
Sudden disaster has put the town at risk, and you are the Incident Commander! It is up to you to control the responder teams who can stop the growing threat and save the community. The mayor is watching. Can you keep the public safe and stay within budget?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's clear that the developer(s) did a decent amount of research about what goes into an emergency with the Incident command post, staging areas, and media tents and it was nice to see. It has a lot of charm with fun scenarios and they clearly cared about what they were making. However, It's also a micromanaging hell. Ordering each single unit without hotkeys in a time sensitive incident is beyond frustrating. You'll struggle to keep up with tracking all the details like; driving to the scene, unloading the ambulance, picking up a patient, load them into the ambulance, drive to the field hospital, unloading, and dropping them into a bed. You're doing all of this while managing a dozen other victims, putting out fires, extricating cars, arresting criminals all with the same level of micromanagement. The span of control is way too large. Assigning on operations section chief that can automate the tiny micromanaging features of everything I mentioned would be a realistic and gameplay saving mechanic and allow for you, the IC, to focus strategy rather than the tactics. A for effort but it's just not a good game as much as I'd like it to be. I hope developer(s) keeps at it as it has a lot of potential for either this game or the next.
If you're a fan of extreme micromanaging, then this game is for you. Otherwise, have a friend to play this with! This game is extremely difficult by yourself and is a micromanaging conundrum; there is no help from the AI to at least eliminate some of that strain - you're all alone.
[h1]I cannot recommend this game:[/h1] I cannot recommend this game as this game fails to deliver on many of its promises. For a full release the game is obtuse, cryptic, and remarkably unwieldy. Polish aside the game fails it's main goal of being a simulator for the Incident Command System. The Incident Command System is really an apparatus to approach an incident and then organize resources. The game fails here as the scenarios and objectives in many ways are more realistic than that of the [i]Emergency[/i] series but the game's mechanics are too unwieldy to allow for any praise. [h1] Here's what is holding the game back: [/h1] Smaller scale incidents, like the chemical spill in the first scenario, you'll find yourself fighting the firefighter’s urge to walk into the hazardous waste more deadly than anything else. In fact, you likely will have a firefighter walk into the chemical spill even if you’re micro-managing the firefighters. As the scale gets larger, the need for micromanagement increases to a level that is unbearable and unhelped by the game’s obsolete, at best, user interface. For larger scale incidents represented in this game wildfires, tornadoes, or a plane crash the game turns into a real-time strategy game where certain actions take far more effort than is necessary. For example, if you need to move a car with a tow truck you have to move the tow truck to the vehicle. Once it arrives you can tell the tow truck to move the vehicle. Once the tow truck moves the vehicle you can tell it to drop off the vehicle. There is no way to queue these actions and when this is the case for every action the game is unbearably tedious. Not to mention control groups, a modern mini-map, or other features required for an approachable experience are all missing. Sadly, these features are not missing from the game for realism’s sake as the developers worked to put in these features over a few months before the game’s “full-release”. [h1] In conclusion: [/h1] When you think you might be able to command and direct resources, you're really micromanaging every action. Any real strategic planning is in name only and you’re closer to a section chief at best. Sadly, if the game was still in early access I would believe there is more to come over the next few years that would address these problems. However, before release only negligible attempts were made to fix these problems and more features were added instead. As such, I expect very few players to be able to enjoy what pieces there are to enjoy. Even if you’re trying to scratch that itch you had from fire season or want to develop a schema of incident management and response, I feel there are better resources available without a price tag.
Great Idea, very few scenarios. If you aren't going to add more to your game at least add a workshop so other people can contribute to make your game to its full potential.
[h1] A Commander With Little To No Incidents [/h1] [b] The Positive's [/b] + Under Utilized RTS Game Genre + Small Game Size + Online Co-Op [b] The Negative's [/b] - Only 9 Short Missions - Abandoned Game [b] The Aspect Of The Game [/b] [i] You are the newly appointed incident commander in small town nowhere USA and your job is to handle any incidents or emergency's that may pop up in the town. [/i] [b] My Two Cent Review [/b] [i] It's been awhile since I played an Emergancy type game since there rare to find but this little blocky game shows up out of nowhere. It's a neat little Emergancy clone but honestly there's not a whole lot to look at. The missions can be contained rather easily if you know what your doing and there's only nine missions. The Co-op part of the game was a fun gimmick but my partner got bored since we speedrunned the 9 missions in less than an hour and he got a refund for the game. Sadly I had forgotten all about this game up until recently and can't a refund for it which I would if I could. The developers haven't touched this game since 2020 which was over 4 years ago so there's no chance of new content coming for this game sadly. This game might be redeemable with workshop support but like I said the support for this game dropped dead so that will be unlikely. [/i] [b] The Value Of The Game [/b] [i] If you want to play an emergency RTS game literally go look up the game "Emergency" it'll be worth it trust me. This game is certainly not worth the price and time. [/i] [h1] Final Score 25/100 Ranking F Tier [/h1]
So much potential, but it feels like the developers gave up. Once the game left early-access, that was it. As far as the actual game goes, it is okay. Basic controls of units. Challenging enough scenarios, but not enough of them.
This game is terrible. It is trying to be like the Emergency series but in Roblox style graphics. Too much micromanagement for gameplay. AI pathfinding is terrible, officer response to threats will get them killed, and firemen will always walk over dangers. This game has too many issues, and the devs are non-existent, and have very clearly bailed on their product. Save your refund request, and don't even but it.
A cool Emergency Response game you can pretty much control everything
Dead Game Its fun but you can beat it in an hour honestly and there isnt much replay value
Lots of fun, easy to play and to vibe to.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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