
Disparity is an extreme precision 2D Puzzle Platformer based around one core mechanic: swapping the polarity of levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
At first, I expected that this was going to be a "mediocre, beginner game". Boy was I wrong. Right as the game started, I was impressed by the graphics. Sure, they weren't the best in the world, but they were definitely pleasing. Just the overall layout and intuitive interface was great in my opinion. Pros: - Pleasing graphics - Great soundtrack - Steady progression - Cool background story - Challenging yet fun levels - Smooth controls - Awesome core game mechanic! - Controller support (I don't own one, but I bet other people like this) Cons: - Some levels seem repetitive - Especially noticed in zone 3 / 4, a lot of the challenge was to be running back and forth - Control keys (keyboard) were a bit wierd to use Story (minor spoilers): - (As of writing this I haven't finished the game so this is just what I have gathered) You play as a virus inside of a computer network. The virus was created by the husband of a dying woman. The couple do not have sufficient funds to pay for (some sort of) operations to be done. You, the virus, are designed to travel through multiple networks and eventually break into a banking network to steal money. This is as much as I have learned so far. My rating: 8 / 10 Yes I would definitely recommend the game to someone else... Definitely worth the dollar! - Ty
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 34 reviews with recorded playtime.
[h1] VVVVVV forgotten cousin. [/h1]
Disparity is pretty simple in terms of what it is. It's a platformer, plain and simple. It's also made by Tamation Games, so you know it'll be good. And it is. You switch between polarities, positive and negative, to get passed obstacles that'll be impossible to pass otherwise. There's a couple of bosses and a story, something YH10S lacked. Speaking of which, if you liked YH10S, You're gonna love this. Go buy it. It's only 80p. I've paid more for gum than I have this game.
Don't be fooled by my playtime. I played this offline. If you're trying to get both endings, this game will give you, at least 9 hours worth. 9 hours that i'll never regret. Story's amazing, level design was amazing, soundtrack was amazing, overall was amazing. Easily one of the most underated platformers out there, and it had some of the most fun and innovative content in a platformer I seen in over a year. If this is on your wishlist, what are you waiting for? Its only $1. I use more on pencils. I fully support these devs, and I wish for more amazing content from you, Tamation. I'd give it a 9/10.
[h1]Disparity[/h1] W grze poruszamy się czymś co przypomina creeper'a z minecraft'a [spoiler]AW MAN[/spoiler], główną mechaniką gry jest przełączanie się między światem pozytywnym i negatywnym, w negatywnym świecie creeper jest czarny ( ͡° ͜ʖ ͡°). Przez tę mechanikę przełączania przypomina trochę TIME FCUK'a gdzie przełączało się między tłem a pierwszym planem. Fajnie zrobiona platformówka, łatwa, z przyjemnym bitowym soundtrackiem, są w niej bossowie a nawet więcej, fabuła, na którą wywieramy wpływ [spoiler]podobno, bo przeszedłem chyba tylko najdłuższą drogę czyli good ending[/spoiler] podejmując odpowiednie wybory w grze. Edit: Przeszedłem drugi raz i są dwa zakończenia: dobre i złe.
it is fun
Now that's one amazing indie game, just wow. If you're looking for a challenge, maybe want to set a record for a speedrun then get this game. Surprised that not many people know about this game, it's definatly worth it's price and I would reccomend it for anyone who loves platformming puzzle games. PS. THE SOUNDTRACK IS AMAZING.
2d platform orta şeker bir tadı var çok arada kaldım am bu tarz çok yapım var steam de
Great story, great gameplay, great mechanics. I like this game !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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