
Survive a Wild West where dinosaurs never went extinct. Fight off predators, outlaws, and the elements as you journey across deadly biomes to rescue your kidnapped sister. Hunt or be hunted in this ruthless survival roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Venture into a lawless frontier where survival depends on every decision.
Each biome - from burning deserts to haunted swamps and frozen peaks - presents unique threats and rare opportunities.
Sub-biomes, hidden routes, and unpredictable enemies keep every run fresh.
Will you outlast the wild?
You don’t find safety - you build it.
Grow and customize your mobile Base Camp to follow you through the frontier.
Upgrade workbenches, secure resources, and expand your shelter as you push deeper into the wild.
In a world that never stops hunting you, your camp is your only constant.
Face ambushes, predators, and bounty hunters in high-stakes ranged combat.
Use rifles, throwables, and quick instincts to survive escalating firefights.
As your bounty rises, enemies grow tougher and more aggressive.
Will you thrive under pressure - or fall to the hunt?
Stay alive by scavenging, crafting, and planning ahead. Manage hunger, thirst, temperature, and health as you move through deadly terrain. Every resource counts. Every mistake costs.
Adapt, improvise - or die.
Are you prepared to survive?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я ощущаю как моё время утекает в никуда пока я в неё играю...
Gra wymaga mnóstwa podejść aby ją ukończyć , co sprawia , że staje się mało satysfakcjonująca i po prostu nudna. Nie polecam
I liked it enough to finish a couple runs, so I won't leave a negative review, but there are many better roguelites. The gameplay loop feels a little repetitive, only two bosses, and to reach the final ending you have to complete the game 6 times. Try the demo, buy it on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
===2025-1202 感覺工藝建設的東西做成局外成長會比較好 亦或是做成像魔物獵人一類打素材然後局外做裝備、成長 可能會比較好玩一點 創意是不錯,但就是成長方面慢、而且弱,感受不太到努力的成果 近戰敵人超好笑,攻擊可以一個健步跟你手槍的攻擊一樣遠,你妹的可不可以換我拿近戰武器? 遠戰的子彈打得都比你遠,特別是拿套索的,只有他的攻擊能夠穿過石頭把你綁到他身邊 重點這些敵人不用冷卻的,體力也比你好。你跑不贏他們的。 藥膏類、繃帶類的回血,都得停在原地慢慢綁、慢慢擦。就邊綁邊被砍囉 只有商人的藥水是用灌的不用cd,重點是貴啊....打boss前才讓你買 (可能還沒解鎖,目前我還沒玩到可以製作藥水,但我想我玩不到那個時候了XD) 恐龍祝福....做得不深,偏向可有可無。 boss,我都不知道我怎麼傷到boss的,可能是一發的那把狙擊槍吧? 炸彈都丟了不知道幾十顆了,他媽的血沒扣多少,真的噁心。 重點boss的攻擊模式,你幾乎沒太多還擊的時機,繃帶就別想用了。 直接死努力賺錢買藥水比較開心一點。 不管是想玩工藝的還是想玩肉鴿的玩家,我都不推薦。 就算你想玩摻在一起的,我也不推薦,他摻得不太好。 ===2025-1130 每次重跑都要再重做一次有點白做工的感覺。 感覺武器、裝備部份升級做成像工具那樣可以局外升級的會比較好一點。 喜歡慢玩的玩家可能會喜歡。 喜歡黑帝斯那類的玩家可以略過。
TL;DR: This game looks and feels good IMO, but I'm not experienced enough with this genre and the controls to enjoy it. It's most likely not well suited to people new to this genre. The game feels cohesive and I really like the artstyle and the setting. Even the parts that I personally dislike do make sense, so it's probably a me-issue. If you're unfamiliar with this type of game or with the typical controls, this game might not be the best introduction. What I personally dislike is that to me, the character and the shooting feel slow. The game feels overly punishing with seemingly no time after losing to set up some basic equipment again before the bounty hunters arrive. To some people, this may be motivating to get back on track as fast as possible. To me, it felt frustrating and I ended up running in circles in between the 2 shots the "pity pistol" has. The game is good as it is. I'm simply not the target audience.
Неплохой рогалик комбинирующий темы, которые, казалось бы, не совсем совместимы. Однако ее еще нужно дорабатывать. Как минимум сделать нормальные сохранения.
- Definitely enjoying the format they meshed together between roguelike "shooter/survival/craft" - The weapon mods and dino blessings are so fun to get a strong combination with on a run - The combat ramps up quick if you abuse your time on a map location as you progress Only gotten through the first boss so far and looking forward to pushin my way further down the trail!
Wow it this game slow to start. And dearie me please allow us to skip all the talking! I know, story story story, I don't give a darn about story, let me get into the action. Hopefully it doesn't remain this slow. I'll update once I have time to sit down and play this very slow paced game.
慣れるまで色々難しいけど、なかなか面白いです。 マップにちらばっている素材を集めて、アイテム、武器、装備、自拠点を整えていくんですが、 全部をいい感じに揃えようとすると時間経過で現れるハンターがどんどん強くなって不利になり、 かといって色々諦めて進もうとすると、自分の操作スキルがないと難しい。 あとは、恐竜の力を得るためにどの恐竜の卵を使うか、その恐竜の力を得るために祭壇のあるマップに 行くのか、特殊NPCがいるマップに行くのかなどマップ選びも重要なので考えることが多いです(;´∀`) 個人的にはアクションRPGだったとしても面白いと思うので、 サバイバル、ローグライク要素がないモードを用意してくれるといいなぁと思ったり。 私には難しくてこのままだとストーリーの終わりを見ることができないかもしれないので・・・(;´∀`)
Juego de habilidad La diversión consiste en acertar con el timing de clicks de ratón continuamente, al disparar, al esquivar, al RECARGAR.. y al RECOLECTAR también. Es enfermizo esto, si te gusta ser habilidoso con el ratón seguramente te guste este juego, no para mi desde luego.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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