
- DRY CONTACT - INSTIGATION OF HYBRID SOLDIER LIFELINE - BIO-AFFECTIONATE HYPER NETWORK -
Modeled estimate, not a reported figure. How we estimate →
About
BURN BRIGHTER!! INITIATE DRY CONTACT!! 30 bosses await in the insurmountable run-and-gun!!!
----- STORY -----
As Earth reaches the precipice of apocalypse, a lone boy with vengeful eyes rushes towards KaiserCorps, the leading authority on weapons technologies and the epicenter of an alien rampage. Discover the backstory of Geverel, the hollow soldier, through non-linear storytelling with comic-style art.
----- GAMEPLAY -----
Burst through 8 stages, each loaded with 1-on-1 duels against KaiserCorps' insane experiments and top infantry. Go blazing with 4 different types of guns, then slam a centrifuge of raw energy into your enemies with the Tatsujin Punch and Ignition Dash Explosion.
(Disaster Arms is intended to be played in one sitting with limited continues like an arcade game - however, an unlimited continue mode is provided for casual and newcoming players.)
----- FEATURES -----
30 bosses - from giant machine-monster hybrids, to your vengeful soldier brethren
Shmup/Bullet Hell design philosophy meets action platformer!
Stylish artstyle and multi-sprite animation
Strafe-based shooting controls let you evade while keeping your aim on the target
Strike enemy weakpoints for maximum damage
Distinct pre-apocalypse setting: Prevent the incoming dystopia!
Original soundtrack composed using YM2612+SN76489, the signature sound hardware of the 16-bit MD/GEN consoles
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great, unique artstyle, bumpin' FM OST, AND incredibly fun gameplay that has you see yourself improving every run you do? Yeah, this is pretty good.
run n gun bala
worst part about this game is realizing that when i (hopefully) eventually make my own Alien Soldier (1995) successor it will have this to compete with Legitimately very good. The dev's signature art style is in great form, and I love all the skeletal animations. The soundtrack is impressive in that it captures the Genesis sound in a way I think most "retro" games fail to. It's no walk in the park either. Some of the bosses are brutal! The controls are a little awkward at first, but again, as an Alien Soldier send-up it makes sense. Definitely a highlight of 2025
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Languages: English*, Japanese*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll write more once I get deeper through the game, but I've finally found a game that captures that Alien Soldier feel. A few quick thoughts: 1.) The game is balanced around the "shoot straight ahead and strafe" control style, which is a really inspired design choice. 2.) I love the hand-drawn art style. 3.) The soundtrack absolutely rips, and captures a lot of what I love about Treasure's soundtracks for the genesis.
Indulgent in a way more games ought to be, and all the more emotionally resonant for it. The Treasure-inspired action platformer every kid who grew up with even one of their games wanted to make. We've all imagined our own Disaster Arms in our heads, and you can actually play this one.
Amazing game, lots of arcade action, nice graphics and cool solid mechanics. It's definitely a fun game. There's a lot of variety in the level design which keeps this linear game fun and engaging until the end. There's a lot of mechanics from the beginning, which some might percieve as overwhelming, but since you can rewatch the tutorial, the mechanics are all fun, and the beginning of the game is quite lenient, it's not a real problem. It's a game you can pick up and play and simply have fun, but there's mechanical depth to it. I played in basic mode, which is not really an easy mode, but rather an mode where you don't have to start from the beginning if you lose all your lives, so it's gonna kick your ass. The difficulty is fair tho, only the this one "boss" you have to chase down took me a long time to figure out how to beat it, but your mileage might vary. Things I didn't like were: the gravity mechanic was a bit too confusing at times. If you fall down a pit, the game shoots you back up and that can get confusing or you might hit a ceiling and go back down, or simply disappear like it happened to me in one autoscrolling level. The text goes too fast, there's an option to slow it down, but I think it should have been a bit slower by default. This is more personal, but I don't like to fight so many bosses, I prefer running around levels, but here you spend more time fighting bosses than doing anything else; however, some games are boss rushes and this is what this game is going for and does it well enough for me to actually finish it. Overall, highly recommended. I'll try the other difficulties in the future.
Muy buen juego, mucha variedad en sus jefes, controles muy fluidos y buena dificultad con un arte muy bonito. Muy recomendado.
過去作のSomnaBusterが面白かったので購入。 メガドラ風のBGMと大胆なデフォルメの効いたグラフィックは健在。(このアートスタイル大好き) 日本語に対応していてストーリーが追いやすいのも嬉しいところ。 内容は、短めの2Dプラットフォーム→ボスを凄い勢いで繰り返すというもの。 8エリアに30体という密度なのでほぼボスラッシュと思ってよい。 難易度にもよるが、コンティニューに回数制限があったり回復アイテムが少なかったりとアーケードゲーム的な雰囲気を感じた。 攻撃方法は遠距離のショット、近距離のパンチ、必殺技で大きく分けて3種類。 ショットはさらに4種類を切り替えられるが、いずれも攻撃範囲が広めでそこまで意識することは無かった。 パンチと必殺ゲージのチャージがセットになっているのがミソで、慣れるとガンガン必殺技が撃てる。 総じてテンポが良くて楽しかった。 ・一点だけ気になった点 [spoiler] ラストに弾を避けてゴールを目指すパートがあるのだが、ここだけ操作感覚が違う上にタイムリミットもあるのでかなり焦る。 個人的には最後まで同じシステムで遊びたかった。[/spoiler]
Wow, don't miss this one. Gunstar Heroes meets Pizza Tower in a game of high intensity short bites. It's half run n' gun, half boss rush, all style and heart. An insane amount of effort has been put into the artwork and the music, which is pure irony because most levels are flat out designed to be completed in three minutes or less. It can be as easy or as hard as you want; it's one of those games that rewards players for becoming skilled at it while still being a full and digestible experience for those who are less good at video games (myself). Soundtrack kicks major a$$. Definite highest point in a game with a lot of high points. Five stars, grab this thing.
Disaster Arms - Impact Project B.A.H.N. is a love letter to classic arcade action games that combines the intensity of run-and-gun combat with modern gameplay refinements. Developed and published by PD_CGT, the game delivers a fast-paced side-scrolling experience centered around precision, mobility, and relentless boss encounters rather than lengthy exploration or cinematic storytelling. It embraces the spirit of old-school action titles while incorporating mechanics that encourage strategic thinking and repeated playthroughs. Instead of simply relying on nostalgia, it introduces fresh combat systems and accessibility options that help bridge the gap between veteran arcade players and newcomers looking for a challenging but approachable experience. The game's story unfolds in a bleak future where humanity is on the verge of extinction following an invasion by hostile alien forces and the rise of the powerful KaiserCorps. Players step into the role of Geverel, an enigmatic warrior driven by revenge whose mysterious origins slowly come to light through comic-inspired story sequences. Rather than interrupting the action with lengthy exposition, the narrative is revealed in fragments that gradually build the world and its characters. This storytelling style complements the game's brisk pacing, allowing players to remain immersed in the action while uncovering the motivations behind the conflict and the dark secrets surrounding KaiserCorps. Combat is easily the strongest aspect of Disaster Arms - Impact Project B.A.H.N. Every stage is packed with memorable boss fights that require players to learn attack patterns, react quickly, and use every available tool effectively. The selection of four primary weapons provides flexibility in combat, allowing different approaches depending on the enemy being faced. Beyond traditional gunplay, unique abilities such as the Tatsujin Punch and the explosive Ignition Dash significantly expand the gameplay. The Tatsujin Punch serves as both an offensive and defensive mechanic by allowing players to neutralize incoming projectiles while charging powerful abilities, rewarding aggressive and skillful play instead of encouraging passive dodging. This layered combat system creates encounters that feel engaging throughout the entire campaign. The game's boss-focused structure ensures that every battle presents something new. Each major enemy introduces unique attack patterns, movement styles, and mechanics that prevent encounters from becoming repetitive. The combination of side-scrolling platforming and bullet hell-inspired projectile patterns constantly pushes players to stay alert while making precise use of movement options. Responsive controls, dedicated aiming mechanics, and fluid character mobility help ensure that success always feels tied to player skill rather than luck. Every victory feels satisfying because it comes from learning enemy behaviors and steadily improving performance through practice. Visually, Disaster Arms - Impact Project B.A.H.N. successfully captures the charm of classic sprite-based action games while maintaining its own artistic identity. The detailed hand-crafted sprites, expressive character designs, and energetic animation give the world a lively appearance despite its grim setting. Bosses are especially impressive, featuring creative designs and visually striking attack effects that make every confrontation memorable. The comic-inspired presentation used for storytelling also blends naturally with the gameplay, creating a cohesive visual style that remains consistent from beginning to end. Even during the most chaotic moments, the game's effects remain readable enough to let players focus on positioning and timing. The audio presentation further strengthens the retro atmosphere by utilizing sound inspired by classic 16-bit hardware. Fast-paced musical tracks maintain a high level of energy during battles while quieter compositions reinforce the tension surrounding humanity's struggle for survival. The soundtrack perfectly complements the action without becoming repetitive, and the sound effects provide satisfying feedback for every successful attack, dash, and explosive ability. Together, the visuals and music create an experience that feels authentically inspired by classic arcade games while benefiting from modern polish. Replay value is another highlight. Multiple difficulty settings encourage players to challenge themselves as their skills improve, while an unlimited continue option allows less experienced players to enjoy the campaign without excessive frustration. This thoughtful balance between accessibility and difficulty makes the game welcoming without sacrificing its arcade roots. Players seeking mastery can pursue increasingly difficult runs and refine their performance against every boss, while those primarily interested in the story and gameplay can progress at a more forgiving pace. This flexibility broadens the game's appeal without compromising its core identity. Disaster Arms - Impact Project B.A.H.N. succeeds by understanding exactly what makes classic action games memorable while avoiding many of the frustrations commonly associated with older arcade titles. Its satisfying combat mechanics, creative boss encounters, stylish pixel-inspired presentation, and energetic soundtrack come together to create an experience that remains consistently entertaining from start to finish. Although players looking for deep exploration or complex role-playing elements may find its focused structure somewhat straightforward, fans of skill-based action games will appreciate the depth hidden beneath its retro exterior. PD_CGT has delivered a confident and polished indie title that successfully honors its inspirations while carving out its own identity. Rating: 8/10
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Where this game's players are, estimated from review languages.
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