
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 在折磨与沉迷之间,一位CRPG黄金时代的回魂者 [/h1] 结束了。 当最终Boss倒下,屏幕暗下,看着属于自己的结局,一种复杂的情绪涌上心头。这趟旅程里,有让人拍案叫绝的元素魔法联动,也有让人抓狂的谜题和即死陷阱;恨过它的固执,爱过它的深邃。它用看似不友好的方式,筛选着真正能与它共鸣的玩家。如今站在终点回望,只想说:这趟冒险,很值。旅途的终点,也是怀念的起点。
Tedious, frustrating & obtuse are my takeaways after my 2nd and final attempt. Loved the original Divinity series, but this one feels like a fight with the interface and rather a bit of a slog, especially in battle. Normally I don't mind looking & walking around, discovering, or doing some battle positioning and such; but here, when you are also constantly fighting the egregious camera (designed that way and now unmoddable in EE) and fumbling interface... It's too bad, it otherwise seems to tick all the boxes I look for. Now, it's just wasted time and money.
The actual RPG gameplay feels really shallow. Quests aren't engaging and instead of allowing you to make choices, you have to play a game of rock-paper-scissors with your second companion who seems to be in the game only to make every minor moment of choice a chore. The majority of the game is spend in pointless combat encounters. The map is littered with enemies, most of them being goons without any backstory or motivation. They are only here to get punched. Combat itself takes forever and lacks depth.
Extremely frustrating and wildly unbalanced battle encounters ruin what is otherwise a game that clearly received a tremendous amount of care and attention. The combat balance feels lazy compared to the quality of the rest of the game. I rarely write reviews, but after spending many hours with this game on and off, I finally have to give up. After countless reloads and save scumming, I made it to the Braccus Rex fight, only to have Meteor Shower wipe out my entire party before I can react. At this point, I refuse to waste any more time reloading saves and hoping for better RNG. I play games to have fun, and this simply isn't fun anymore.
Душная духота, погоняемая душной духотой
Если вы фанат днд то эта игра вам покажется огрызком, если никогда не играли в стратежки или ролевки такого типа то пойдет. Надеюсь вторая часть будет лучше
[h1] Путешествие ради ничего [/h1] После того как вам продали original sin 2, очень хочется поиграть в первую часть. Несмотря на то, что скелет игры один, это все же разная игра. Она чуть глуповата, чуть отличается сбором ресурсов, чуть больше используется очков ОД, где в целом все по другому. Как будто первая часть это всё ещё отголоски старой школы, где заставляют запоминать и искать самостоятельно продвижение. Дальше не пройдешь, потому что нужно искать кого-то там за тридевять земель. Здесь также нет глав, всегда можно вернуться в первую локацию и что-то выполнить, достать, убить, залутать. В этом игра сильно уступает второй части, но тем не менее она приносит удовольствие. Здесь также дают огромную свободу действий, но без вариативности прохождения с ограниченным функционалом, чем во второй части. Если ты не качал навык телепортация, то свитков с телепортом насыпят горсть. Если где-то затупишь, то считай нужно откатываться полностью назад, так как иначе другого выбора не будет и ты дальше не пройдешь. Да ты все также сам строишь свою историю и доходишь до финала под приятный саундтрек.
Braccus rex in the ending fight has a move that instantly kills you before you even get a chance to actually take a turn. Automatic 0/10
Одна из лучших CRPG!
surpreendentemente bom, jogo bastante longo, e com muito conteúdo, não joguei antes por puro preconceito, e me arrependi...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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