
Kidnapped for no clear reason to a dazzling yet mysterious island on the Mediterranean Sea, a young girl has to find a way to escape. Armed with only her wits, agility, and the will to stay alive, she must make her getaway or Die Young.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Spanish - Latin America, Hungarian, Italian, Polish, Turkish, French, German*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] [b]Dye yung or leave forevah[/b] A bit gruesome survival game with plot set on deserted island placed somewhere around coasts of Turkey (country). Plot is similar to B-grade teenage horror movies where everyone disappear without reason. Not knowing what to do the only reasonable choice is to explore island in hope of finding some answers. There's something about cult that capture people [content cut because of spoilers]. Movement is smooth and there's plenty of climbing. Exploration is based around unlocking new paths by climbing on top of structure for example and then opening shortcut (door from the inside) for quicker access in the future. This is survival game so typical human needs like hydration and food need to be taken care of. Battles with lunatics and wild nature is a bit risky and sometimes it's better to avoid danger and go stealthy. Crafting is simple yet reliable, new recipes are unlocked by obtaining specific items or learning from notes. Visuals are mostly good but dealing with TAA because of shimmering objects is another thing. Ambient music that slowly drive nuts turning into super suspense and dynamic rhythm when danger is apparent. AI is lacking some further visibility angle and generally it's easy to trick. Overall gameplay is good and plot is mysterious enough to make you explore the island. This is horror so keep in mind there's plenty of gore. Obviously not for kids. Stay safe and survive. [/h1]
The first time I played this, I actually gave up on it after three hours. I was totally wrong about it and so glad I gave it a second chance. The graphics are pretty decent, nothing spectacular, but good enough. The sound effects are a bit off though, with things like footstep sounds from animals being too loud, and just don't sound right. The survival aspects are fairly light, and it's got a crafting system that is very streamlined and simple to use. This is not a base building game though, and there are no base building elements. Combat is okay, but it gets better once better weapons are found, but combat is not really the focus of the game... the focus of the game is mobility. This is a parkour and climbing game, and that's where the game shines. You can pretty much sprint, leap, and climb through the entire game... if you don't want to get into a fight, you can just humiliate your enemy by sliding past them, and parkouring your way to safety, it's pretty satisfying. It also has some massive climbing challenges. Despite the somewhat unimpressive start, which I now realize was mostly just a tutorial area that eases you into the game by giving you some pretty light challenges, the game improves so much and is just fun.
I really tried to like this game, I did. My aunt gifted it to me and I wonder how she played through this slog fest. The game is boring, plain and simple, Its essentially a walking simulator with the smallest amount of gameplay. The parkour elements of the game were decent if not for the fact that there is almost no obstacles or routes that would have you utilize it, outside of Points of interest like the mansion or the various towers that dot the world. The combat is terrible, I find it hard to believe that a girl that can perform inhumane feats of athleticism, can only swing her weapon a handful of times before she's out of breath. There's a dodge mechanic, but its useless, enemies would literally turn mid air so that their attacks would land even if you dodge at the last minute. Blocking does nothing, and encounters with enemies occur so rarely that most of the time you're just running from point a to point b, and when you do encounter them, they're almost always too overpowered for you to fight. The game lacks a sense of progress and improvement to top it all of, you're inventory is so minuscule that it's a wonder how you'd get anything done. Combat basically boils down to, 'bring enough health items to heal yourself during the fight, and keep smashing the LMB button. That's it, no strategy whatsoever. To make it all worse, the main character was this insufferable cookie cutter white girl that's in her rebellious phase. She's so disgustingly one dimensional and bland that every time she's got dialogue, it makes me sick. Imagine seeing the a body who's head is caved in, and the most reaction out of you would be "yuck" followed by generic line number 3. The story is a mess and incoherent, riddled by a bunch of side stories and 'mysteries' that is the farthest thing from interesting. Points of interests are empty and devoid of any story telling. Supplies are almost non existent, and over all I've not found anything interesting about this game. Just go buy the forest, it's about the same price range during sales but I guarantee you'd have more fun playing that game.
The Dark Souls of Far Cry type games.
Мягко говоря... Не моё... Сюжет есть и качественный, но впечатления конечно мрачные неприятные липкие. Как будто чьи то страхи и фантазии были перенесены в игру. Любителям хоррера в кровище зайдёт однозначно. Я пожалуй оставлю, мне и так не очень нравится по катакомбам шариться, а ещё этот паркур при котором упал и давай весь путь по новой меня в принципе раздражает, из-за такого мне и Tomb Raider не зашла. Лезешь лезешь, попадаешь на петлю поскользнулся и нате по новой всю трассу... Не, сяп. Мультиязычность+ Просто не моё, поэтому плюс, но без меня )))
Extreemly well done combination of "stealth", "gathering", "fighting" in tactical way. Lots of fun !
Die Young is an interesting game that is carried completely by its exploration and climbing system. In a way it feels like the love child of Far Cry 3 and Tomb Raider 2013. You've ended up on an island, have been separated from your friends, and you've got to deal with both the wild animals and the various nutjobs that want you dead in order to escape. The climbing and exploration are the stars of this show. While it does rely on some of the handhold-y "white paint" that is common in modern games, the climbing sections are often complicated enough that you still need to take a moment to plan your route. Some of the climbing sections reminded me of the best of classic Tomb Raider. Complicated navigation puzzles that require planning before execution and I found it quite satisfying to play through these areas. The game otherwise doesn't hold your hand much. The world is wide open for you to explore, and you'll need to explore it thoroughly to progress. Notes written by the inhabitants of the islands will off you clues on how to progress, but it will be up to you to put it together and find the way forward. There are no HUD waypoints showing you which way to go, only the vaguest green direction arrow on your map. The world is honestly a bit too big and the map is nearly useless, only showing a small area around you and little in the way of geographic details that one might expect from a map. There are plenty of secrets tucked around the world. Many of them are completely hidden, you wouldn't even know to look for them if you hadn't been paying attention to the environment or the notes scattered around. Most of them give you nothing but the satisfaction that you've solved them, but they were satisfying to clear regardless. Combat and stealth is fine. Dialog, writing, and voice acting all range from acceptable, to poor, to cringe. Music can't decide if it wants to provide an immersive, tense environment or have you bopping to some out of place synth wave. Buy this if you love exploration and climbing. Skip if you're looking for a survival or narrative experience.
10/10 surival adventure game!
!!! This is a MASTERPIECE !!! The most atmospheric creation in the history of the gaming industry !
[h1] Hasta siempre, Daphne [/h1] [i]Die Young[/i] es una experiencia curiosa, y hasta momentos ante de escribir está reseña, no he tenido claro si iba a ser positiva o negativa. El juego destaca por muchas cosas, y definitivamente he disfrutado sumergirme en la aventura que plantea, pero luego siento que en otras tropieza de manera garrafal. Para comenzar, me ha sorprendido gratamente la extensión y el tamaño del juego, ya que en un primer momento pensé en base a otras reseñas que apenas duraría 5 horas, y resultó que la zona que yo tenía por el final del juego, era un tercio o como mucho dos tercios del mismo. El mapa se me ha hecho muy entretenido de explorar, y los pequeños objetivos secundarios entretenidos de seguir, para ir desentrañando la historia de los habitantes de la isla a través de notas que me han sorprendido en el cuidado de su redacción. Al principio la jugabilidad se puede hacer un poco obtusa, pero una se hace a ella con relativa agilidad, y la curva de dificultad del juego comienza muy alto pero luego ya se normaliza, así que no os desmoralicéis en exceso si os cuesta haceros con los controles en las primeras zonas. Me gusta mucho que haya tantas opciones para avanzar a través del juego, y tantos lugares para explorar que se siente completamente opcionales, porque siento que este juego recompensa a jugadoras curiosas como servidora que disfrutan de perderse por los senderos y entre los matojos a la caza de aventuras secundarias. Artísticamente también tiene cierto disfrute, ya que siento que el mundo que se nos presenta es coherente y bastante disfrutable visualmente, además de que con frecuencia si miramos hacia atrás podremos otear en el horizonte el camino que ya hemos recorrido, y eso es un detalle muy chulo en juegos de exploración. Sin embargo, no es oro todo lo que reluce, y este juego también tiene facetas negativas que comentar, y es que por ejemplo a veces los gráficos se sienten muy brutos en comparación a otras texturas suaves, y siento que sería algo digno de revisar para futuras entregas. Asimismo, ponerle voz a Daphne, la protagonista, pienso ha sido una terrible idea, ya que no se calla en ninguna circunstancia, y da igual las atrocidades que esté contemplando, siempre tiene una frase cliché muy forzada que decir al respecto, verbigracia ve a alguien quemándose vivo y dice, "ouch... espero que le gustasen las barbacoas", y se hace muy cargante. La jugabilidad implemente muchas mecánicas de las que no hay necesidad, como la elaboración de herramientas, cuando siempre que necesitas una para un puzzle, tienes cerca, o se abusa de ciertas mecánicas, como la de escalada por peldaños con energía decreciente, que te amarga la experiencia en más de una ocasión. Otra crítica que creo que tiene sentido hacer, es que los enemigos grandes, tienen todos el mismo patrón de movimientos y ataques, y por ende una vez vencido uno (que podemos encontrar tempranamente en el juego), vencidos todos sin mayor dificultad, lo cual creo que también merecería una revisión. El [i]soundtrack[/i] del juego no me convence, no porque esté mal, sino porque siento que no pega. De normal no hay música sonando ni si quiera ambiental, y cuando comienza a sonar es en zonas concretas, y tan pronto te sueltan una pista de acción en un bosque cuando estás recogiendo ramas, que una canción tétrica al entrar en una casa. Finalmente, aunque la historia ha terminado por gustarme, me ha parecido algo poco elaborado en algunas partes, los protagonistas son planos, la trama tiene poco desarrollo para mi gusto, y al finalizar el juego me he quedé diciendo: "y... ¿ya?" En suma, pese a ser está una review mixta, dado que el juego contiene cosas muy interesantes y otras muy desafortunadas a mi juicio, tengo que recomendarlo porque al final del día me ha sorprendido gratamente, y he disfrutado casi la totalidad del [i]gameplay[/i] a excepción de momentos en los que lo he odiado. P.D.: [spoiler] Los malos son socialistas ¿en serio? smh [/spoiler]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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