
Dinkum is a survival life simulation game set on an island inspired by the rugged Australian outback. Farm, hunt, mine, fish, and forage to gather resources, expand your town, and discover what makes Dinkum so special—either solo or with friends.
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About
G'Day! Grab your tools, gather resources, and build your town while hanging out with friends and enjoying the charm of Dinkum.
Plant crops, raise animals, and build your dream farm, or roam the island catching fish and bugs at your own pace.
With changing seasons and weather affecting how your crops grow, every day brings a new challenge. Slip on your flip-flops to hunt for rare fish, bugs, or ores. Every moment becomes a special adventure.
From red deserts and lush forests to hidden mines, Dinkum is full of wild places to explore. Hunt wild animals, gather resources, and learn how to survive in the great outdoors.
The creatures might look cute, but don't let your guard down! You'll need tools, weapons, and a solid strategy to make it out in one piece. Will you go head-to-head, or set traps and play it smart? The choice is yours.
What starts as a simple campfire and a sleeping bag can grow into a thriving town with shops, fountains, flower beds, and windmills.
Craft furniture and decorations to personalize your home, reshape the island to design your ideal town layout, and customize your character's look from head to toe. Invite friends over to show off your one-of-a-kind creation!
Sell your harvest and foraged goods to earn Dinks, and reinvest them to help your town flourish.
As your town grows, new shops will open, visitors will stop by—and some might even decide to stay for good. Celebrate with festivals and build a vibrant, lively town, whether you're playing solo or with friends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Spanish - Latin America, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Öncelikle Türkçe olması çok büyük bir artı başta bunun için yapımcılara teşekkürler. Sakin köy yaşam hayatı sevenler için güzel bir oyun zaman geçirecek bir çok şey var ister istemez rutine dönen şeyler oluyor ama kendinizi sıkmadan her şeye yetişecem diye uğraşmadan oynanmalı keyif ala ala yoksa bunalabilirsiniz.
好多的bug,联机对网络的要求超级高,总是断掉,退出去身上的东西就没了。 我每天天一亮就往地里跑,收菜种菜规划地,还把地图上所有的地形什么森林泥地类的都挖回来(因为不同地形会刷出不同的东西)在家附近规划了几块地。跑完地里得把农舍几十只动物全都刷一遍(不然会生病)摸一遍(不摸不开心)再收蛋挤奶剪毛挖蚯蚓四件套,还得把那些十捡起来拿去做成肥料。然后再火急火燎的去收几十个蟹笼,再去检查陷阱。忙一天快累死了还得铺地,捯饬小镇美观,把东西放到几十个不同的箱子里规划好,万一临时有个节假日还得做任务,上面的流程还是得一个不少做一遍。 可是还是很幸福的,虽然男朋友每天出去闯地图杀boss做任务几乎看不到他,可是现在家里的飞机场,所有npc,皮卡车,小直升机,热气球,我的拖车,所有工具农具都是他做的或者买回来的。无论我在哪里遇到了任何东西他都会跑来救我。家里的机器也一直是他在操作,饭啊果酱啊酒啊各种加工品都是他在做,钱也一直是他在赚,包括下地矿我也每次都是在电梯附近呆着,他都能带一堆东西回来,而我总帮不上忙。要是没有他小镇都还是废墟一片,这个游戏非常适合情侣玩,两个人都会看得到对方的劳动和辛苦。 当然,感谢bug,最近男朋友不知道怎么卡了bug家里的资源多得用不完,好幸福,苦日子终于过去了,谢谢bug,家里的铁终于自由了。
Not for multiplayer / purists. ⚠️ Caution ⚠️ TL;DR: 👎🏻 Loss of items / progression. or Duplication pick your poison. ☠️ The save mechanic is bad, and dated! Played on a co-op world since shortly after the "tutorial". Picked it up for myself and a friend (b-day). Figured we'd run together but have our own saves as well. Started on my own as apparently you have to anyhow. Switched to their save brought over some items left them in a crate. Shared what I picked up their aside most "valuables" I stashed. Had a restroom interlude where I had to go... So I left the game as not to disable them from sleeping... Came back my inventory wasn't proper but I couldn't remember it all... I know I was missing some reward turn-ins though. Annoyed but decided to proceed as we were going to do the alpha/boss fight and I just tried to let it go. Fast forward a bit later I've been up almost 24h I'm tired... Game isn't enough action to keep me going and we didn't see Franklin or whoever since I joined which he said the disks and such sold well too... Unsure when we'd want to play again and both be on I loaded up all my favorite quest items, treasures, shop purchases etc. that I'd like to proceed with in my starter world... You guessed it... Not privy to the games mechanics it's all lost to the void. Now fine f'-it I lost a large majority of 10h progression. I still have some Dinks and License, I can rebuild... However... If I can lose ♥♥♥♥ that easy it can be duped that easy and that's not a vibe. I've had too many games ruined from harder to implement methods. This is 3 strikes albeit also user error in one session. It's so hard to convince myself to see what's beyond this. I picked it due to YouTube comments of people loving it with 6k+ it's already given me a bad taste... I have probably 600 games on Steam, Deck, Nintendo, Xbox, PS5 Probably 1500-2k+ games and likely less reviews for them than fingers... 🤷 Made bug reports, filled out ea questionnaires This game I had hopes for and just NEVER want to see this type of issue again, the game is likely ruined for me. Maybe it's just my bad but I doubt I'll be able to get around this...
Perfect for people who love having a million things to do at once, fun to play, I think it would be even more fun to play with someone because pretty quickly it becomes an entertaining yourself type of game with minimal to no directions. Also, one of those games where you will inevitably spend a lot of time searching what is what and how to get it because there is a lot. Talking about negative things, the one that tipped me off the most were NPC because it seems they have like 4 lines of dialog and that's it. The only feeling I got from them was uncanny valley. I am not even talking about getting every one of them to max hearts, because if you dare not talk to them one day, the hearts drop. It took me like half an in-game year of just doing errands to get max friendship for the achievement. Another negative is the chance for "rare" things to occur, some of which I could say make sense, but I don't understand why it would be SO HARD to get a rare dog. The only thing that they do is look pretty and that's it. When I was done with everything I wanted to do, I was in year 3 and I needed to play till year 5 to get the achievement. I have looked for that damn rare dog every day for 2 YEARS and not a single one spawned (even with a wish for increased luck) and I just can't understand the point for chances to be so low. 100% - none of the achievements are hard in a way that you require some gaming skills to do, but man, are some of them GRINDY, I ignored the band stand for a long time, but it is needed for quite a few of them, so better build it as soon as you have resources. The same goes for building guest houses and renting them immediately, because there are four NPC that will live in them, and you need them to get max friendship achievement.
Curry Udon Prep Time 10 mins Cook Time 10 mins Total Time 20 mins This is not just a simple bowl of udon noodles but curry flavoured noodles with pork, shallots (scallions), aburaage (deep fried tofu) and fish cakes. I made the curry sauce from scratch and flavour is amazing. Omit meat and fish cakes and make it a vegetarian version of curry udon with konbu dashi stock. Ingredients 2 servings of fresh udon noodles (note 1) 4 shallots (scallions) 2 short chikuwa sticks (note 2) 1 aburaage 150 g pork belly , thinly sliced into bite size pieces (note 3) 700 ml dashi stock 1 tsp oil Salt & pepper Curry Mixture 1 tbsp curry powder 1 tsp turmeric powder 2 tbsp cornflour/corn starch 5 tbsp dashi or water 3 tbsp soy sauce 2 tbsp mirin Instructions 1. Cut shallots diagonally into about 5cm long pieces. Slice chikuwa diagonally into 4 cm long, 5mm wide pieces. 2. Pour boiling water (not in ingredients) over the aburaage to remove excess oil and squeeze moisture out. Cut the aburaage into two lengthwise, then cut them crosswise into 1.5 - 2cm wide pieces. 3. Add all the Curry Mixture ingredients to a bowl and mix well using a whisk, ensuring that corn flour is dissolved. 4. Add oil to a large fry pan or a saucepan and heat over medium high heat. Add pork, season with a pinch of salt and pepper, and cook for 1-2 minutes until the pork pieces are nearly cooked. 5. Add shallots, chikuwa and aburaage to the pan and cook further 30 seconds 6. Add dashi stock and turn the heat up to high. When it starts boiling, scum might surface. Remove as much as possible. 7. Mix the curry mixture in the bowl again ensuring that corn flour has not collected at the bottom of the bowl. Add the mixture to the pan and turn down the heat to medium. 8. The sauce will start to thicken. When the sauce starts boiling, turn the heat off. 9. Transfer heated udon noodles to two serving bowls and pour curry sauce over the udon. 10. Serve immediately. ( Heating Up Udon Noodles: Note 4 ) 1. Boil water in a sauce pan that is large enough to blanch 2 servings of udon noodles. 2. Add udon noodles and boil until the water starts bubbling again or follow the instruction on the pack. Drain (note 5). Notes: 1. You can use dried udon noodles if you can't find fresh noodles. Follow the instructions on the package to boil dried noodles. Fresh udon noodles and dried udon noodles can be purchased at super market and Asian/Japanese grocery stores. 2. Chikuwa is a log-shaped grilled fish cake with a hole in the middle. There are thick, large chikuwa that usually come in a pack of two and small, thin chikuwa, five in a pack. I used three short ones. If you would like to see a photo of the short chikuwa pack, please look on google. Chikuwa is sold at Japanese/Asain grocery stores and comes frozen. 3. You can use other parts of pork or chicken. In both cases slice thinly and cut into bite size pieces. It is rare to use beef. If you are using lean meat, you may need to add a bit more oil when cooking. 4. Alternatively, you can use the microwave to heat the udon up if the udon package indicates so. My udon needed a couple of minutes in the microwave to heat up. Ensure that the vacuum sealed bag is opened to let the steam out while heating. Udon noodles heated in microwave are slightly softer than the noodles blanched in boiling water. 5. Drain well as excess water will make the broth thin.
I was playing Dinkum really hard, but I died from a shark attack. When I respawned, my hang glider wouldn’t work, my axe wouldn’t work, and I couldn’t interact with anything. I can still walk around and use portals, but I can’t equip weapons, use the hang glider, or interact with things properly. ㅠㅠ
Was soll man groß hier schreiben? DINKUM ist einfach GROßARTIG!!! Eins der besten Farm Games auf dem Markt meiner Meinung nach. Ich würde sagen nach 650 Stunden (bald 700) kann ich mir langsam mal ein Urteil erlauben. @James Brandon falls du dieses Kommentar lesen solltest: mach BITTE so weiter. Ich weiß nicht was man an diesem Spiel kritisieren könnte. Persönlich würde ich mich über mehr Tiere freuen aber das bin einfach Ich und es kann nie genug geben <3 <3 Danke dafür und auf die nächsten 600 Stunden <3 :D KLARE KAUFEMPFEHLUNG!! :D
싱글로도, 멀티로도 합격. 비쥬얼은 못생긴 동물의 숲 방식은 마크
25時間くらい遊びましたが、残念ながら私には合いませんでした。 元々は島づくりをしたいと思い、購入しましたが、序盤から同じ作業の繰り返し。 移住候補者への貢ぎが終わらず、何度もガチャ繰り返して結局定住させられたのは2人。 鉱山へ行ったら降りるたびにマップが変わって、たくさん置いてきたたいまつは全部消える。 何をするにも高い。 ボトルツリーを伐採していたら、これは二度と生えてこないという情報を途中で知り、一気に萎える。 挙句の果てに、町認定後に作るとあるクラフトに超レアな鉱石が必要になるというところでもう嫌になりました。 好きな人は好きなゲームなのでしょうが、私はもうめんどくささが勝りました。 再熱することは無いように思います。
Dinkum is one of those games that’s incredibly easy to sink dozens — or hundreds — of hours into. It clearly wears its inspiration from Animal Crossing: New Horizons on its sleeve, but instead of feeling like a cheap clone, it genuinely tries to evolve the formula into something a little more open-ended and survival-focused. Exploring the Australian-inspired world, building up your town, hunting, farming, fishing, and slowly shaping the island into your own little paradise is just ridiculously relaxing and addictive. What Dinkum does really well is giving the player more freedom than Animal Crossing ever did. The progression feels less restrictive, the world feels more alive in some ways, and there’s a satisfying “work for it” mentality behind almost everything you build or unlock. It scratches that same cozy life-sim itch while adding enough survival mechanics and resource gathering to make every in-game day feel productive. That said, for a game trying to improve on Animal Crossing, there are some baffling omissions and design choices that hold it back from greatness. A lot of quality-of-life features are missing entirely. Inventory management can become annoying way too quickly, certain menus and systems feel unnecessarily tedious, and town organization still lacks the polish and convenience you’d expect from a game built around creativity and customization. These are things that are bad in animal crossing that they should have tried to make better with this game. There’s also this weird feeling that Dinkum wants to be “Animal Crossing but better,” yet sometimes forgets that Animal Crossing did somethings that need to be implemented. Animal Crossing succeeds because it doesn't think it has to compete with anyone and Dinkum can rival it but they need to not only improve and add things that aren't in animal crossing but also make sure there isn't something that animal crossing offers that Dinkum doesn't. Dinkum occasionally gets buried under that feeling of, “Why is this still missing?” But even with those frustrations, the game is still incredibly charming. The core loop is strong enough that you keep coming back despite the rough edges. There’s a lot of heart here, and when everything clicks, Dinkum feels like the closest anyone has come to making a true PC evolution of the Animal Crossing formula. It’s not perfect, and it still needs some much-needed refinement and features to fully reach its potential, but it’s already a fantastic cozy sandbox game that’s easy to recommend — especially if you’ve ever wished Animal Crossing had a little more depth and freedom.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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