
Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego básico como patada en la cara y adictivo como ser el que las imparte. Desgraciadamente el online esta muerto y lo deja muy fuera del radar... básicamente un título de luchas reducido al hueso: dos botones, cero sutilezas y una sola regla sagrada… el que mete la patada primero gana. Su gracia está en lo absurdo del concepto, porque atrás de esa mecánica mínima se esconde un nivel de maldad mental que te obliga a pensar más rápido que tus propias ganas de spamear botones. Sí, es simple, pero también es ese tipo de simpleza que te mira a los ojos y te dice “a ver, campeón, mostrame si sabés jugar de verdad”. Lo más jugoso está en cómo cada personaje rompe tu cerebro con estilos distintos, mientras lo más polémico es que el humor del juego es tan de nicho que, si no vivís scrolleando la FGC, te vas a sentir afuera del chiste. Divekick funciona porque no pretende nada: es directo, ridículo y tan frenético que te deja sin excusas cuando perdés. Un jueguito que se ríe del género… pero igual te deja tirado en el piso preguntándote cómo te ganó una patada con dos botones.
Streamlined fighting game that anyone can jump into and enjoy. All fun, no intimidation. Just what the FGC needed?
Divekick is exactly what it sounds like: a 2D fighting game where your main (and basically only) move is a divekick. Two buttons, one-hit rounds, first to five wins. It’s all about spacing, timing, and mind games. The concept is funny and surprisingly tense at first. Matches are quick, and the over-the-top tone doesn’t take itself seriously. It’s a cool idea and definitely different from traditional fighters. But once the novelty wears off, there isn’t much left to dig into. The character stories feel more like goofy extras, and the online scene is pretty much dead now, so you’ll mostly be fighting bots or playing locally. Fun as a joke or party game, but hard to recommend unless you’ve got friends to play with.
Due tasti che richiedono tanta concentrazione
i bought this long ago because of a Hype wave in youtube... i look back on this and i tell myself. boy this was a waste of money and 88 minutes
Foot Dive
Is this the next competitive esport? Nope Is this a game you and your friends can play to goof around and have a blast for hours? 100% yes. If you're in the FGC you need to play this once at least with your community or friend group :)
Divekick is soo much fun to play, even now. But mostly when playing with another friend. It is a great game to introduce fighting games and the story mode is also fun to play through.... Unfortunately to get all the achievements you'll need a very cool friend you can ask to play all the matches with. Still great tho :)
Game still works perfectly online but it's kinda old at this point in the way it handles fullscreen and multiple monitors. With how sparse the playerbase has gotten you are going to have to get friends into the game to get the multiplayer achievements. You're going to want to set the region to "Global" for your whole group. This is a fighting game with two buttons (P and K) and no directional inputs whatsoever. You retreat by pressing K while grounded and most characters go in by pressing P -> K. Double dives muck it up a bit. Specials generally require meter ("kick factor"), are P+K and each character has two. You get the idea. Oh and it's balanced. There's a universally-agreed-upon best character but she's not oppressive enough to ban. The game is balanced around the fundamentals-oriented character Dive, who sports an even matchup spread with everyone else. Historically this is one of the first fighting games to have rollback netcode, beaten out by the Street Fighter re-releases and Skullgirls. Almost everything in the game is an unsubtle parody of something that was culturally relevant to fighting games in 2013. Most of it still is.
Love it when I dive kick (specifically).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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