
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the plot follows sensibly and compellingly from the previous entries in the series, and the mechanics are a blanket upgrade. The graphics and art style are also gorgeous. But by The Outsider, I sure wish Corvo and Emily's inner monologues would shut. the f**k. up.
Le Jeu qui ne vieillit pas meme 10 années aprés sa sortie. un must de l'infiltration
⠀⠀⠀ 在一代之上全面的提升,关卡设计、各种丰富多彩的魔法能力和道具,以及细致详实的世界观,真的是太厉害了。六年前草草的通关了一下,没领悟到耻辱在游戏设计上的高超之处,现在回过来玩完一代,又细细品味二代,arkane确实是有大师的水准,游戏设计的水准非常的高超,这款游戏放到现在也不过时,甚至可以说依然是领先的水准。 [h3]高自由度的箱庭关卡[/h3] ⠀⠀⠀ 依然是高自由度的箱庭关卡,这一作在关卡设计上更为出色,特别是融入了特色玩法的机关宅邸、沙尘区的阿拉米斯·斯蒂尔顿大宅。在机关宅邸中整个宅邸都是一个可以活动的机械装置,通过拉动各个区域的拉杆可以实现各个房间组件的移动和变换,使得整个关卡变得非常动态,非常有意思。阿拉米斯·斯蒂尔顿大宅在现在与过去穿梭,改变过去从而影响现在,甚至改变了整个沙尘区的现状,从原先沙尘漫天、沙暴频繁,到现在的阳光明媚、欣欣向荣。游戏中有多种方案达成任务目标,可以直接杀死任务目标,也可以寻找拯救良善之人的方法和用相比简单的死亡更具讽刺性的方式惩处叛逆的办法。地图设计相比上一代更加立体而多变,玩家可以更加自由的在地图中穿行。前往任务目标地点也有多种方式,电梯可以从上方的窗口翻入、锁住的木门可以直接砸烂,拦路的光幕可以卸掉鲸油桶把它关掉,可以通过改线工具为己所用,也可以通过时停直接穿越。而明确的任务目的地标识使得玩家在立体的地图中也能不迷失方向,不会像无头苍蝇一样到处乱转无所适从,使得推进方向更明确,流程体验更顺畅。地图的立体、关卡的自由、任务完成方式的多样以及明确的任务目标指引相辅相成,使得玩家能获得更加丰富多样且个性化的游玩体验。 [h3]丰富多彩的第一人称潜入玩法[/h3] ⠀⠀⠀ 本作中提供了相比上一代更加丰富多彩的魔法能力和道具以及弹药,而且不同魔法能力之间还可以相互配合,从而产生更加奇妙的效果。丰富的魔法能力极大的丰富和拓展了玩家在地图中的行动能力,使得玩家的行动更加自由。在本作中新增的能力有远攀、催眠、暗影行走、骨牌,上一作有的能力也得到了强化和提升,远攀使得玩家可以把敌人从远处拉过来,催眠使得玩家可以催眠大范围的敌人,暗影行走提供了一种方便的隐匿和暗杀的方式,也可以用来钻过小型通道,骨牌可以用于连接大量敌人,甚至可以连接分身,而被连接的敌人会同时被同样的效果影响。原先的能力,瞬移、附身也得到了加强,瞬移可以在瞬移之后迅速暗杀,附身可以在不同敌人间转移。 在本作中的骸骨护符拥有非常强大的加强能力,特别是漆黑骸骨护符,但比较可惜的是漆黑骸骨护符无法带入下一周目,只能重新收集。 [h3]独特的世界观和丰满的故事[/h3] ⠀⠀⠀ 本作中继续描绘了上一作那个基于鲸油科技的蒸汽朋克风水上国度发生的故事,非常的独特和有趣。
Ахуенно качественный эмерсив сим 0 нареканий, прошел на одном дыхании
好玩爱玩
玩不来 好难
La verdad es un juego excelente, la historia, la ambientación, las ciudades, en si todo, también el tema grafico, aunque se critica mucho por el motor que se uso, no encuentro que sea un problema tan grande. Esta saga es un obra maestra, espero que en algún momento de la vida llegue Dishonored 3.
Pleace fix the Audio!
역시 개인적인 탑 순위에 드는 잠입 액션 게임 분명 암살 태그가 있지만 2편조차도 암살을 하는 데 머뭇거리게 하는 시스템이 조금 아쉬웠습니다 하지만 그것 외에는 정말 10년 전 게임이라 생각 할 수 없는 다양한 시스템을 갖추고 있고 진짜 그래픽만 아니었다면 최근에 나왔다고 해도 이상하지 않은 좋은 게임이라고 생각해요 최근 신작으로 나온 잠입 액션 게임을 했었는데 디스아너드 2를 하고 나니 신작이 오히려 맛이 없는 잠입액션이었다는게 느껴질 정도로 디스아너드 2는 잘 만든 게임이었습니다 물론 암살 선택을 멀리하게 하는 시스템은 아쉽지만 그걸 무시하고 하고 싶은 데로 한다 해도 좋은 잠입/전투 시스템, 아이템, 스킬 등등 다양한 플레이를 할 수 있게 만들어둔 점이 인상적인 개쩌는 게임이었습니다 다만 개쩌는 게임이지만 한국어를 선택하는 사람들에게 최악의 단점인 다른 곳에서 구입해야 한다는 단점이 있지만.... 그래도 게임 자체만 놓고 보면 최고의 잠입 액션 게임이라고 생각합니다 꼭 해보시길 추천합니다 굳
Just as good as the first game, though you'll need to find a fix online if the game won't launch like in my case. Not sure if i can post what it is, but a quick search of the internet solved it for me so i think it won't be much of a problem for yall. Once the problem is fixed, i am enjoying this game to the max :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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