
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.2M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego súper entretenido y divertido. Diplomacy consigue enganchar desde el principio, y su motor gráfico, aunque es bastante simple, tiene un estilo gracioso que le da mucho encanto. Perfecto para pasar un buen rato y viciar. ¡Muy recomendable!
top def game
Snoooooot! Played 38h in five days.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽,买!好多个路线,把玩起来有点意思
peak
整体数值存在很大问题,集中在过分脆弱的一二本兵和一二本墙体,反而精英敌人的数值给的非常慷慨,而且很容易初见杀,磨磨唧唧爆了一大堆兵,直接被精英怪aoe一刀清屏,留下满地尸体。 这个游戏好玩的点和折磨的点一体两面。 比如 可以随心所欲布置各种建筑的巨大地块,但同时又因为没有好用的防守建筑,宽敞的地形会让你的防守压力暴增,游荡的敌人会在各个神秘的角落出现,对着你脆如纸皮的建筑攻击。 再比如 各个兵种造价都很便宜可以轻而易举地大量爆兵,可以快速形成(看似强大的)部队,但往往会遇到,低质量敌人随便打,高质量精英怪或者boss都要用人命去填的情况,倒是这集我在一个祖籍艾尔的指挥官上看到过。 除此之外 研究界面乍一看好像很丰富,但实际上每一局要点的都很固定,基本不存在根据战局或者敌人做出调整的情况,深度非常有限,哪怕是三本的大学,需要点的科技也没多少,当然可以都点完,但是很多时候都是没必要。 敌人的仇恨机制很“真实”但不符合游戏需求,在这个游戏里你并不需要用墙给自己围的固若金汤,只需要在估计交战的地方多放几层墙,敌人的主要仇恨在你的城堡,所以会在墙破的瞬间从缺口直接往里进往里进,并不像亿万僵尸一样对墙有着强烈的仇恨,甚至于对你的士兵也没有很强烈的仇恨,除非很接近。如果交战位置估计错误,最好早点调动部队,不然你的部队追都追不上。 对局时间普遍不短,虽然不会像亿万僵尸那么长,但是也经常四十分钟起步,资源的存量都会慢慢枯竭,你想要通关就要快点去完成任务,然后进入下一关,不然你是真的会被资源拖死,导致整体游戏节奏处于一种很微妙的紧迫,也更加加剧了交学费的情况,比如不死者之王这个boss,以及后续的狂战斧精英怪,遇到不骂街的都是圣人了,你越急越容易初见杀,越被初见杀越红,越红越急,士兵体型都非常小,虽然可以让他们坚守原地,但是远程士兵伤害太低了,还很容易miss,但当你F2A的时候,你的部队就会像雪花一样消散,再加上非骑兵移速都很低,想跑还是很困难的,如果跑,还可能把仇恨拉到你的家里,干脆放弃一些部队把仇恨拉回去才是最好的救场。 如果你是想玩RTS,这游戏基本不存在微操的可能性,士兵机动性很差,工程器械机动性更差,RTS元素只能体现在爆兵F2A 如果你是想玩亿万僵尸的代餐,这游戏没有步步为营,阵地搭设完善之后绞肉的爽感(甚至紧贴墙的敌人很多时候你都打不到) 如果你是奔着可爱画风来尝试一下这类游戏的新手,你一定会被极其不合理的难度曲线折磨 如果你只是想杀杀时间,在以上几种情况里都取一个中间值,那这款打折后40的拥有4条线流程的“小甜品”也能说的上值得一尝(但体验不一定说得上多好)。如果是原价的话,那就有多远跑多远,这确实不值这个价
복잡하지 않아요. 이게 곧 장점이자 단점.
Yeah, great humor, better rts.
期待联机模式
I just finished the tutorial, amazing game. on the surface level, I can clearly see the elements from each old RTS. grid based RTS like AOE2 UI button design like warcraft3 Watch tower garrison like battle realms Victory camera angle and hidden UI when winning like battle for middle earth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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