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_dive was an interesting, maybe 20ish minute experience. You are an early adopter of a new virtual reality game that ends up malfunctioning in a very HAL 9000 sort of way, although with less direct interaction. Your escapism may very well cost you your life, if not just your friends, family, etc... Basically, this is a bit of an expose on gaming culture and the potential cost of focusing exclusively on games (or name your hobby/passion) at the expense of your relationships or even your own physical/mental well being. Also, the game definitely tries to mess with you. You'll wonder if you are making the correct choices. Stick with it lol. It will make more sense as you push forward. Anyway, I thought it was pretty cool. Not mind blowing, but definitely interesting. 6/10 [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
When taking a look at _dive on the store page, it seems relatively benign. Maybe it's some sort of first person puzzle game or one of those games that asks a few questions and does whatever. So I decided I'd give it a shot - if anything it'd be cheap Youtube content. So what did I get? Well - are you happy or sad? Answer the questions and it'll take you on a journey that's a bit more trippy than it lets on. _dive is short, buggy to some extent (the buttons are a pain to press), but it does a decent job of worming its way into your head. The progress in the game is slow at first but starts ramping up pretty quick and things change quite a bit. So if you're into games that'll mess with your head a bit and keep you on your toes, this may be right up your alley. If you get spooked easily or don't care for that kind of stuff, then it's an easy pass. There are only two cons about the game. The first is a big issue and that's the problem of pressing the buttons necessary to continue the game. I'm not sure if it's intentional or not (as in a way to mess with you) but it's frustrating. The second issue is relatively minor, but the price, while not ridiculous, might be a bit too high for some people for a relatively short experience - 30 minutes or so. Yes, I realize the $2 isn't much at all and I don't mind paying it. But I can see where others may take issue with it and would prefer it around the dollar mark. Oh and the cheap YT content: https://youtu.be/53ZiiKKD4d4
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice little ultra-minimalist horror piece that shows off some of what you can do with very little. Kind of like what you'd get if you combined Stanley Parable with Pony Island and then deleted it.
[h1]Aufgetaucht![/h1] „Wie fühlst du dich nach Beenden dieses Spiels?“ :) oder :(? „Mist, ich schaff es nicht den Knopf zu drücken!“ „Dann beschäftige dich lieber mit der realen Welt!“ So oder so ähnlich könnte man das Spielerlebnis dieses kleinen, experimentellen Spielchens zusammenfassen. Und tatsächlich, die psychologischen, sich oft wiederholenden, en detail sich aber unterscheidenden Fragen an uns, den Spieler in einer neuen VR-Welt, haben bei mir das Interesse geweckt, weiterzuspielen. Am Ende der ca. 30 Minuten kann ich _dive aber nicht empfehlen: Zu irrelevant das Ganze, zu plump die Auflösung, zu beschwerlich der Weg. Denn wie soll man sich um Antworten Gedanken machen, wenn man verzweifelt versucht, den richtigen Winkel zu erwischen, um überhaupt antworten zu können? Da investiert eure 2 € lieber in ein Psychologiebuch vom Flohmarkt! [code]Ein experimentelles Indiespiel, bei dem Dranbleiben kaum lohnt: Spielmechanik und Aussage sind zu grob, um Relevanz zu haben.[/code] Lust auf Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus.
[b] Friend sent me this game. [/b] Not much story wise, but still had my hairs standing on end. The atmosphere just progressivley gets more tense and sense a chill down your spine. Good use of minimal elements to be honest!
이 얼굴은 슬픈 표정인가요 ? 아니요.
[u] _Dive[/u] is a progressive experience that demands you to logically use your eyes, ears and respond to a [i]test[/i] before being granted entry to a hypothetical VR experience. For those who [b]don't[/b] enjoy games like [i]The Stanley Parable[/i] you're better off avoiding this because it offers over 5 minutes+ of repetition before any serious changes start to happen [i]and by then anyone who is after a quick fix brain switchoff will have given up on this within those 5 minutes[/i] The controls and visuals are simplistic, either arrow keys or WASD to move alongside Left mouse or Spacebar/Return key for interactions while the graphics are an intense almost hospital-like whiteness in the early stages of the game with a shining white path to follow towards screens that feature a 2 buttoned console to make choices from. [u]There can be stages of motion blur especially as the game progresses so those who suffer motion sickness be wary[/u] The concept behind _Dive is of Awareness of the potential dangers of a VR world that, through daily use (much like regular MMORPGs do in say Elder Scrolls or myself in Mobius FF) becomes an accustomed habit that, with most daily activities, lead to a dependency. The Awareness message is when we surrender our daily social routines to a fictional AI driven world what becomes of us when say the AI becomes corrupted & our real world had already disintegrated into a lonely, anti-social, blind denial of what's really around us. The premise behind that is to be respected but with one drawback, escapism has happened for many decades now firstly through music, then TV and now the Gaming & VR advances that we see today. Anything is considered acceptable [i]in moderation[/i] but wherever you look escapism is never practised in moderation even those who watch TV!! What fell down for me throughout that Awareness message is that, throughout the game, it felt to me that this [i]test[/i] would've worked effectively as a twist showing the player as recovering from a head traumatic accident and the gradual progression was the player becoming coherent with what had happened. This, for me, would've added sense to the direction being taken through the stages of the test and the revelation would've made this a less bitter pill. Overall, I am genuinely uncertain if I can recommend this mostly due to the slow-burning repetition of the test before it starts to show more drastic alterations, the wide-reaching scope [b]escapism[/b] falls under making this a far-reaching phenomena NOT specific to the upcoming VR world [u]and[/u] the overused 'psychological' testing that could only ever have so many variations before it went from puzzling to extremely exaggerated making this limited to a one time playthrough. [i]That's not to say there won't be players who won't enjoy the heck out of this and for those players who enjoy a puzzling, psychological mystery please try this you probably will love it!![/i] ~~~Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633/] Have a Word [/url]~~~
이 게임을 통해서 알게 되는 것: * 가족의 소중함 (x) * 2,200원의 소중함 (o)
It's not a game, it's a piece of modern art. Problem is, it is a boring experience, the "wisdom" it tries to convey a banality, the "warning" it contains so obvious it's absurd. A complete waste of time. The "wisdom": Stopping to interact with people in favor of gaming will isolate you ... what an amazing revelation. Not. The "warning": Putting your life at the mercy of an untested technological system is a bad idea. In this game it might possibly be something as breathtaking as an AI that is developing consciousness and autonomy, but [url=https://en.wikipedia.org/wiki/Occam's_razor]Occam's Razor[/url] says the main character simply experienced a bug or a hack in a brand new piece of software.
딱 2천원 만큼무섭고 2천원만큼 할만함
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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