
Gather your party, roll your dice and battle across the islands to put an end to a powerful curse once and for all in this roguelike turn-based tactical RPG!
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About
As a magical shockwave swept across the land, all sorts of wildlife suddenly transformed into monstrous versions of themselves and started rebelling against the locals… Gather your party, roll your dice and battle across the islands to put an end to this curse once and for all!
Become a master dice-manipulator and tactician as you set out on a quest to end the mysterious curse! Begin each adventure by selecting a party of 3 heroes, each with their own unique skill set and playstyle, before venturing out into the wild.
Rescue new heroes along the way, find powerful build-defining items and spend your hard-earned gold at that little shop whose owner you just saved from certain doom! The decisions you make and quests you complete during each run will help your heroes improve in unique ways each time you play.
Characters roll their dice at the start of their turn, which they can then use to power their various actions. There are no hit-or-miss systems in Dobbel Dungeon. Instead, as long as you have the required dice, your actions will execute exactly as described, giving you the opportunity to carefully plan around your rolls each turn!
Of course, if you find yourself disagreeing with your dice, there are ways to ‘gently nudge’ them in the right direction via various manipulative actions gained through items and skills!
Are you getting smacked around too much? Do you need more dice to fuel your vast array of actions? Or are you always just one step away from your target? Then go and get yourself some quality items to gain a tactical advantage!
But wait, there’s more! Besides boosting your stats, certain items may also provide additional actions, passive effects or even modifications to your skills! Customization galore!
With every quest and bonus objective you complete, you will gain valuable skill points to distribute amongst your heroes’ skill trees. As you invest more points into a hero, more powerful skills will become available.
Skill points are a shared commoddity though, so spend them wisely! And if your build didn’t pan out this time, you can always try something completely different in your next adventure!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pese a mis 8 horas jugadas debo decir q me parece un juego con un potencial inmenso, mas haya del atractivo visual y las mecánicas q no decepcionan, me sentí ansioso al ver q tan pocas islas eran y quede expectante de mas contenido, espero que sigan agregando y admiro el trabajo que hubo tras este indie.
Der einzige Kritikpunkt ist, dass das Spiel zu kurz ist!
un joli petit TRPG sympa très intuitif et plaisant à jouer, il manque un peu de contenu on en fait un peu vite le tour mais la chasse au personnages/trophées permet d'améliorer la durée de vie pour ceux qui aiment.
Простенькая по своей сути стратегия в стиле настолок DnD. Порадовал визуал в стиле фигур и окружения из пластилина, а также лёгкость первого прохождения и простые механики. Мне как казуалу было приятно, а потому вернусь в неё снова в ближайшем будущем, как разгребу завал на работе. У меня так-то в коллекции и For the King есть, первая часть только, вторую не брал. Оттолкнула сложность. Может быть кому-то она будет более интересна из-за сложности, но если хотите просто отдохнуть на несколько вечеров, то Dubble Dungeon будет лучшим решением. Советую!
beautiful turn based rpg ( not a roguelite though)
По ощущениям игра на один вечер. Забавная, но маловато механик. Очень красивая графика.
good
A nice turnbased tactics roguelike. I definitely recommend it. - Cute character design. - Solid turn based tactics with enough abilities unlockable + different "enemy biomes" that keep it from being repetitive quickly. After each mission you get 3 skill points to level your heroes, after a number of improved abilities you get to the next ability tier with more abilities. - Combat mechanics are well thought-through: Each turn you get a number of dice which you slot into different abilities. Some require a minimum number, some too identical dice, usually higher number = more damage/healing/moves. It is a mix of luck and clever resource (= dice) management each turn. - Each mission can be played in less than 20 minutes. - No crashes, made 2 play-throughs so far. - Finishing a play-through is relatively quick, but on your way you can unlock more characters and try new combination next time (total of 7 or 8 characters, I think - and each has a unique style and set of abilites). I hope there'll be a DLC or some more play modes, but it's definitely worth playing as-is.
Gostei muito do jogo. As dificuldades são balanceadas e desafiadoras. Jogabilidade bem diversa e interessante
the part i hate about this game is that the continue button is usless as robloxes reconnect feature like OH MY GOD it so usless because if you lose all your heros the game resets beat the game? RESET the continue is so freaking usless also i beat the game in 3 HOURS the only good part about the game is the claymation and it actually still being fun still though the probloms with this game is that the continue is usless and the final boss is kinda... easy ngl and no i was not on beginner mode also the getting all the achivments needs you to beat the game basicly 13 TIMES if mid was a reveiw optiion i would for sure pick it but probobly the thing that no games do is your able too go to the final boss early so thats how i only beat the game in 3 hours it would be longer if you complite every island but the boss will be harder i give the game a 6.1/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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