
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 43Kreviews | 90% | — | $26.7M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1394 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EMILY ♥♥♥♥♥♥♥ KAAAAAAAALDWIIIIIIIIN!!!!!
Amazing game! it is sad that such a studio has been limited by corporate inefficiencies and bad leadership.
9/10 but a personal 10/10 for me. My favorite game of all time. I loved the first one. Played through that one 20 times before I stopped counting and even on that twentieth playthrough, I was STILL finding new paths or new ways to do things. This game has improved on everything from the first one except for maybe the story in some aspects. Gameplay wise, Dishonored 2 is incredible. It's an immersive sim which means the developers created a bunch of systems and physics for all the interactable objects and characters in the game. So when they give you these crazy powers and gadgets, they just turn you loose on the world. This approach to creating a game world allows for truly emergent gameplay where players have discovered combos with abilities the developers never even thought of. My favorite combo that I've seen involves the Time Stop ability, Corpse Possession, and a couple of crossbow bolts. When you stop time in this game, it stops everything but the player. So if there are projectiles flying in the air, their momentum is stopped until the ability ends. As the player, you can fire off or throw projectiles and they'll freeze mid-air after a second. Corpse Possession is self explanatory, really. You can possess a corpse like you're jumping into it to maybe hide or something... Someone discovered that, because of the physics of everything in this game, you can throw the upper half torso of someone in the air, stop time, fire a couple of crossbow bolts at it, and possess the torso right as time resumes.... to then use the momentum from the crossbow bolts to ride this dead body as it flies through the air like a meat bag rocket ship, launching yourself across the entire level if you do it right. As crazy as this combo is, there are lots more for you to discover. This is a game where you get what you put into it. You can play how you want and it is still satisfying to go through the game using your tools and powers in straightforward ways. But, if you are willing to stop and really think about your abilities, you can come up with crazy combos and create fun routes. They created a playground and gave you a bunch of tools to mess around with, and there hasn't been another game like this in 10 years. Actually, Prey and Deathloop are great as well, but this is a masterpiece in my eyes. The story is kind of lacking in some areas, not gonna lie. The world and the things you can discover about it is amazing. The story of each mission and the extra lil tidbits of info you can find about side characters and targets is very interesting. But the main villain of this game isn't as compelling and there are some pacing issues or questionable decisions with the story regarding certain elements. Despite the story shortcomings, it is absolutely still worth paying attention to and getting immersed in. You have the option to play as either Corvo, the protagonist of the first game, or as Emily, his daughter and empress. Both characters have their own unique powers, animations, and voices. When you beat the game though, you can play through it again and have access to ALL the powers allowing for even more crazy combinations and possibilities. But both characters are fully voiced and make sense for the story, although I am more of a fan of playing as Emily. One of the coolest aspects of the Dishonored series, to me, is that you can actually play through the entire game without killing anyone. In this entry, they actually expanded on how you can use your powers and gadgets in a wat where you can now go with a loud, but non lethal approach. Going from a super powered assassin to playing as a super hero and it's crazy how that affects the power fantasy. It can be immensely satisfying to take the extra care to beat everyone up without killing them. There are even non lethal ways to neutralize the main targets of each mission and the world actually responds to how you choose to play. There is a Chaos mechanic that sees and responds to who and how many people you might kill in a playthrough. Leaving more dead bodies behind will increase guard patrols and might increase the number of bloodfly infestations in the world. Bloodflies are these deadly insects that nest inside living or dead animals and can do something else besides just kill someone if they are unlucky enough to have these bugs lay eggs in them... High or low chaos also effects how the characters in the world act and how some of them treat you. It's a very interesting system that actually made me consider the weight of my actions (in the earlier playthroughs anyway). One other aspect I love about this series is the aesthetic of the world. Everything is so well thought out and designed and it all comes back to creating what is an authentic immersive experience. Everything looks like a painting and the animations of NPCs seem like they're dynamic but you can at any point yank them right out of them. The animations of the player takedowns are also very satisfying and brutal. If you're thinking about giving Dishonored 1 or 2 a try, go in with an inquisitive mind and your exploration of the game's mechanics and the game's world will absolutely be rewarded. I hope that more people play this game and that they can at least get a fraction of the enjoyment that I have over the years. It's an amazing game made by some amazing people who I hope get to keep on creating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First time playing this game, 10 years after its release despite being a huge fan of the first game and the immersive genre overall. I've had it in my backlog for years, not sure why I did not get to it sooner, but I decided to finally play it a few months before its 10 year anniversary. This is my third played game from Arkane, having played the original Dishonored and Prey 2017 and loving both. I knew this game was considered a successful sequel to the first so I was excited to finally get to it. This review contains spoilers. Having now finished my first playthrough with Emily which was a non-lethal, ghost playthrough, here is what the game does well: [list] [*] Great gameplay and abilities [*] Great graphics that aged very well [*] Great soundtrack and sound effects [*] Good voice acting [*] Good level design for the most part (some levels much better than others) [*] Crafting system is nice [/list] And here is where I feel the game lacked: [list] [*] The story is nowhere as compelling as the first game. There are no twists and turns, at least not on the same level as in the first game [*] Villains are weak. Here is why: [spoiler] [olist] [*] The Crown Killer: good idea for a villain but just a puppet ultimately [*] Jindosh: okay villain, liked his level, but surely he had to invent some sort of mechanism that would not allow him to be so easily restrained and neutralized by his own machine. For a genius he is not really that smart [*] Breanna Ashworth: she just leaves out unprotected the one weakness her device has that needs to be destroyed but for some reason is left out in a random room? and then just gives up? lame [*] The Duke: that body double outcome is so so stupid.. how is it even possible that your own guards and people do not even consider the idea that the body double is just lying? and why is there not more protection, he is the Duke of the whole empire. Where are the mechanisms, the inventions, close friends that could tell who is the double and who is not? Just dumb [*] Delilah: absolutely done nothing the whole game. Plays out just like in the Daud DLCs in the first game. Very lame final encounter [/olist] [/spoiler] [*] Some levels feel rushed especially the last few. All the apartment in every level look the same. Same hallways, same stairs, same room layouts. Outside of two very original and awesome levels, the rest just don't hit for me. [*] Side Stories are non-existent. What happened to them? Remember the Granny Rags/Slackjaw side stories and choices? There is nothing like that here? [*] The Hub between each missions is weak compared to the Hound Pits Pub from the first game. Not enough NPC friends. In the first one you had random events happening between missions. You had Piero upgrading your equipment, Samuel, and Callista [spoiler](they are not even acknowledged in this game, would have loved to see what happened to them all)[/spoiler] [*] Ending is rushed and not satisfying at all. [spoiler] So you're saying all the different choices we made in the game just results in a artsy cuscene and that's it? No epilogue? No talking to our friends about what happened? No Corvo and Emily development? [/spoiler] [/list] Dishonored 2 is still a good game for me. I will probably play the Death of the Outsider spinoff at some point. I hoped the story would do more for me, but I still had fun with the gameplay, which is why I am glad I played it and hope Arkane somehow is able to come back together and make more games. But unfortunately it is still the weakest in the three Arkane games that I played making Dishonored 1 and Prey better than this one. I recommend it because the price nowadays on sale is a GREAT deal and the gameplay still holds up. I give this game a 7/10 or if it were a tier list a B-
Pretty good follow up. Only did one play through as I already played this on the PS4 as Emily. Their power's aren't drastically different enough to justify another playthrough as I play clean hands stealth. I did have a minor bug were Corvo's dialogue would be very quiet but aside from that it was smooth sailing.
85
역시 개인적인 탑 순위에 드는 잠입 액션 게임 분명 암살 태그가 있지만 2편조차도 암살을 하는 데 머뭇거리게 하는 시스템이 조금 아쉬웠습니다 하지만 그것 외에는 정말 10년 전 게임이라 생각 할 수 없는 다양한 시스템을 갖추고 있고 진짜 그래픽만 아니었다면 최근에 나왔다고 해도 이상하지 않은 좋은 게임이라고 생각해요 최근 신작으로 나온 잠입 액션 게임을 했었는데 디스아너드 2를 하고 나니 신작이 오히려 맛이 없는 잠입액션이었다는게 느껴질 정도로 디스아너드 2는 잘 만든 게임이었습니다 물론 암살 선택을 멀리하게 하는 시스템은 아쉽지만 그걸 무시하고 하고 싶은 데로 한다 해도 좋은 잠입/전투 시스템, 아이템, 스킬 등등 다양한 플레이를 할 수 있게 만들어둔 점이 인상적인 개쩌는 게임이었습니다 다만 개쩌는 게임이지만 한국어를 선택하는 사람들에게 최악의 단점인 다른 곳에서 구입해야 한다는 단점이 있지만.... 그래도 게임 자체만 놓고 보면 최고의 잠입 액션 게임이라고 생각합니다 꼭 해보시길 추천합니다 굳
The never knew anything happened great assassin game
蛮不错的潜行刺杀游戏。
既继承前作的优秀美术和潜行玩法,又开拓了新的玩法,本作的机关官邸和石板上的裂缝,关卡设计简直登峰造极。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 16.5K | 60% | $31.99 | |
| $26.7M | 37.9K | 69% | $29.99 | |
| $26.8M | 659.2K | 92% | $4.99 | |
| $26.6M | 23.3K | 77% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $3.5M | 15.2K | 98% | $9.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |