
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−80% | 3.8Kreviews | 91% | — | $217.2K |
| $1.99−90% | 443ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
зашёл, обосрался от звука пара, вышел
Monstrum is a product of its time, coming from an era when horror games focused on hiding from terrifying monsters and trying not to be seen. The core gameplay is definitely enjoyable, but it has its flaws. There are extreme frame drops, especially when encountering the Brute, along with various bugs and an overall sense of jankiness. That said, considering it was released in 2015, it still holds up surprisingly well. It's a must play for anyone looking to recapture the atmosphere of early 2010s horror games like Amnesia and similar titles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 211ratings |
| 80% |
| — |
| not modelled |
| $3.59−80% | 35ratings | 72% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sad to be saying this, because I had high hopes for it, but this is the worst game I've played in a long while. I gave it a couple tries throughout one year. Things I couldn't handle: -navigating the map is repetitive, frustrating and confusing; everything looks the same and in addition to that gives off a very liminal, empty vibe, like it lacks interesting or interactive details -there's plenty of equipment and small details in the rooms that look and seem usable, but actually can't be interacted with -tasks at hand are unclear: cut the cables, sure, but with what? Where do I look for the supposed tool considering every corridor and door looks the same? What does the tool look like? The items that are pickable blend in with other textures -the game doesn't specify there are (are there?) two ways to escape the ship; it's hard to tell which of the listed tasks and the ones absolutely necessary to finally escape, and which tasks, if any, are side quests; it would be better if the game allowed to choose only one method of escaping and then stick to it, while giving clear objectives on what to do next -there are supposedly three monsters on the ship, but I keep stumbling upon only one of them; the game seems void of life and there's little interactions with other living beings -the physics: trying to close the door only to be pushed back outside by it; even if we're closing it while standing a reasonable distance away I understand the game may have its years already, but it's just so bad.
it's alright audio isn't the greatest in following the enemy's footsteps but overall fine good luck trying to find where you saw the damn helicopter key on deck 2
с перепугу бросил в брута ракетницей вместо выстрела 10/10
Инспектор желешка
Легендарный сурвайвл хоррор.
this game for me is a product of his time because most of what i liked is from what i feel watching those youtubers playing it the graphics are exactly what gives me this inexpicable aura, i know the game is supposed to be horror but i do feel myself pretty chill when trying to escape the ship i was lately playing this with the purpose of feeling that sentiment, and then getting pretty ecstastic because i feel i dominated the game and finally unlock all three escape routes amazing overall is a nice trip to my past when i was a kiddo who really like it wathching horror games on youtube, such good memories kinda wish the acchievements weren't that broken, but so far for me i already played most of what this game has to offer im happy that doesn't play like trash and gives you like unlimited stamina when running from those ***** so far, go for it
peepeed myself immediately
I can play this game again and again and again and again, and it never bores me (the escapes always make my heart pound, still, too). Everything about this is beautifully done. Yes, it has its jank and its graphics aren't exactly breathtaking, but it's an 11 year old indie game--cut it a little slack. Besides, neither, in my experience, have subtracted much from any of my playthroughs. The game still has amazing atmosphere, and any of the ridiculous bugs you might see in the negative reviews are unlikely to happen to you, especially if you play the game normally. Back to the atmosphere--it really feels like you're on a derelict cargo ship. Each area--the crew quarters, bridge, deck 5 exterior, engine room, cargo hold, and lower decks--have their own unique personalities, and so do each of the three random monsters. The map is, as you might have read already, randomly generated, but this doesn't hinder your ability to navigate, as many locations are static. You get the best of both worlds of random generation and a fixed map. This, combined with the random loot and the random monsters and three escape routes, gives great replay value. Doing each escape with each monster gets you nine playthroughs. If you're a fan of survival horror and roguelikes, you COULD NOT find a better game for you.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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