
The Digital World has run rampant with Machinedramon and is now in a state of utter chaos. As a Digidestined, it’s up to you to restore order to the world in Digimon World: Next Order, a monster collecting RPG.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Spanish - Latin America, Italian, German, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This Digimon World game is direct sequel from Digimon World 1 and Digimon World Re:Digitize (+Decode). The gameplay itself same annoying as DW 1 and Re:Digitize, you raise your digimon from Fresh to Mega level only to die before facing boss or progress the story itself. And opening game soundtrack, I can't have enough of Eir Aoi songs because she is my favourite Japanese singer alongside Ichiro Mizuki or Aniki (RIP) and JAM Project. My sanity is questionable because I can't stop grinding to complete all field or digimon database. Even one time, I have Omegamon and Omegamon Zwart in same team.
Esse jogo foca mais nos Digimons, tem que levar eles para cagar/mijar e dar comida para eles, repreender ou elogiar, tudo isso e mais até ver eles morrerem de velhice e depois recomeçar o ciclo de novo... Comprei até mais caro achando que seria um jogo "novo" porém só depois vi que se tratava de uma versão "remasterizada" de um jogo de mais de 10 anos atrás. Mesmo com o suposto golpe, achei interessante o jogo, o problema maior é ter de grindar muito tempo para os bixos evoluirem e ter sorte de descobrir novos golpes e parâmetros para evolução. Assim como alguns reviews daqui, também recomendo jogar com mods se você tiver muitos jogos na lista ou for muito aterefado na vida, porque ninguém merece ter que treinar 100 digimons para pegar uma conquista.
Overall, I would recommend Next Order, especially if you enjoyed Digimon World back in 1999. If you didn't play the original game Next Order might feel a bit directionless, but stick with it and you'll get all the digi-action you want. It's far more accessible than the previous game, and runs very well on Steam Deck. However, for full-price, it lacks polish. I would recommend it at about half-price. 🟢 It's Digimon World ++. Players of the original game will recognise a lot of music, sound fx, and characters from the original game. The nostalgia is tasteful and not over done, and it blends well with Next Order. There is a good mix of Digimon from different generations, all recognizable. The new Tamer levelling mechanic layers on to the previous mechanics really well and adds a fresh angle. Additionally, the ability to see what stats drive digivolution really helps to demystify the more annoying trial & error gameplay from the first game. These are the exact additions I would of loved back in 1999. 🟢 You always make progress. There is always some small thing to upgrade, skill to earn, or quest to complete. Even if you have bred a pair of absolute window-licker Digimon, you can still make [i]some[/i] progress; it could be discovering the required stats for a better Digimon, or klepto-collecting resources to upgrade buildings, or just farming basic items for the next generation. You've always got something to get on with. 🟢 Built for the Steam Deck. The game runs a solid framerate and the UI suits the Steam Deck's screen resolution perfectly. Which is no surprise considering Next Order was developed for a handheld. 🟠 Hands off battle system. Just like the 1999 game, the Digimon fight, more or less, without your input. You can interrupt them with orders to attack, or run, etc. and they will follow your order to the best of their ability. But some times they make questionable tactical moves that had me roll my eyes. If you love the turn based, crunchy mechanics of Pokémon, you'll probably find Next Order's battle system irritating at first. The key is to use the Guard command a lot. Your Digimon will actually interrupt their current thing to guard [b]right now[/b], which is essential to surviving high level fights and big, sudden attacks. 🟠 The narrative is unremarkable and very similar to Digimon World 1999. Additional characters have been added, and a previous one makes a reappearance, but you are still rebuilding digi-city and defeating evil digi-virus man. It doesn't get in the way, and the writing is adequate (for an anime game.) But I couldn't help but skip most of the dialogue and the anime voice acting. Some people love it, but it just irritates me. 🟠 The PS Vita holds the level design back. There is not a lot of variety in the shape of the terrain. Many of the areas are just planes with some greebles; green grass plane with trees, yellow sand plane with rocks* 🟢 Though, having said that, digital elements make for interesting land marks (such as a giant server tower sticking out of the desert, or circuit board transistors flocking in a field.) 🔴 The quality on the character animation is quite cheap. All your favourite Digimon feel very wooden and lack character, which is a big downside to a game all about collectable characters. Additionally, most (if not all) the special attacks are underwhelming. This is likely a technical limitation of the PS Vita. But, as the game is priced at £39.99, this lack of polish can feel like a big let down. 🔴 Camera focus bugs. When using a toilet outside digi-city or fishing. The camera blurs the foreground to focus on the midground. But the blur does not reset until you enter a new area. This means you are stuck with a blurry character and Digimon until you zone. This is quite irritating and happens consistently, despite being a common and very solvable issue** ___ *This is probably a technical limitation with Unity Engine's stock Nav Mesh from around 2011, running on PS Vita hardware. It required flat terrain for better path finding calculation. **This is a common problem with inexperienced (or rushed) developers using Unity's camera system Cinemachine. Usually, this is down to the State-driven Cinemachine camera missing transitions.
Tenho 28 anos, cresci sendo viciado em Digimon e Pokemon. Poder jogar esse jogo depois de ter jogado digimon no play1 e no play2 me faz sentir uma nostalgia que eu não sentia há anos. Não joguei os outros jogos mais recentes, do play2 fui direto pra esse aqui e só tenho elogios. Se você é fã e cresceu vendo digimon/pokemon pode ir sem dúvidas.
honestly there is a lot of problems with this game compared to dmw 1 - unbalanced enemies, in one area you are one shotting everything then next area you get almost one shotted by enemies that arent that much higher in level, and the boss in the same area with the enemies that can kill you is like, easier for some reason? but i guess those are minor bosses. - i dont know why a sprint button is necessary when there are no drawbacks to it. having to keep holding down sprint button forever gets tiring. - most of the time you spent will be in the gym spamming training to get high stat, only to realize early on in the game reaching high stat means your digimon only have few more days to live. - environment lacks the atmosphere that dmw 1 has. - getting money is hella grindy all of this is in normal difficulty UPDATE : TURNS OUT NORMAL DIFFICULTY WAS HARD DIFFICULTY AND EASY WAS NORMAL DIFFICULTY WHICH EXPLAINS WHY NORMAL IS INSANELY HARD TO START
O jogo é bacana, bem nostálgico, permite a incerteza do que vai digievoluir abrindo um leque de diversos tipos, mas tem uma mecânica bem... chatinha. Em determinado momento do jogo teu digimon vai simplesmente resetar! Ele some e tu tens que recomeçar os cenários e evoluir novamente para as missões. É bem chato, passa uma sensação de correr em circulos, mas se você gosta de rogue like vai amar.
"WOAHHHH! METAL GREYMON AND METAL MAMEMON!" The line from the original Digimon world into for PS1 that will be forever burned into my head. As a huge fan of the original Digimon world, this game is an absolute gem. It is pretty much everything you want in a successor if you were a fan of the original. I consider the original to be the peak of the monster raising genre (just ahead of Monster Rancher), and this just improves upon it in almost every conceivable way. You raise 2 Digimon at once. I was a little skeptical at first, but it grew on me. I usually just like focusing on 1 monster, but the way they sync up works well enough that you don't have to focus on one or the other. The QOL additions to the formula make it much easier to get the evolution you want, even being able to lock out certain evolutions to ensure you get exactly the digivolution you want (granted you meet the stat requirements when the evolution day arrives). In the original it was pretty damn difficult to get the evolution you wanted. Try all you can, your digimon will poop when running to the toilet once and bam, you're sukamon, have fun. Anyways, if you liked the original as much as I did, you will love this version. and on that note, I leave you with this:... WOAHH! METAL GREYMON AND METAL MAMEMON!
If you never played a Digimon world (its different from the Digimon JRPGs) I have to give you some warning [spoiler]Your Digimon only live 17-20 days. If you get attached be prepared to say goodbye (My poor sweet boy Megadramon) They are then reincarnated with higher stats than they began with but as baby Digimon. If you are unprepared for this it can be very difficult to do some early boss fights [/spoiler]
This game is buggy, it likes to randomly freeze up not allowing any input requiring you to restart the game, which pairs great with it's complete lack of any autosave feature.
super fun and entertaining!
Related
Related
Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DoDonPachi Resurrection | $759.4K | 1.1K | 96% | $29.99 |
| Plane Mechanic Simulator | $759.9K | 1.6K | 57% | $11.99 |
| Coromon | $759.3K | 7.9K | 85% | $4.99 |
| Headquarters: World War II | $759K | 502 | 75% | $39.99 |
| Sea Dogs: To Each His Own | $760.9K | 1.9K | 72% | $14.99 |
| Iwaihime | $761.3K | 905 | 78% | $29.99 |
Related
| Trials of Mana | $5.5M | 5.7K | 91% | $49.99 |
| Visions of Mana | $3.8M | 2.7K | 78% | $59.99 |
| Slime Rancher 2 | $45.9M | 49.1K | 95% | $29.99 |
| FANTASY LIFE i: The Girl Who Steals Time | $13.8M | 13.4K | 92% | $41.99 |
| DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition | $9.1M | 10.3K | 93% | $39.99 |
| Atelier Yumia: The Alchemist of Memories & the Envisioned Land | $6M | 3.2K | 64% | $69.99 |