
Go ahead and take on this psychological point and click puzzle adventure. Uncover the truth behind Jim’s shady past, his current mental illness and his peerless journey to vanquish a madman!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Akıl hastalığıyla mücadele eden eski bir gangster olan Jim olarak sizi öldürmeye kararlı karanlık figürün gizemini ortaya çıkar ve yüzeyin altında gizlenen sırları keşfet. Piksel Sanat Point & Click oyunları seviyorsanız seslendirme, atmosferi ve bulmacalarıyla öne çıkan bu gizem ve psikolojik korku oyununu seveceğinizi düşünüyorum. Demosu mevcut denemelisiniz. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
This game is dead. One more reason why you should never buy early access titles. Pity it looked promising thanks to its full voice acting and Disco Elysium inspiration.
Even though I do not recommend the game currently, it does have potential I just think the price is too high for what it currently has to offer. Also at the time of writing, there is only 1 chapter and that is what I am reviewing. Pixel Visuals and Sound are great, also the voice acting is quite decent for an indie title. I am not sure I love the avatar style, the proportions look a bit weird with bigger heads than body, giving it a cartoony look, compared to the otherwise rather grim atmosphere. Writing is probably currently the weakest point for me, while visuals and soundtrack deliver great atmosphere the actual dialogues seem very shallow and inconsistent. We are choosing a detective class and we are also praised by our friend for our investigative talents, but the back story of the character does not indicate any such talents whatsoever, so that just seems overall off. Also regarding the villain revealed close to the end of the chapter: [spoiler]the letter just seems childish, edgy. And why actually would our friend decide to burn the letter, if it was for J? It seems childish to think that it would make any problems disappear and on top of that our villain expected that to happen? (using it as a distraction and... for... just hitting him on the head after the letter was already delivered?)[/spoiler] Warning, spoilers in regards to puzzles are following: There is a lot of small inconsistencies/questionable interactions. Like the game plays in 2011 when everyone had cell phones, we are still going out of our way to fix an outlet to make a call via a landline? (while we are in the middle of the city) It makes it feel like the puzzle is just there for the sake of having another puzzle. How is a replacement window stored in a cylinder? And also who stores windows in a safe? Maybe the game is trying to be goofy with these, but overall the vibe seems to want to be serious. We witness a threat to our life and the life of the employee and argue for her to take a cab, which we will call for her. However we do not call a cab and we just leave her behind not waiting for her to be picked up. These are all individually small things, but for me they ended up being immersion breaking. There is ofc some minor bugs at this point and some ui improvements required (e,g. when choosing skills, you cannot see your current points), but this is obviously fine for a game in early access. Overall I felt like some stuff had just been put in place to prolong chapter 1, The nightmare episode also seemed extremely unbalanced, since there is no hint to your actual goal. I spent probably an hour trying to [spoiler] get to my hand and run back, until randomly fulfilling the probably "dodge often enough around the middle area" requirement [/spoiler], this is probably just an innocent oversight.
Кошмар Джима — это интригующее, классическое point-and-click приключение, в котором вам предстоит узнать мрачное прошлое главного героя, бороться с его психическими проблемами и попытаться понять, кто открыл на него охоту и хочет его смерти. История проекта кажется многообещающей: у персонажа тяжелое прошлое бандита, которое не дает ему покоя, так как он давно отошел от дел и пытается жить нормальной жизнью. Но различные приступы и галлюцинации превращают его жизнь в настоящий ад. Пока что дальше говорить о сюжете нет смысла, так как это только первая глава. Здесь вам показывают главного персонажа, немного раскрывают его характер и главную завязку проекта — некий убийца, который хочет разрушить всё в жизни главного героя, оставив его самого напоследок. С геймплеем дела обстоят интереснее. На поверхности это классический квест: кликай, изучай вещи и локации, говори с персонажами, применяй предметы в различных местах. С этим тут всё хорошо и проблем не возникает. Но разработчики добавили одну интересную вещь — элементы ролевой игры. В самом начале вы можете выбрать "тип" своего персонажа: ловкий, умный, сбалансированный и т.д. Таким образом у вас будут специальные навыки, которые можно использовать во время прохождения — например, подсвечивать полезные предметы, получать подсказки, развязывать язык несговорчивому персонажу или быстрее убегать, чтобы не кончалась выносливость. Всё это звучит интересно, но главная проблема в том, что в данном эпизоде пока что нет особых моментов, которые можно было бы пройти совершенно по-другому. В определенной сцене будет погоня, где нужно держать полоску выносливости в балансе, иначе герой устанет, его поймают и наступит гейм овер. Если у вас есть скилл "выносливости", то эта погоня будет легкой, если же нет — придется внимательно следить за полоской и держать её в балансе. Это самый очевидный момент, где ваши навыки могут пригодиться, в остальном же они пока что бесполезны. Графически игра выглядит неплохо: разнообразные локации, шикарная озвучка персонажей, музыка создает нужную атмосферу, а галлюцинации героя придают проекту элементы хоррора. Но пока всего этого мало. У игры определенно есть потенциал, но по данному эпизоду оценить его полностью нельзя. Я бы посоветовал подождать полноценного релиза, ну или хотя бы второго эпизода, чтобы насладиться сюжетом и поэкспериментировать с прокачкой героя. Если вы любите необычные приключения с нетривиальным геймплеем и механиками, то стоит присмотреться к данному проекту.
I am really enjoying the game so far. The music, the VA, the story are all very interesting. The biggest "complaint" I would say I have is the lack of instruction the game seems to have. It took me a bit to long to figure out what to do with the first boss. There also seems to be a glitch where when your stamina bar runs out it doesn't come back. So that was making the boss a bit more difficult. I cannot wait to continue to play this game and hope you give it a chance to!
"Jim's Nightmare" is one of the best point-and-click games I have ever played. Graphics and Art Style: Jim's Nightmare is a visual delight with its stunning pixel art. The developers have done an incredible job in crafting a world that is both eerie and captivating. Each level is meticulously designed, with intricate details that bring the dark, nightmarish environment to life. Sound and Music: The sound design in Jim's Nightmare is exceptional. The atmospheric sounds perfectly complement the haunting visuals, immersing you deeper into the game's world. The music is another highlight, with a soundtrack that is both eerie and beautiful. It enhances the suspense during tense moments and provides a melodic backdrop that keeps you engaged throughout your journey. Gameplay: The gameplay is diverse and engaging, offering a mix of challenging puzzles and action-packed sequences. The controls are smooth and responsive, making it easy to navigate through the various levels. The difficulty level is well-balanced, providing a satisfying challenge without being overly frustrating. The co-op mode adds another layer of fun, making it a great game to enjoy with friends. Final Thoughts: If you're a fan of pixel art games with a dark, atmospheric twist, Jim's Nightmare is a must-play. The immersive experience, combined with the challenging gameplay, makes it a standout title. I can't wait to see what additional content and updates are in store for this fantastic game!
Aventura gráfica con un gran pixel art. Me ha gustado mucho, tengo ganas de que salga en completo y en Español.
Очень редко я дропаю квесты, но это что-то с чем-то. Графика такая, что сложно определить, что за предмет находишь и для чего он может быть нужен. За час игры совершенно ничего интересного в плане сюжета, а прохождение в итоге уперлось в необходимость найти что-то, уворачиваясь от чувака с бензопилой, который тебя ваншотит. 3/10 https://youtu.be/1THgznefASM
I liked this one for the most part. Kudos for the voice acting. Brings the characters to life. The 2d style lends itself well to the atmosphere that the game has goin'. It's animated pretty well. It starts out rather calm as we wait for our lady to come home but then gets iffy of course. From there the horror section kicks in. It was fine till I ran into a lockpick puzzle which I'm not sure how it works. Early on I managed to get stuck on a particular puzzle but managed to figure it out which felt satisfying. The lockpick tho we shall see. Over all I'm lookin forward to seein' how it unfolds. Gameplay Impressions: https://youtu.be/d3uvkWLVLiU
-Not 1 update. -Not 1 reply on the forum from the dev for over a year. -Not 1 new video on youtube for over 10 months. -https://pumpkinygames.com/ is dead. So very most likely this is another EA game that has been abandoned.
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