
Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4Kreviews | 73% | — | $2.9M |
| $49.99 | 3.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]解放世界,书写你自己的传奇 [/h1] [h2]前言 [/h2] 作为经典系列,也是一个著名ip的重启之作,《圣战群英传解放》很好的继承并发扬了回合制战棋的特色,也有一种让人一玩就停不下来的魔力。 当你成为女主角【艾薇安娜】踏上这片被黑暗和战争笼罩的纳文达大陆,也许你会对这里复杂的局势感到棘手。 这里有着四个阵营派系,宗教极端主义的人类帝国、疯狂女王领导的黑暗亡灵、源于地狱的亵渎恶魔、神圣的精灵联盟,每个阵营都有自己的诉求,想要解放这片大陆,并不容易。 [h2] 浮空城堡与四大阵营[/h2] 游戏里包含了基地建设玩法,主角的大本营叫做【伊利安】,是一座漂浮在空中的神奇浮空城堡,你需要前往世界各地收集各类资源用以升级城堡里的建筑。 同时城堡里的四大阵营招募建筑也会给你提供足够的帮手,四个派系几十种单位随着升级逐渐解锁,各有自己的特殊性。 你也可以选择在大本营里和自己的重要伙伴们一起聊天休息,触发更多剧情。 [h2]她是什么性格全都取决于你的选择 [/h2] 游戏的主角面对npc的剧情对话时,会给出多个不同的回答选项,每个回答都会展示出自己不同的性格特色,同时还会在旁边附上一个鲜明的标识。 如果是光环标识的回答往往代表了理智,而恶魔标识的回答却通常是一些威胁的话语,其他还有多个标识都有自己的语言风格。 这些选择不仅决定了女主角在你的手下会是什么样子的性格,同样在剧情走向方面也会有着巨大的影响。女主角游走在多个阵营之间,每句话都可能决定接下来和某个阵营或者某个npc之间的关系如何,进一步导致后续的剧情和结局走向也发生改变。 [h2]棋盘上的深度 [/h2] 作为主要玩法是战旗的游戏,战旗部分自然是重中之重,而在这里面最棒的设计就是单位的行动力。 每个回合,每个单位都会有自己的独特的行动力点数,分为三种颜色,红色蓝色黄色。 红色代表了技能,蓝色代表了移动,黄色代表了通用。 角色每回合的行动力决定了ta可以去做什么事情,尤其是黄色通用行动力的运用。 此外,等待和跳过机制也很讲究策略,灵活运用等待回合,能让对手先行做出行动,然后等到对方钻进包围圈再打个后手反击。也可以空余一定行动力直接跳过,获取这个选择带来的额外增益。 除了派到场上作战的单位,还有一个储备人员的卫线机制,后面放上一些啦啦队员,他们可以发挥出自己的被动,给场上的单位提供对应的加成。 [h2]结语 [/h2] 目前游戏战斗有300%的三倍速,不过在一些释放技能时候还是会显得稍慢,有些碾压级别的战斗也可以直接跳过。当然更多时候也需要我们去认真思考每个步骤,运筹帷幄方能百战百胜。 每个对话选项都能带来不同命运、每次战斗都值得仔细推敲,如果你喜欢这种感觉,那就来成为主角解放这片大陆吧! [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Spanish - Spain, Russian*, Japanese, Korean*languages with full audio support
| $49.99 |
| 707ratings |
| 84% |
| — |
| not modelled |
| $39.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly it is fun so far however its very basic in so many ways, The UI is very outdated, but the most frustrating thing is getting into dialog to fight and realize they are really high lvl bc game will not show you and its certain death, There is no way to avoid. So choices are play and just die while waiting turns or restart game... how can this very basic be lost on development. To see this game with such a price tag makes it a negative recommendation as it is a $12 game at best for fun but basic.
Je n'ai que 7 heures de jeu mais pour l'instant, je me suis bien amusé. Franchement, pour le prix, ça vaux le coup si vous aimez des jeux au tour par tour. Je recommande...
good
нормик мне зашло
nice kings bounty clone
Other than the title, this game has completely lost the identity of the original Disciples series. The gameplay mostly consists of moving around and endlessly selecting dialogue options. If I wanted a text-heavy interactive RPG, I would have bought one. Great job ruining a classic franchise
excellent sur rog ally x
Game with the great old story name, but without soul. Nice combat, no sense storyline from AI generated bot I guess. Too many useless long fight for nothing, its just no sense in those.
another game that should have never been built after the year 2000.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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