
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I met a nice young man, playing, by the tree outside. He seemed to have a bright future ahead of him. I hope he's doing well.
一开始是被同人吸引买了这款游戏,然后被美术风格震撼,特别沉浸又美丽的美术风格,同样给人一种很符合游戏世界观的感觉,这里的一切都像油画一样,厚重地落在我们心上,却又很模糊,没有一个特别具象写实的画面,更多的是一种感觉。 刚开始玩根本不知道要干什么,因为我是需要一个一个解决任务的玩家,但是这里的一切都那么自由,支线很多,主线很长,刚开始让我有点玩不下去的这一点在我玩完一周目后成为后面我全方位体验游戏的途径,非常幸福。 我的0.5周目死在坤诺的*语言中,士气减减减,后来我每次找他都要提前存档。存档,sl,是我的习惯,但是在这款游戏里好像没有那么重要,红色判定不一定要成功,因为总有办法可以走下去,所以后面我试着说点不那么“有礼貌”的话,放掉一些判定,也收获了一些惊喜。 游戏里遇到了一些很喜欢的角色,首先是莉莉恩的女儿,抱着小羊问我要不要抱一抱的时候简直要哭了,非常可爱善良的小女孩啊,还有莉娜和竹节虫的这条线,让我非常惊喜,也算是支线里的亮点了,其他着墨多的人物更是每个人都有好品之处,后劲特别大。 另外,文字的力量真的好强大,印象特别深刻的是脊椎上的每一节都在等着成为下一个脑袋和那封特别痛的信。感谢制作组,但是由于现实里的问题是不是很难看到续作了,还是挺遗憾的,如果这也算是一个失败的红色判定的话,我希望有其他的路可以走向最后的好结局。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #98 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like playing Diablo 1 before Diablo 2 or Divinity original sin 2 before Baldur's gate 3 good game, but it's only a prelude to something truly great, just there at the horizon: Disco Elysium 2: Electric Boogaloo However, it's only a figment of my imagination, it will never happen Because kerfuffle happened at ZA/UM studio, and all that's left after is a sad excrement of capitalism businessman, their shares and ownership and other buzzwords In hindsight, if only they made Every Employee A Member Of The Board, all of this could be avoided and maybe we would see continuation
lifechanging game with many phrases i quote constantly
игра кайф, я балдею бам бам бам
Bom jogo ta ok
+
[h1][b]Disco Elysium[/b][/h1] [i]Important premise: the following review is based on my personal experience. Everytime I write a review, I try to be as objective as possible, in order to not let my personal tastes taint the objective quality of the product.[/i] [h1]Graphics[/h1] The graphics quality is, on the overall, in line with the expectations. The points of interest on the map could've been slightly clearer: it is not possible to zoom in or out, or to specifically locate them, but only the area where they might be. [b]Score: 6.8 / 10 [/b] [h1]Narrative[/h1] Well written dialogues, characters and scenes. Praiseworthy writing of the narrative universe, with deep and detailed elements. Good narrative rhythm. It's a mature and adult narrative, where personal choices matter and have a realistic impact. [b]Score: 8.5 / 10 [/b] [h1]Gameplay[/h1] Despite the game controls being simple and easy, the game completely lacks of a tutorial that introduces the player to its mechanics and basic controls. In the main menu there's an explanation of the peripherals controls, but it's not complete (for example, it is possible to move the character by pressing and holding the left mouse button, but the game doesn't explain that, by double clicking the left mouse button and then holding it on the second click, the character can run instead of walking). The points of interest in the game map do not update, but stay there even if they lost any use. Quick travel is available, but not usable everywhere: it needs to be used in a few key locations. Few, rare, and mostly forgettable bugs have been encountered. The game's mechanics allow the player to interact in many ways with the environment and characters, emphasizing the importance of personal choices, regardless of their nature (good, evil, arguable, selfless, selfish, etc), that naturally lead to appropriate consequences. The skill system allows the player to create a truly customized character whose nature and abilities have an influence on the story. [b]Score: 7.2 / 10[/b] [h1]Sound[/h1] Good quality of the sound effects. Impeccable and commendable voice acting. [b]Score: 8 / 10[/b] [h1]Music[/h1] There are a few sountracks, all well done and coherent with the circumstances in which they are played. [b]Score: 7.5 / 10[/b] [h1]Overall[/h1] It's definitely a game I'd recommend to anyone who's interested in it and likes the genre. It is indeed a quality product with few, forgivable flaws. [b]Score: 3.8 / 5[/b]
I finished this game 8 months ago and I have genuinely thought about it every single day since My friend described it like a book, in that it takes a while to get into and pickup, but it is a beautiful game well worth your time
Amazing game BUT what happened to the developer team is criminal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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