
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
зашёл, обосрался от звука пара, вышел
Monstrum is a product of its time, coming from an era when horror games focused on hiding from terrifying monsters and trying not to be seen. The core gameplay is definitely enjoyable, but it has its flaws. There are extreme frame drops, especially when encountering the Brute, along with various bugs and an overall sense of jankiness. That said, considering it was released in 2015, it still holds up surprisingly well. It's a must play for anyone looking to recapture the atmosphere of early 2010s horror games like Amnesia and similar titles.
I can play this game again and again and again and again, and it never bores me (the escapes always make my heart pound, still, too). Everything about this is beautifully done. Yes, it has its jank and its graphics aren't exactly breathtaking, but it's an 11 year old indie game--cut it a little slack. Besides, neither, in my experience, have subtracted much from any of my playthroughs. The game still has amazing atmosphere, and any of the ridiculous bugs you might see in the negative reviews are unlikely to happen to you, especially if you play the game normally. Back to the atmosphere--it really feels like you're on a derelict cargo ship. Each area--the crew quarters, bridge, deck 5 exterior, engine room, cargo hold, and lower decks--have their own unique personalities, and so do each of the three random monsters. The map is, as you might have read already, randomly generated, but this doesn't hinder your ability to navigate, as many locations are static. You get the best of both worlds of random generation and a fixed map. This, combined with the random loot and the random monsters and three escape routes, gives great replay value. Doing each escape with each monster gets you nine playthroughs. If you're a fan of survival horror and roguelikes, you COULD NOT find a better game for you.
peepeed myself immediately
this game for me is a product of his time because most of what i liked is from what i feel watching those youtubers playing it the graphics are exactly what gives me this inexpicable aura, i know the game is supposed to be horror but i do feel myself pretty chill when trying to escape the ship i was lately playing this with the purpose of feeling that sentiment, and then getting pretty ecstastic because i feel i dominated the game and finally unlock all three escape routes amazing overall is a nice trip to my past when i was a kiddo who really like it wathching horror games on youtube, such good memories kinda wish the acchievements weren't that broken, but so far for me i already played most of what this game has to offer im happy that doesn't play like trash and gives you like unlimited stamina when running from those ***** so far, go for it
me run from monster. monster stoopid. hehe.
Sad to be saying this, because I had high hopes for it, but this is the worst game I've played in a long while. I gave it a couple tries throughout one year. Things I couldn't handle: -navigating the map is repetitive, frustrating and confusing; everything looks the same and in addition to that gives off a very liminal, empty vibe, like it lacks interesting or interactive details -there's plenty of equipment and small details in the rooms that look and seem usable, but actually can't be interacted with -tasks at hand are unclear: cut the cables, sure, but with what? Where do I look for the supposed tool considering every corridor and door looks the same? What does the tool look like? The items that are pickable blend in with other textures -the game doesn't specify there are (are there?) two ways to escape the ship; it's hard to tell which of the listed tasks and the ones absolutely necessary to finally escape, and which tasks, if any, are side quests; it would be better if the game allowed to choose only one method of escaping and then stick to it, while giving clear objectives on what to do next -there are supposedly three monsters on the ship, but I keep stumbling upon only one of them; the game seems void of life and there's little interactions with other living beings -the physics: trying to close the door only to be pushed back outside by it; even if we're closing it while standing a reasonable distance away I understand the game may have its years already, but it's just so bad.
10/10 духоты из 5 возможных, разрабам респект
это ♥♥♥♥♥♥ игра ♥♥♥♥♥ про хуевых монстров с хуевым кправлением с хуевым планоом побега где ♥♥♥ найдешь что надо одним словом ♥♥♥♥♥ хуевая
довльно хорошая игра мне понравилась совет разработчикам: в игре есть баги например монстр может просто застрять в проеме и идти на месте либо просто встать как в копаный но через несколько минут починется и уйдет из твоей каюты а игра в целом класссс
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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