignite. New stages, a new character, new music, and other new elements set the stage for a new challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

NOT DEAD YET. THE BATTLE CONTINUES.
Reignite your fighting spirit. A new battlefield awaits in the world of bullet hell shooters.
CAVE's bullet hell shooter, DoDonPachi Resurrection, returns as DoDonPachi Resurrection Reignite.
Overwhelming bullet patterns, intense battles of wits, and the sense of accomplishment that awaits beyond your limits—
all the excitement remains, now joined by new features designed to support your next challenge, coming to Steam.
【FEATURES】
■ New Mode: Shooting Royale
A new kind of shooting battle where up to 10 players compete against each other.
Use a variety of items and special weapons to take down your rivals.
Survive until the end and claim first place in the Royale!
■ Assist Features for New and Returning Challengers
New features designed to support players taking on a fresh challenge, from beginners to returning players.
Enjoy the depth of bullet hell shooting in a way that suits your own playstyle.
■ New Stage: Stage 6
A new trial awaits.
A brand-new stage, Stage 6, makes its debut, offering a challenge unlike anything before it.
Break through the many obstacles that stand in your way and push beyond.
■ The Arcade Thrill and Systems, Just as You Remember Them
Experience once again the beauty of meticulously designed bullet patterns and the exhilaration of weaving through them.
Enjoy that same excitement and tension on Steam.
Plus, new Daughters, new BGM, and more have been added.
Experience DoDonPachi Resurrection Reignite—the new battlefield awaits!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バトロワモードがおもしろい DLCでもいいのでブラックレーベル待ってます
그냥 도돈파치, 대왕생, 최대왕생, 벌레공주 후타리, 에스프가루다나 이식했으면 기립박수에 압도적 긍정적 찍었을텐데 왜 이미 이식된 대부활을 또 6스테 인질잡고 발매한건지 이해가 안가네 게다가 이전 이식작보다 시스템적으로 더 퇴화해버리니 참 답답하다 슈팅맛집 케이브가 어쩌다 이렇게 추락해버린걸까
Contre tout attente, je suis devenu accroc au Battle Royale. Ce qui importe sur un jeu, une nouvelle édition, c'est qu'on s'éclate. Pour moi, c'est la cas! J'avais lu les critiques et les reproches (à juste titre) sur l'absence de tous les modes de jeu issues de l'édition Xbox 360. Exit donc les black label, les Arrange Mode, et autres training.. Et çà, c'est mal! Et ce n'est pas l'ajout d'un niveau, d'un boss et d'une musique qui vont contrebalancer ce manque. J'ai débuté le mode Battle Royale de manière septique... Contre toute attente, je n'arrive plus à en décrocher. On choisit 3 segments/niveaux, l'ordre de ses 3 vaisseaux et leur configuration, et c'est parti! On reconnait les niveaux, on reconnait les boss, mais les actions des joueurs (qui vont récupérer et utiliser des items/modificateurs) vont donner un caractère très rogue like à chaque run et totalement imprévisible et ce jusqu'à la dernière minute du run. C'est très addictif. Au final, c'est la formule de Nintendo sur un Battle Royale Tetris mais adaptée à du shmup. Il ne suffit pas de scorer: j'étais devancé au score et j'avais perdu: classé 2. Mais le 1er n'avait pas fini sa run et d'un coup, je me suis retrouvé 1er. Il était mort au boss final du run... Nous sommes donc bien sur une véritable mécanique de shmup score/survie. C'est bien de scorer, mais encore faut-il finir la run! Très jouissif! Hors de question, donc, que je donne un avis négatif: c'est tout le contraire! Affrontons-nous!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
生存模式似乎是刷到B星还是4000pt后解锁占三格的5面,同时安排的阵容也变成ABC评级的高耐久AI。激光阵里因为基本是固定走位,被放任意一种道具都是灾难性的,6面敌机阵容还是完整的中型机不少,估计可能能力止步于此了。 6面……还是等什么时候有时间和时运吧,毕竟个人水平原版ALL一周目是个概率事件。至于说这是推荐还是不推荐,很难评,没black、没arrage、没练习模式、没录像功能、部分核心玩家念叨的竖屏功能也砍了、添头的novtice也没有,仅有加了辅助模式和一周限定追加六面的白1.5、手游一般的生存模式这两个。只能说因为在目标区姑且打个上姆指吧,练习模式和rep真属于本该有的底层功能,不然总不能说你这只为了生存模式出的吧。
Too based of a re-release
大復活で鍛え済み 対戦形式メチャおもしろいね! 10人の中で1位連発キモティー!! わたしはどうやらメチャうまの部類のようだ がっはっはっは という具合に今の所勘違いできています(笑)
把旧素材缝合在一起就当新作卖是吗,甚至连个练习模式都没有
I'm giving this a positive...but only because I want to see more CAVE games ported on PC. CAVE did say that this is a series (新約DDP), and I really, really do not want it to die just here. If you're buying this then make sure what you're getting yourself into, since there's another DFK port also on steam, the 2016 one. And honestly that's the problem here, the main appeal of this game is just new stage 6 and 10 player multiplayer mode. The arranges aren't in this port and there's only arcade 1.5, this doesn't even have a training mode for whatever reason. So for DFK, especially the arranges, definitely check out the old port instead of this one. If you're appeal to the battle royal mode then I suggest you buy it and try it out, only refunding it if you don't like it. Not sure if CAVE will see this review. Although I understand they port DFK yet again since that's what is proven to work in the past (the old port still have overwhelmingly positive rating, and sells really well for shmups standards), this port is...disappointing, it's more like a big DLC and not a definite port... which again, understandable, but I really don't think players are gonna like this. Still, if this somehow doesn't mess up the 新約 series planning (cause business and what not), we hope to see a better port for the second game in the 新約 series. Also really, update the game so there's at least a practice mode, please.
[h1][b]名为“复活”的游戏在十八年后重燃蜂火,消散的是旧日荣光?[/b] [/h1] [hr][/hr] 作为系列第四作,2008年的《怒首领蜂大复活》与其创作者即STG游戏霸主CAVE社相互成就,纵版弹幕带来的华丽爽感,擦弹而过的轨道设计,六面BOSS一币通关永远是童年最为绚丽的回忆。 三舰三模式,敌弹可躲避也可以消除,转化为分数和反攻的能量资源。 十八年后,2026年的《新约・怒首领蜂大复活》没有推翻这套经典系统,而是在原版Ver1.5上加入辅助(自动射击)模式、新第六关、新角色、新编曲,以及最多十人参加的“射击皇家战”。 比起说本作是一部真正意义上的续作,倒不如说是一场复健式的DLC,让游戏没有那么硬核的同时,兼顾了华丽的演出以及一定新内容的加入,但是在产品的整体新意上,暴露出一定短板,两版复活,择一购买(推荐优先购买前者,模式更加丰富)是[b]童年补票的怀旧[/b],同时购买只推荐系列骨灰粉。 制作者介绍,《大复活》的故事发生在《大往生》“极乐死亡战争”结束六年后。月面首领蜂部队本部侦测到异常的时空扰动,调查发现,大量物质和数据正被送往过去。幕后行动者是以旧日人形兵器EXY为原型的Next EXY。[b]她试图回到2008年,摧毁未来战争机器的诞生源头,并制造巨大兵器“元素之女”,阻止来自未来的人类追兵。[/b] 奉命追击她的人正是我们,她试图中止战争的行动,反而加速了战争历史的形成,像是[b]世界线微小变动怎么也跳不出既定的结果[/b],而我们所属的阵营,看似心系人类安慰,但也在利用这场时空冲突实现自己的也行,但不管怎么说我们至少可以用“拯救历史,我辈义不容辞”的说辞来安慰我们自己击破每一位少女机偶。 因为我们以“拯救历史”为名击毁每一位元素之女,最终却发现,Next EXY试图终结战争的行动,反而加速了战争历史;而看似维护人类秩序的大佐,也在利用这场时空冲突实现自己的野心。于是,《大复活》反而证明了[b]人类一次次发动战争以阻止战争,最后只能制造出下一场战争[/b]。 [b]《新约》的新内容(新战斗、新BOSS和新模式)亦然延续着“以战止战”的主题[/b],比如说只有无尽的战斗才能磨砺人类,最终拯救人类,玩家可以在第五关后满足特定条件解锁新BOSS,或是进入十人同屏鬼畜竞杀的“皇家竞技战”模式,历代《怒首领蜂》的场景意象重制,但是大量的系统、模式又删减不少。 游戏的弹幕体验仍有街机经典质感,玩家可以选择三种不同性能的机体以及三种不同的弹幕模式(或许会为了攻击牺牲机体强度),并可以选择相对比较简单的自动射击模式(子弹近身时减速、弹幕自动射击,玩家只用考虑如何避弹)。 [b]普通射击[/b]清理杂兵,用[b]激光[/b]集中火力抗抵回退敌方激光,积累[b]连击将Hyper槽蓄满[/b]后则能启动Hyper Counter回击,投入[b]炸弹[/b]后又能清除密不透风的敌方弹幕,并形成破局之法。 新的联机模式则是加入了[b]同屏竞技与道具战[/b]新要素,玩家将在重叠的战机、弹幕光效中克敌制胜。 赚得的金币可以开取宝箱,换得壁纸、头像等全收集。 用一句话去形容这个版本,[b]是好游戏,但暂时没有以好版本的方式去使之“复活”[/b]。仍然有经典穿梭射击的硬核体验,也有汉化与降低难度的清屏快感,但是对于希望能够浸润在全面且经典闯关内容的老玩家而言,新版并不是唯一的优选,建议观望后续更新或折扣。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
이것도 저것도 아닌.. 기존것들을 언발란스하게 섞어놓은 느낌... 난이도는 재정리가 필요한것 같다.. 오래된 팬으로 실망스러운 버전인것 맞아..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.3K | 226 | 97% | $13.99 | |
| $23.5K | 107 | 100% | $9.99 | |
| $2K | 7 | 86% | $14.99 | |
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $63.1K | 359 | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.5K | 510 | 93% | $7.99 | |
| $101.5K | 525 | 53% | $9.99 | |
| $101.5K | 166 | 93% | $24.99 | |
| $101.6K | 428 | 61% | $9.99 | |
| $101.6K | 857 | 86% | $4.99 | |
| $101.5K | 149 | 74% | $24.99 |