
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful game, make sure to buy it now before it gets delisted and re-priced for $30
[i]Thief[/i] is a game that legitimately molds space and time into spacetime. I feel like in most other stealth games the experience centers on the interplay between enemy patrol routes and points of interest. Thing is, [i]Thief[/i] has no points of interest – they’re an organic part of the world. And its patrol routes aren't nearly as dangerous as the floor you walk on, which in turn forces you. to. slow. the. heck. down. 1. The emphasis on walkable surfaces and the danger of sounds they make. 2. The slow but freeform character movement ([i]Dishonored[/i], for instance, did freeform well but didn’t even try slow). 3. The concrete physicality of locations and item positioning (a key can lie on top of a doorframe, a tiny switch can hide behind a chair leg). 4. The holistic nature of environments. 5. The unassuming ubiquity of loot-targets. All of this creates the feeling of a kind of reality minefield you have to walk at a certain very precise pace to survive, a minefield that still feels like a world and not a level. Mind that said feeling evaporates if you remove obstacles, so don't if you can help it. Raw physicality of matter embodied in a videogame. PS A non-binding list of my favourite custom maps (for both games), because of course: [list] [*][url=https://www.thiefguild.com/fanmissions/26275/thief-the-black-parade]Black Parade[/url] - [i]Thief 3[/i]. [*][url=https://www.thiefguild.com/fanmissions/16096/the-scarlet-cascabel-v2]Scarlet Cascabel[/url] - utlimate haunted house experience the size of some games. [*][url=https://www.thiefguild.com/fanmissions/255/behind-closed-doors]Behind Closed Doors[/url] - [i]Dishonored[/i] atmosphere minus the edge; [i]Thief[/i] gameplay. [*][url=https://www.thiefguild.com/fanmissions/16777/the-builders-paradise]Builder's Paradise[/url] - what the second game's ending should have been. [*][url=https://www.thiefguild.com/fanmissions/67227/mysteries-of-tolham]Mysteries of Tolham[/url] - all of [i]Thief[/i] condensed. [*][url=https://www.thiefguild.com/fanmissions/292/nosferatu]Nosferatu[/url] - the only game adaptation of a Werner Herzog movie (until [url=https://store.steampowered.com/app/3695930/Penguin_Colony/]this[/url] comes out). [*][url=https://www.thiefguild.com/fanmissions/33770/katharsis]Katharsis[/url] - kino. Ever seen [url=https://en.wikipedia.org/wiki/The_Fountain]The Fountain[/url]?. [/list] Among authors particularly love the libraries of: [url=https://www.thiefguild.com/fanmissions/?author=254&advanced_search=t&original_games=fms_oms]Nicked[/url] and [url=https://www.thiefguild.com/fanmissions/?author=293&advanced_search=t&original_games=fms_oms]Sensut[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
씨프 골드 한글패치를 배포중이니 모두들 이 다시 없을 명작을 체험해보세요~ https://cafe.naver.com/thiefgame/660
In awe that I spent so long unfamiliar with these games. An unraveling of religious cults based on pagan trickster figures, a sect focusing on industrial progress following the tenets of a godlike figure called the builder, a clandestine group of assassins that control the city and its elite from the shadows, piecing together parts from this bible that every mission opens w/ surreal excerpts from; steampunk gothic architecture with an incredible, industrial soundtrack. And mechanically it is perfect, simulating all of your tool and leading to such incredibly emergent gameplay. Very excited to check out the rest of the looking glass games :)
Культовая нестареющая классика, точно выверенный геймплей, один из лучших левел- и саунд-дизайнов в истории игр. А еще здесь потрясающий, тёмный, мрачный лор, прописанный в обрывках найденных записок и подслушанный в диалогах. Обязательно для прохождения всем поклонникам стелс/хорроров.
Will struggle to run on modern computers without community patches. I am very glad this classic is getting a remaster. Its still a masterpiece and a very unique game despite it being the inspiration for many big games that would come within the next two decades.
Good classic game. Seems to work on steadeck.
stealth classic and immersive sim classic 10/10 recommend
Okay so gave this one a try because it's apparently a stealth GOAT, sure. Played just the first story mission because, well, I didn't really like what I saw. Played the Tfix version because ts doesn't turn on otherwise. Graphics/sound-wise, it's a game from the previous century, so I'm cutting some slack here. Gameplay-wise, nah, look, I can play Half-Life today and have fun, but not this "immersive sim". Enemies can apparently echolocate me, but don't care when I extinguish torches in their field of view. I can't mark walls in a "THIEF" game, why? Is it unlocked later on, when the levels get more complex? Inconsistent when deciding whether I'm in the shadows or light, so I have to rely on the extremely immersive indicator at the bottom of the screen. Combat is discouraged, that's fine. This could be done by doing something different than make the enemy animations unreadable (they don't look good either way). I did like having a static map and no quest objectives. It probably slapped those almost 30 years back, but today? Nah. The remaster won't help with these issues either.
I really wanted to like Thief, I really did, but unfortunately there are too many things that add up resulting in a confused experience. There were moments Thief amazed me, especially considering its age. The music, cutscenes, the clockpunk aesthetic, atmosphere and voice of Garrett done by Stephen Russell are all superbly done. The core gameplay and all the tools you can use to your advantage are all really clever. All the different arrow variants like the rope arrows letting you climb places you would otherwise not reach or water arrows letting you extinguish torches. Sword combat is surprisingly developed considering direct combat is usually discouraged. I love the way the game treats difficulty, adding more objectives instead of making enemies more spongey. Every mission shows you the objectives up front (there are a couple exceptions) and lets you decrease or increase the difficulty. I'm not a massive fan of stealth games, particularly games that treat killing guards as mission failure so I would lower the difficulty until the game would let me. Unfortunately all of the positives mentioned above did not make up for the things I did not like about the game. My biggest issue with the game are most of the maps that lean heavily into the fantasy aspect of the game. There are so many levels where you are killing monsters and sure it shakes up the gameplay, but not in a way I found enjoyable. The Gold edition of the game makes changes to the original release and adds extra maps. 2 out of the 3 maps added are terrible, the only one I liked was Song of the Caverns. The Mage Towers is a drag, but the biggest offender of them all has to be the Thieves' Guild. I like that they wanted to expand on Garrett's story, but what the actual f*ck were they thinking when designing the mission. You are helplessly wandering around a maze-like sewer for what feels like hours. Absolutely terrible. I'm not playing Thief because I want to get lost in a cave, killing big dinosaurs or use holy water on zombies to make them explode in a haunted castle filled with ghosts. I am playing Thief to get immersed and rob a giant mansion with clever use of all of the unique equipment while finding hidden stashes of loot. From what I've heard Thief II leans more into the clockpunk aesthetic of the first game and less into the fantasy aspects which sounds more like what I would enjoy. Some of the levels are almost pitch dark at times, so to try and combat that I tried the Thief Lantern Mod by Jax64. It didn't honestly help much because it just creates a small circle of light around your character. I also downloaded Thief Gold subtitles patch from RobinG because it was almost impossible to make out what certain characters were saying. Use PCGamingWiki as a resource. It is undeniable that Thief innovated and pushed the stealth genre of games to extents that are still felt today. So even if the game didn't work entirely for me any big fan of stealth based games would be doing themselves a massive disservice to not experience what Thief has to offer. A day before I finished the game Nightdive Studios announced a remaster of Thief: The Dark Project. They will probably delist Thief Gold like they did with Blood Fresh Supply once the new version comes out. Knowing Nightdive they will almost certainly improve upon the experience and make it a better version. I guess that makes this review obsolete ¯\_(ツ)_/¯
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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