
Gather your party, roll your dice and battle across the islands to put an end to a powerful curse once and for all in this roguelike turn-based tactical RPG!
Modeled estimate, not a reported figure. How we estimate →
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About
As a magical shockwave swept across the land, all sorts of wildlife suddenly transformed into monstrous versions of themselves and started rebelling against the locals… Gather your party, roll your dice and battle across the islands to put an end to this curse once and for all!
Become a master dice-manipulator and tactician as you set out on a quest to end the mysterious curse! Begin each adventure by selecting a party of 3 heroes, each with their own unique skill set and playstyle, before venturing out into the wild.
Rescue new heroes along the way, find powerful build-defining items and spend your hard-earned gold at that little shop whose owner you just saved from certain doom! The decisions you make and quests you complete during each run will help your heroes improve in unique ways each time you play.
Characters roll their dice at the start of their turn, which they can then use to power their various actions. There are no hit-or-miss systems in Dobbel Dungeon. Instead, as long as you have the required dice, your actions will execute exactly as described, giving you the opportunity to carefully plan around your rolls each turn!
Of course, if you find yourself disagreeing with your dice, there are ways to ‘gently nudge’ them in the right direction via various manipulative actions gained through items and skills!
Are you getting smacked around too much? Do you need more dice to fuel your vast array of actions? Or are you always just one step away from your target? Then go and get yourself some quality items to gain a tactical advantage!
But wait, there’s more! Besides boosting your stats, certain items may also provide additional actions, passive effects or even modifications to your skills! Customization galore!
With every quest and bonus objective you complete, you will gain valuable skill points to distribute amongst your heroes’ skill trees. As you invest more points into a hero, more powerful skills will become available.
Skill points are a shared commoddity though, so spend them wisely! And if your build didn’t pan out this time, you can always try something completely different in your next adventure!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good stuff.
I played demo when its first came out like maybe around 1 year ago and visual style and dice mechanic really interested me so I bought the game on release. I liked every mechanic in the game except that its more roguelike than classic rpg because I wanted to play longer till the final boss (for example Fallout 1 where you should play for around 20 hours to finish it). However it took me 8 hours to finish game once [spoiler](with completing all 4 islands)[/spoiler], then second run was 2.5 hours. Here some things I think would be cool to have in the game: - maybe have additional skill upgrades like Tier 2, Tier 3 upgrades that cost more than 1 skill point; - change visual of heroes depending on if they have unique items (like if Amber use her special armor "Flaming Scales" than can only be used by her, or lightning staff for Elm); - bonus tasks gives gold almost always, would be cool to have more difficult tasks with rare rewards; - maybe add heroes that have different max amount of Item slots (f.e. 7 slots but weaker overall stats and vice versa less slots but stronger stats or skills) Also game runs stable on steam deck but with few drops on fire island because of the amount of effects and UI is kinda small, everything else in game and graphic settings is good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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