
Gather your party, roll your dice and battle across the islands to put an end to a powerful curse once and for all in this roguelike turn-based tactical RPG!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a magical shockwave swept across the land, all sorts of wildlife suddenly transformed into monstrous versions of themselves and started rebelling against the locals… Gather your party, roll your dice and battle across the islands to put an end to this curse once and for all!
Become a master dice-manipulator and tactician as you set out on a quest to end the mysterious curse! Begin each adventure by selecting a party of 3 heroes, each with their own unique skill set and playstyle, before venturing out into the wild.
Rescue new heroes along the way, find powerful build-defining items and spend your hard-earned gold at that little shop whose owner you just saved from certain doom! The decisions you make and quests you complete during each run will help your heroes improve in unique ways each time you play.
Characters roll their dice at the start of their turn, which they can then use to power their various actions. There are no hit-or-miss systems in Dobbel Dungeon. Instead, as long as you have the required dice, your actions will execute exactly as described, giving you the opportunity to carefully plan around your rolls each turn!
Of course, if you find yourself disagreeing with your dice, there are ways to ‘gently nudge’ them in the right direction via various manipulative actions gained through items and skills!
Are you getting smacked around too much? Do you need more dice to fuel your vast array of actions? Or are you always just one step away from your target? Then go and get yourself some quality items to gain a tactical advantage!
But wait, there’s more! Besides boosting your stats, certain items may also provide additional actions, passive effects or even modifications to your skills! Customization galore!
With every quest and bonus objective you complete, you will gain valuable skill points to distribute amongst your heroes’ skill trees. As you invest more points into a hero, more powerful skills will become available.
Skill points are a shared commoddity though, so spend them wisely! And if your build didn’t pan out this time, you can always try something completely different in your next adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
fun
cool
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚刚一周目挑战难度完成 把所有地图都探索了一遍 针对一周目的体验进行一下评价 游戏的关卡类型 地图配置 道具获取这些随机性很大 所以评论区说的机械师,海盗这些英雄角色都没见到,但是猎人和圣骑士的专武第一张地图就掉了。每个人每次的游玩体验都不一样。游戏难度适中乐趣不错,适合我这种中午休息工位上开一局的 下面是一些注意事项 离开营地上岛之后 除非打败boss 不然是无法返回的,而后期岛上的敌人都有专属的属性防御。[spoiler] 带了看板龙娘上岛然后岛上敌人都火抗,还一直没有新英雄解锁可以替换 [/spoiler] 不过弱势角色的build和装备可以一定程度的切换 所以也能作为辅助使用 岛上boss击败后会直接回到营地,所以除非你真的不想获得技能点,不然确保探完全岛最后再打boss 最后不算配音和本地化支持这些,这个游戏完完全全只是由两个人做的 这个品质真的很厉害
По ощущениям игра на один вечер. Забавная, но маловато механик. Очень красивая графика.
I played demo when its first came out like maybe around 1 year ago and visual style and dice mechanic really interested me so I bought the game on release. I liked every mechanic in the game except that its more roguelike than classic rpg because I wanted to play longer till the final boss (for example Fallout 1 where you should play for around 20 hours to finish it). However it took me 8 hours to finish game once [spoiler](with completing all 4 islands)[/spoiler], then second run was 2.5 hours. Here some things I think would be cool to have in the game: - maybe have additional skill upgrades like Tier 2, Tier 3 upgrades that cost more than 1 skill point; - change visual of heroes depending on if they have unique items (like if Amber use her special armor "Flaming Scales" than can only be used by her, or lightning staff for Elm); - bonus tasks gives gold almost always, would be cool to have more difficult tasks with rare rewards; - maybe add heroes that have different max amount of Item slots (f.e. 7 slots but weaker overall stats and vice versa less slots but stronger stats or skills) Also game runs stable on steam deck but with few drops on fire island because of the amount of effects and UI is kinda small, everything else in game and graphic settings is good.
Das Spiel macht echt viel spaß, der grafische Style ist super süß und ich möchte gerne mehr davon ob es ein zweiter teil oder eine Erweiterung ist mir egal. Hauptsache mehr <3 <3 <3 <3
Полюбилась эта пластилиновая рисовка, красота. Сама игра тоже хороша, рекомендую.
o jogo é muito bom, mas vou deixar uma análise negativa por causa de um inimigo que são os slimes. A partida que era pra durar uns 5 minutos de prolonga pra 30-40 minutos pois são inimigos demais e deixa cansativo
This is a really nice game with loads of depth in the strategy, even tho its rather simple and intuitive. Higher dificulty does give a challenge, and this game indeed plays like a roguelite once you start doing multiple runs and unlocking all characters. The dice system is rather refreshing for the genre, and puts an interestng resource management into combat, instead of mana, action points or raw statistics. This game has nice cute and simple aesthetic, good graphics for its proposal. As for improvements, I wish this game got some expansions eventually, with more content and characters, game modes and enemies.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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