
Moonlight Minions is an addictive tower-defense experience with a refreshing style. Defend your lands from the invading minion hordes using the arsenal of organic defenses and powerful abilities at your disposal! Originally released for iOS, Moonlight Minions is now available on Steam.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, my first thoughts of this game are "yes, this is a tower defense" and "no, there is nothing special about it" You build your towers, the monster are getting killled, you get money, new monsters are coming, don't die. I can't say more about the gameplay, because there isn't anything else. I don't mind, if there isn't a tutorial in a game, but in Moonlight Minions there aren't even tooltips, so to find out the function of the tower you want to buy, you always have to open the help menu, and that's really annoying. In my opinion it is not worth its money, because it's only brainless tower building.
This game was extremely disappointing in how it failed on very basic things. When starting a new game the first thing I noticed wast that the towers are priced in $s but there are no $s listed on the interface. Instead the interface lists the equivalent of $s as gems. Then moving on to actually placing a tower I discovered that there are no tool-tips. As far as I can tell from the interface there is no way to tell what any given tower does, why you would use one tower over another tower, and what effects upgrading a tower would have. I would love to play this game further one these basic issues are resolved but these issues are so basic I don't feel like continuing to play this game at this point.
Um tower defense bem simples mas muito bonitinho e com uma dificuldade acima da média... embora por si só o jogo já tenha poucos níveis (apenas 16) eu só consegui chegar até o quinto, pois os monstrinhos ficam bem fortes e acaba sendo impossível destruir todos antes que atravessem todo o caminho até o outro lado... assim só recomendo para quando vcê estiver realmente sem nada para fazer e procura por um passatempo a curto prazo.
I have played tons of TD games (3 Kingdom rush, Dungeon Warfare, Plants vs. Zombies,.....) This is game is awful for the following reasons: -No tutorial given at all -No info about what tower stats are -No information about enemies and their strengths and weaknesses -Get ready to fail the hard missions multiple times -The game is stingy at the beginning of every level. Not enough crystals given to get good towers -Rather than adding more levels the developer chose to make the game harder by making you play the SAME levels on 3 difficulty levels -Super powers do not recharge fast enough
Another small indie game got randomed into my play list.. This is a basic tower defense... Just like any other tower defense.... You must stop enemy from reaching exit. Very simple concept.. very simple excuted... on Par graphics with nothing speical... On Par Music/sounds with nothing special.. Not really any story involved.. You don't get lesson to learn each different tower... (poison tower AOE slow and it stacks if u have mutiple together.) You won't run into any bugs... It's price for a dollar for a bundle folder and it did it's job well... All the achievements are all quite easy to do even if u play hard difficulty from start.. any Tower defense vetern should be able to finish each level in no more then 3 tries.. I am sure i can get all achievements in under 3 hours.. and i will do just that...16 levels only with an endless mode. 5/10.. nothing special.. nothing wrong.. another game that i am on fense for recommend or not recommend.. Since it's getting a lot negative review.. i will help to do the opposite.. think positive guys.
디팬스 장르의 게임이지만 상당히 부족한 부분들이 많다. 우선 배속시스템은 있지만 플레이어가 지속적으로 눌러줘야 한다는점 그리고 불편한 UI부분과 타워에 대한 설명이 없어서 이 타워가 무슨역할을 하는지 설치전까지는 모른다는 점도 있다. 타워는 총6개가 존재하고, 기술은 총3개가 있는데 기술은 한가지만 장착 가능하며, 게임외에서 타워나 기술등 업그레이드 요소부분은 전혀 없기 때문에 오히려 게임자체에만 충실하게 플레이할수 있는 간단한 타워디팬스 장르라고 보면될듯하다. 스테이지는 16개가 있으며, 무한모드와 난이도3개가 따로 존재하는데 사실 1달러도 안되는 정가에 비하면 나쁘지만은 않다고 본다. 도전과제도 전체적으로 따기 쉬운편이라 기본타워디팬스 + 도전과제용으로 하기에는 나쁘지 않다.
Should have stayed on iOS. Too basic for PC. Every level can be played the same. Endless just too easy.
[h1] Tower defense without much excitement. No shortcuts to build towers. Levels are simple and gameplay feels repetitive. Blurry visuals. Easy skip. [/h1]
The usuall classic casual Tower Defense. I don't know what people expect for a buck, but this game is minimalistic and nice. Graphics sucks, but it's a tower defense game, you really need graphics? The only one thing i expected is that when I put cursor over a tower, to see description of what that does. Perfect "office-game" for some time waste. Pretty sad to see so many negs. + minimalistic design. + simple + supports "windowed" as also fullscreen + fun + last, but not least: achievements - short - graphics - info on towers 8/10 for the 0.67 € i payed. (Full price would be a fair price in my opinion)
Плюсы: + классическая tower-defence без всякой шелухи вроде межраундовой прокачки, бустеров и бегающего по полю героя; + на картах с несколькими путями (до трёх) враги всегда следуют с одной стороны и одновременно; + ультракороткие игровые сессиии (2-3 минуты при ускорении времени); + неплохой баланс сложности; + незаурядные игровые достижения - в наличии. Минусы: - слишком минималистичный интерфейс - нет описания башень и врагов - приходится выяснять свойства на практике; - визуальный дизайн и саундтрек максимально нейтральны; - интерфейс мог быть поприветлевее - хотелось бы более крупных значков и моментальный отклик на клик. Игра однозначно стоит своих денег (даже продаётся чуть дешевле своей истинной ценности).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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