
Continue your journey as the legendary assassin, Daud, in Dishonored: The Brigmore Witches. Access Daud’s weapons, gadgets, allies and supernatural abilities once more, and bring his twisted narrative that began with The Knife of Dunwall to a close.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
던월의 칼에 이은 다우드의 속죄와 구원의 여정, 그 마지막 이야기이자 기승전결의 전결을 담당하는 파트. 코르보가 에밀리를 구하기 위해 사투하는 동안, 코르보 역시 에밀리를 구하기 위해 어둠의 이면에서 분투한다. '기승'과 '전결'을 쪼개 판매하는 장사꾼 마인드는 마음에 들지는 않지만, 디스아너드 1편의 서사를 마무리하는 훌륭한 DLC.
[b]Dishonored: The Brigmore Witches – Review[/b] After finishing [i]Dishonored: The Brigmore Witches[/i], I came away feeling like this was a strong conclusion to Daud's story and a satisfying payoff to everything [i]The Knife of Dunwall[/i] had been building toward. The biggest difference this time is that Delilah is no longer just a mysterious name. Daud now knows who he is looking for, the Brigmore Witches are actively watching him, and the entire story feels much more focused. The opening mission, Choosing Your Mark, is extremely short, but I loved the beginning. Daud dreaming about fighting Corvo was fantastic, and hearing the Whalers discuss choices I actually made in [i]The Knife of Dunwall[/i] was an excellent touch. They talked about Daud blowing up Rothwild's slaughterhouse, sparing Overseers, and even questioned his leadership. It made my previous choices feel like actual history rather than something the game had forgotten. A Stay of Execution for Lizzy was a solid mission and did a surprisingly good job reusing Coldridge Prison. Instead of escaping the prison as Corvo, Daud is now breaking into it to rescue somebody else. The Overseer disguise was especially useful and gave the mission a similar feeling to Lady Boyle's Last Party, where hiding in plain sight becomes more useful than constantly sneaking through shadows. I also managed to save three guards who were about to be executed using chokedust and sleep darts, including the same guard who helped Corvo escape Coldridge in the original game. But my favorite mission was easily The Dead Eels. This mission feels like classic [i]Dishonored[/i] at its best. You are dropped into an ongoing gang war between the Dead Eels and Hatters while Brigmore Witches are secretly moving around the district. Different factions fight each other without Daud even getting involved, which makes the entire area feel alive. I only killed Wakefield. After talking with him and basically telling him he was finished, I killed him with my sword and dumped his body into the water through the hatch I had entered from. Everyone else survived. Even after the Hatters suddenly became hostile when I grabbed the engine coil, I simply ran back to the Undine instead of massacring them. The witches were another highlight. One tried pretending to be an injured woman searching for her child, but I immediately knew something was wrong because she looked like the same witch I had previously seen spying on the Undine before disappearing in front of me. The final mission, Delilah's Masterwork, delivers the payoff the story needed. Brigmore Manor has a completely different atmosphere from most of Dunwall. It is dark, overgrown, supernatural, and filled with witches, making it feel almost like Daud has stepped into another world. Instead of killing Delilah, I replaced her painting of Emily with one depicting a tree, causing Delilah to trap herself inside the painting during her own ritual. That was much more satisfying than simply stabbing her. The ending also brings Daud's story full circle. Corvo ultimately spares him, and the short post-credits scene of Daud kneeling beside Jessamine's memorial plaque and offering her his sword was one of my favorite moments in either of Daud's games. It perfectly represents his entire story. Daud cannot undo Jessamine's murder. He cannot ask her for forgiveness. All he can do is acknowledge what he did and finally lay down the weapon that defined his life. [b]PROS[/b] • Strong conclusion to Daud's story • Delilah finally becomes the central threat • Previous choices carry over and are acknowledged • Whalers discussing Daud's past actions is fantastic • Daud remains extremely fun to play • Overseer disguise adds great social-stealth gameplay • The Dead Eels is an excellent sandbox mission • Gang warfare makes the world feel alive • Brigmore Witches are creepy and interesting enemies • Brigmore Manor has fantastic atmosphere • Outsmarting Delilah is extremely satisfying • Excellent post-credits scene with Jessamine's memorial • Same beautiful painterly art direction as the previous games [b]CONS[/b] • Very short • Choosing Your Mark barely feels like a full mission • Some locations are reused from the original game • Could have used more time exploring the Brigmore Witches themselves • River Krusts are still ♥♥♥♥♥♥♥ here [b]FINAL SCORE: 8.5/10[/b] [i]Dishonored: The Brigmore Witches[/i] takes everything [i]The Knife of Dunwall[/i] set up and gives Daud's story the conclusion it deserved. The missions are stronger overall, Delilah becomes a fascinating threat, the world reacts to choices made previously, and Daud's journey from Jessamine's murderer to someone genuinely haunted by what he did becomes surprisingly compelling. The game is once again much too short, but The Dead Eels, Brigmore Manor, the confrontation with Delilah, and Daud's final moment at Jessamine's memorial made this a memorable ending. [i]The Knife of Dunwall[/i] showed me Daud's regret. [i]The Brigmore Witches[/i] showed me what he decided to do with it. [b]8.5/10. Excellent.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fitting dlc for a beautiful game.
Amazing
A solid DLC and good continuation of Daud's storyline from the previous one, I'm just sad some concepts didn't get as much time as they deserved. I really liked the overseer music gimmick in the outside section of the 1st level. Forcing you to figure out how to infiltrate without powers was a fun challenge, I just wish there were more areas like that since it's done in 20 seconds. The second mission was also very fun, especially with how you can turn the entire map into a neutral zone by the end of it. The closest thing to that would be Slackjaw's questline from the main game, but only for select NPCs. There isn't a hub area in the DLCs, so I liked respite this gave to allow exploration without risk of getting caught. Unfortunately, I didn't like the 3rd mission very much. It was a good bit harder, which I wanted from the base game, but the enemies took some of the enjoyment out. The only enemies in the level are dogs that don't die, and witches that teleport. It made me feel incredibly vulnerable, especially with how much of the level is in tight spaces with little room to hide. I'm fine with that on its own, but the tension never seemed to have a release, in most missions you can always find a ledge or corner to escape to, but not this one. Still, as a final challenge and farewell to Dishonored (1), I could appreciate it.
Brigmore Witches es una expansión que mantiene todo lo bueno de Dishonored y pone el broche final a la historia de Daud. Los escenarios están muy bien diseñados, hay bastante libertad a la hora de afrontar las situaciones y sigue siendo una maravilla poder elegir entre ir a lo bestia o intentar pasar desapercibido. Además, me ha gustado especialmente cómo conecta con los acontecimientos del juego principal y cómo se va cerrando la historia de Daud. No es una expansión enorme, pero tiene la duración justa y se siente bastante completa.
[h1] El mejor dlc de Dishonored en mi opinión [/h1] [b] Mi primera impresión: [/b] Continuamos en los zapatos de Daud tras los eventos del cuchillo de Dunwall, todo en esencia sigue igual lo cual no me parece malo porque el sistema que tiene es bueno así que rápidamente de familiarizas, las novedades son los nuevos mapas, los npcs introducidos y las brujas aunque estas actúan igual que los asesinos de Daud en la campaña de Corvo. Ahora son 4 misiones aunque la primera es muy corta, pero hay nuevos mapas que son la mayor novedad en agregados, junto a una nueva habilidad que es la de ¨tirar¨ que en mi opinión esta muy fuerte en una partida de caos elevado. En cuanto su historia me parece genial como la plantean pues al seguir con el conflicto de Daud por matar a la Emperatriz, al enfrentarse al Delilah termina siendo como un arco de redención pues busca salvar a Emily del plan de esta misma, pero al tratarse Daud esta termina siendo la historia de ¨un héroe silencioso¨ [b] Mi conclusión: [/b] Debo decir que este dlc destaca mas por el cierre de la historia de Daud, que por cuanto contenido jugable o novedades introdujo pues no se siente necesario, su gameplay esta excelente no se ocupa modificar ya que como dicen ¨si no esta roto, no lo arregles¨ , es claro que este dlc va de la mano con la cuchilla de Dunwall para disfrutarlo al completo, claro que por si solo también vale la pena. Debo decir personalmente me pareció cine la secuencia al terminar la campaña donde Corvo debe tomar su decisión, definitivamente todo lo que es la historia de Daud carrea muy duro estos dlc.
If you liked The Knife of Dunwall, you'll like this one too. Basically continues right after the previous DLC left off. Same general gameplay with more missions that are also really good. Also they added the telekinesis plasmid from Bioshock as an extra ability for some reason, not complaining though. The first mission starts you off in the sewers near Coldridge Prison and uses and altered version from the base game I think. Really short mission, but it was fun trying to break in without having access to my silly magic abilities, which includes your bonus jump height. It's interesting to explore this map in a new, less limiting way now and it's way more fun than going through it without any magic at all imo. The second mission is really interesting, basically consisting of two halves where you get the two gangs that the mission revolves around on your side in order to get what you need to progress. Going through the Draper's Ward and avoiding the Dead Eels on the coast and taking out their leader was fun, and the various ways that you can deal with the two guys at the head of the Hatters are very interesting and give you several ways to get the one thing you want. If you end up going through the sewers you can also encounter one of the Brigmore witches. Most annoying enemy in the game, thank god there's only a handful of them here and they're not filling up the entire level with these teleporting trouts. The third mission has the least interesting exterior to play. I teleported a couple times, knocked out a couple witches, and OH MY GOD WHY ARE THERE ONLY WITCHES AND WHY DO THEY KEEP TELEPORTING ONTO ME WHEN THEY'RE DONE TALKING. Doesn't mean it wasn't fun to go through the mansion. I really liked it, there are several ways to break in and reach the objectives you need to do and the witches don't teleport a lot, and when they do it's very easy to learn the few places they teleport to and from. Another solid DLC with more fun missions, would definitely recommend to anybody who liked the first DLC. Also your progress carries over from The Knife of Dunwall.
Bad DLC in general, braindead story, boring missions, maps, stupid enemies, enjoyed disnohored and the first dlc, but this is bs, not touching this game ever again
These missions were fantastic. Just finished a low chaos run
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.3M | 66.9K | 90% | $29.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $114.1K | 905 | 93% | $4.99 | |
| $1.2M | 4.2K | 92% | $6.99 | |
| $592.5K | 2.1K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.1K | 661 | 85% | $2.72 | |
| $92.1K | 388 | 92% | $9.99 | |
| $92K | 739 | 97% | $6.99 | |
| $92K | 349 | 81% | $9.99 | |
| $92K | 349 | 80% | $9.99 | |
| $92.1K | 346 | 79% | $14.99 |