
- DRY CONTACT - INSTIGATION OF HYBRID SOLDIER LIFELINE - BIO-AFFECTIONATE HYPER NETWORK -
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About
BURN BRIGHTER!! INITIATE DRY CONTACT!! 30 bosses await in the insurmountable run-and-gun!!!
----- STORY -----
As Earth reaches the precipice of apocalypse, a lone boy with vengeful eyes rushes towards KaiserCorps, the leading authority on weapons technologies and the epicenter of an alien rampage. Discover the backstory of Geverel, the hollow soldier, through non-linear storytelling with comic-style art.
----- GAMEPLAY -----
Burst through 8 stages, each loaded with 1-on-1 duels against KaiserCorps' insane experiments and top infantry. Go blazing with 4 different types of guns, then slam a centrifuge of raw energy into your enemies with the Tatsujin Punch and Ignition Dash Explosion.
(Disaster Arms is intended to be played in one sitting with limited continues like an arcade game - however, an unlimited continue mode is provided for casual and newcoming players.)
----- FEATURES -----
30 bosses - from giant machine-monster hybrids, to your vengeful soldier brethren
Shmup/Bullet Hell design philosophy meets action platformer!
Stylish artstyle and multi-sprite animation
Strafe-based shooting controls let you evade while keeping your aim on the target
Strike enemy weakpoints for maximum damage
Distinct pre-apocalypse setting: Prevent the incoming dystopia!
Original soundtrack composed using YM2612+SN76489, the signature sound hardware of the 16-bit MD/GEN consoles
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, Fun artstyle. You should check out this dev's whole catalogue, especially if you're into Treasure-like games.
I just got the number one spot in Advance mode and totally forgot to ever leave a review. Oops! If you ever wondered what it would be like if Alien Soldier was "easy to learn, hard to master" instead of just kicking you right in the face as soon you start playing, here it is. You are given a choice of four weapons to work with that can be switched on the fly, strafe-lock based on where you are aiming (something I wish gunstar heroes would have had) and can also walk upside down on walls similar to the dev's own Somna Buster. Most of the game's 30 bosses are a ton of fun to fight and figure out. My personal favorites are the robo-gorilla capping off Act 1, the scalpel/sawblade combo and the little dork you have to race through the casino before he can reach the finish line. We also can't forget the blatant riff on the Coco Puffs bird- truly Treasure level ridiculousness for the whole 45 minute ride. (And in case you're wondering- yes, there is a reference to Melon Bread in the pile. I called it before I even bought the damn game.) Considering how greedy some indie devs are getting with pricing, this game is an absolute steal at $9.99. I also think a difficulty wedged between the casual and "arcade difficulty" modes would be nice. While learning the game i definitely felt like casual was too easy and "normal" was a little rough with the paltry four continues and the fact that your life doesn't even get refilled when entering a new act. Manageable and sure as hell a lot kinder than Alien Soldier, but was still jarring at first.
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Languages: English*, Japanese*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Estava hypado para esse jogo desde os primeiros clipes que vi e posso dizer que o hype foi saciado! Muito divertido e viciante, com uma história que, apesar de parecer simples, consegue apresentar uma delicadeza e impacto que eu não esperava. Se você gosta de jogos estilo arcade, especialmente os da Treasure, você vai adorar esse jogo.
In the latter half of 2025 I managed to get the 1CC on Alien Soldier. Shortly after that this game released and was getting good praise in some communities I follow, and was recommended for anyone who enjoyed Alien Soldier. Has some good unique changes, nice difficulty, and great music. Highly recommend it!
I haven't finished beating it on Impact Mode yet but i can safely say this game is worth it, gameplay is lots of fun, creative use of it's mechanics in boss fights, great artstyle, amazing music, compelling story, i have a few grievances with the game (i find it annoying how the direction lock system works sometimes, if you get hit while holding back you will turn around and shoot the other way even if you never let go of the fire button) but it's undeniable that this is a great game and you should play it. Edit: i have now finished the game to 100% completion and yeah this game is amazing, really fun and addictive challenge (as for the aim lock thing i mean sure it's still annoying but also you just get used to it, aka skill issue on my part), and the last extra is hilarious, 8-9/10 def recommend please buy it it's worth it
Enjoyable run and gun with a focus on lots of different boss fights. The dev really shot their wad here - no repeated bosses, reskins, each boss having lots of different attacks. It's definitely nice. The different weapon controls and movement takes some getting used to. The dash and punch will throw you off for a little while, the dash charge being a little hard to do in the heat of battle, and the punch's recoil throwing you into enemy bullets more than canceling them. You can get a feel for it maybe, but I am not there yet (I've only beaten the basic mode as of this writing). Music and graphics are lowkey and don't draw attention to themselves, but I at least can commend the dev for being consistent and working around limitations to create something cohesive. Overall very nice work from the developer, and this one is definitely recommended for someone looking for an action-game fix.
absolutely rocks, nails the feeling of a Treasure game while still doing its own things mechanically. has a super fair difficulty system and the easy mode lets you go back to play individual sections which is real nice for practicing 1ccs, at least for advance. give this a shot even if you're not a freak for alien soldier or gunstar heroes
This is a fantastic homage to the late, great company Treasure's Alien Soldier, but much more accessible in terms of weapon management and simplified aiming. Lots of creative bosses; fun chunni storyline; rocking YM2612 (Genesis/Megadrive synth) soundtrack; what's not to like?
Disaster Arms - Impact Project B.A.H.N. is a love letter to classic arcade action games that combines the intensity of run-and-gun combat with modern gameplay refinements. Developed and published by PD_CGT, the game delivers a fast-paced side-scrolling experience centered around precision, mobility, and relentless boss encounters rather than lengthy exploration or cinematic storytelling. It embraces the spirit of old-school action titles while incorporating mechanics that encourage strategic thinking and repeated playthroughs. Instead of simply relying on nostalgia, it introduces fresh combat systems and accessibility options that help bridge the gap between veteran arcade players and newcomers looking for a challenging but approachable experience. The game's story unfolds in a bleak future where humanity is on the verge of extinction following an invasion by hostile alien forces and the rise of the powerful KaiserCorps. Players step into the role of Geverel, an enigmatic warrior driven by revenge whose mysterious origins slowly come to light through comic-inspired story sequences. Rather than interrupting the action with lengthy exposition, the narrative is revealed in fragments that gradually build the world and its characters. This storytelling style complements the game's brisk pacing, allowing players to remain immersed in the action while uncovering the motivations behind the conflict and the dark secrets surrounding KaiserCorps. Combat is easily the strongest aspect of Disaster Arms - Impact Project B.A.H.N. Every stage is packed with memorable boss fights that require players to learn attack patterns, react quickly, and use every available tool effectively. The selection of four primary weapons provides flexibility in combat, allowing different approaches depending on the enemy being faced. Beyond traditional gunplay, unique abilities such as the Tatsujin Punch and the explosive Ignition Dash significantly expand the gameplay. The Tatsujin Punch serves as both an offensive and defensive mechanic by allowing players to neutralize incoming projectiles while charging powerful abilities, rewarding aggressive and skillful play instead of encouraging passive dodging. This layered combat system creates encounters that feel engaging throughout the entire campaign. The game's boss-focused structure ensures that every battle presents something new. Each major enemy introduces unique attack patterns, movement styles, and mechanics that prevent encounters from becoming repetitive. The combination of side-scrolling platforming and bullet hell-inspired projectile patterns constantly pushes players to stay alert while making precise use of movement options. Responsive controls, dedicated aiming mechanics, and fluid character mobility help ensure that success always feels tied to player skill rather than luck. Every victory feels satisfying because it comes from learning enemy behaviors and steadily improving performance through practice. Visually, Disaster Arms - Impact Project B.A.H.N. successfully captures the charm of classic sprite-based action games while maintaining its own artistic identity. The detailed hand-crafted sprites, expressive character designs, and energetic animation give the world a lively appearance despite its grim setting. Bosses are especially impressive, featuring creative designs and visually striking attack effects that make every confrontation memorable. The comic-inspired presentation used for storytelling also blends naturally with the gameplay, creating a cohesive visual style that remains consistent from beginning to end. Even during the most chaotic moments, the game's effects remain readable enough to let players focus on positioning and timing. The audio presentation further strengthens the retro atmosphere by utilizing sound inspired by classic 16-bit hardware. Fast-paced musical tracks maintain a high level of energy during battles while quieter compositions reinforce the tension surrounding humanity's struggle for survival. The soundtrack perfectly complements the action without becoming repetitive, and the sound effects provide satisfying feedback for every successful attack, dash, and explosive ability. Together, the visuals and music create an experience that feels authentically inspired by classic arcade games while benefiting from modern polish. Replay value is another highlight. Multiple difficulty settings encourage players to challenge themselves as their skills improve, while an unlimited continue option allows less experienced players to enjoy the campaign without excessive frustration. This thoughtful balance between accessibility and difficulty makes the game welcoming without sacrificing its arcade roots. Players seeking mastery can pursue increasingly difficult runs and refine their performance against every boss, while those primarily interested in the story and gameplay can progress at a more forgiving pace. This flexibility broadens the game's appeal without compromising its core identity. Disaster Arms - Impact Project B.A.H.N. succeeds by understanding exactly what makes classic action games memorable while avoiding many of the frustrations commonly associated with older arcade titles. Its satisfying combat mechanics, creative boss encounters, stylish pixel-inspired presentation, and energetic soundtrack come together to create an experience that remains consistently entertaining from start to finish. Although players looking for deep exploration or complex role-playing elements may find its focused structure somewhat straightforward, fans of skill-based action games will appreciate the depth hidden beneath its retro exterior. PD_CGT has delivered a confident and polished indie title that successfully honors its inspirations while carving out its own identity. Rating: 8/10
Very good boss rush action game.
Players by region
Where this game's players are, estimated from review languages.
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