
Dispatch is a superhero workplace comedy where choices matter. Manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships, and your own quest to become a hero. All episodes out now!
Modeled estimate, not a reported figure. How we estimate →

About
You play as Robert Robertson, AKA Mecha Man, whose mech-suit is destroyed in a battle against his nemesis, forcing him to take a job at a superhero dispatch center: not as a hero, but a dispatcher. In charge of rehabilitating a group of ex-supervillains, you must manage your roster while navigating office relationships and rebuilding your suit for a shot at revenge.
In Dispatch, every decision you make influences the unfolding narrative. From banter in the breakroom to life-or-death situations in the field, your choices affect your relationships with the heroes, their allegiances, and the path your own story takes.
Use the strategy map to review ongoing emergencies and deploy the right (or wrong) heroes to deal with them. Balance the risks and rewards as you make tactical decisions, knowing that each choice can have lasting consequences for your team and the city.
Managing heroes sometimes goes beyond their powers. Each hero comes with quirks, flaws, and baggage you’ll need to navigate to keep the team together. Upgrade their skills and unlock abilities to boost their effectiveness in the field.

Aaron Paul (Breaking Bad, Westworld, Black Mirror)
Laura Bailey (The Legend of Vox Machina, The Last of Us II, Marvel's Spider-Man)
Erin Yvette (Hades II, The Wolf Among Us, Armored Core VI: Fires of Rubicon)
MoistCr1TiKaL (Charles White)
Jacksepticeye (Sonic Prime, River City Girls 1 & 2, Bendy and the Ink Machine)
Travis Willingham (The Legend of Vox Machina, Critical Role, Lego Avengers)
Alanah Pearce (V/H/S Beyond, Cyberpunk 2077, Gears 5)
Lance Cantstopolis (Karate, Dancing, Actor)
Joel Haver (Filmmaker, Actor, YouTuber)
THOT SQUAD (Musician: Pound Cake, Hoes Depressed)
Yung Gravy (Musician: Betty (Get Money), oops!)
Matthew Mercer (Critical Role, Overwatch, Resident Evil 6)
and Jeffrey Wright (American Fiction, The Batman, Casino Royale)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Лучшая супергероика со времен Мстители : Финал , давно я так не радовался событиям на экране , и + тут есть разные активности , а не просто просмотр мульта , 10 команд Мстителей из 10 .
[h1] A Brilliant Debut with Room to Grow [/h1] AdHoc Studio managed to assemble an outstanding cast for this game, and I want to start there because it's easily one of its greatest strengths. Aaron Paul, in particular, delivers a fantastic performance and brings the protagonist to life brilliantly. [h3] What could be improved in a sequel [/h3] I'd like to start with the aspects that disappointed me the most. Even though I really enjoyed the game, I think The Wolf Among Us is a stronger overall experience, yet it never came close to receiving this level of attention. This is still an excellent game with a compelling story, memorable characters, great humor and gorgeous animation. However, I think the plot ultimately falls into familiar clichés, and what really keeps you invested is seeing how your chosen romance unfolds. The main villain never managed to capture my interest, and neither did the so called evil organization behind them. On top of that, aside from Invisigal and Blonde Blazer, the rest of the cast receives very little development, which feels like a missed opportunity. Throughout the story it's obvious how much focus Invisigal receives, and that weakens what initially sounds like one of the game's most interesting ideas, taking a group of villains and turning them into heroes. At first I thought the game felt rushed, but after playing through it a second time that feeling became much weaker. I actually think the pacing is good, but it still feels like something is missing to make me feel completely invested from beginning to end. The dispatching minigame is another example. It's built around an interesting concept, but in practice the calls quickly become uninteresting because everything happens too fast and there's very little visual payoff. Adding proper cinematic sequences could make those moments much more engaging. I don't think the idea should be abandoned, it simply deserves more time and refinement. Speaking of cinematics, I'm also not a fan of the pre rendered cutscenes. They often feel like you're suddenly watching a streaming show instead of playing a game. Since they're not rendered in the game's engine, they're also limited technically, especially in terms of resolution. If I'm not mistaken, they're only presented in 1080p, and they would have looked absolutely stunning in 4K. Finally, I think the script relies far too often on crude sexual jokes and constant references to things like sex, genitals and orgies. I genuinely enjoy dark humor, and I appreciate that the game isn't afraid to be mature or push boundaries, but eventually it feels like every few lines include another sexual joke. When it's used that frequently, it starts to weaken the writing. I'm not exactly polite with my own friends either, we joke about everything, but even I thought this game went overboard. If I could ask for one thing in a sequel, it would be for the writers to take more risks with the story. I'm not asking for something experimental or overly artistic, although I certainly wouldn't mind that, but it often feels like you already know where everything is heading regardless of the choices you make. I understand that's difficult within a superhero setting. There were several moments that reminded me of My Hero Academia, and I couldn't help comparing the two. So, I ended up enjoying this anime more because it felt bolder overall. [h3] The good [/h3] Everything else. Seriously, though. The game features well developed characters, beautiful animation, an excellent soundtrack, strong cinematography, confident direction and several genuinely memorable emotional moments. The intimate scenes between Robert and whichever character you choose to pursue, or not, the motivational conversations and many of the emotional story beats make this a game that's easy to recommend. I think it's a story that can resonate with a wide audience. As someone who loves visual novels and graphic adventures, I'm always happy to see a game that proves you don't need countless gameplay mechanics to create a memorable video game. Congratulations to AdHoc Studio on such a successful debut. I'll definitely be looking forward to whatever they create next.
Una reseña un poco tarde, pero sinceramente necesaria. En cuanto a la narrativa, el juego es un 10/10. El gameplay se basa en la toma de decisiones, además de incluir quick time events, secciones de hackeo y la mecánica de enviar a los héroes a distintas misiones, lo que hace que la experiencia se sienta muy fresca dentro de este tipo de juegos. Además, volver a jugar para experimentar otros diálogos, tomar decisiones diferentes y enviar a otros héroes a las misiones que antes hiciste con personajes distintos hace que tenga una gran rejugabilidad. Cada partida permite descubrir nuevas situaciones y disfrutar una y otra vez de esta hermosa historia. Recomendado al 1000%. Es una excelente compra que te dará muchas horas de entretenimiento. ¡Cómpralo! :)
Dispatch is the breath of fresh air I didn’t know I needed. Calling it a game almost feels wrong this masterpiece had me thinking about it nonstop. It’s one of those rare experiences that leaves you wishing you could wipe your memory just to feel it all over again. From start to finish, Dispatch delivered the most enjoyable and gripping time I’ve had in my gaming career in a very long while. The atmosphere, the tension, the way it pulls you in and refuses to let go… it’s unforgettable.
giereczka 10 na 10 ":) jedyny minus to ze jedno przejscie to 8 h :(
gg
RNG ♥♥♥♥♥♥♥♥ with unskippable scenes.
make a sequel and I'll buy that too.
Абсолют кортни
Нельзя закадрить демоносу, ♥♥♥♥♥
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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