
Devilated is an ultraviolent RPG old-school shooter where you brutalize and cannibalize your demonic foes in equal measure. Eat their face before they eat yours.
Modeled estimate, not a reported figure. How we estimate →

About
Enter Devilated, the bastard child of an Old-school shooter and Action RPGs after snorting a line of raw, uncut hyperviolence.
Shoot, ‘splode, slice, and strike your way through a mysterious labyrinth overflowing with bloodthirsty monsters out to tear you apart. Unleash your style and savagery with a combo meter keeping score. Use the bodies of your foes as shields then devour them for health, slow down time to land every shot or to simply appreciate gory poetry in motion, and equip a wide arsenal of everything from blades to rocket launchers to let the world know that subtlety is dead, and you're wearing its face for a mask.
Devilated. There's no thrill like overkill.
30 labyrinthian levels and 30 insane bosses.
Unlock 100+ weapons, and abilities like bullet-time, gliding, dashing, dual-wielding, and sword abilities.
Huge playtime with 20 to 40 hours+ of gameplay with NG+.
Classic RPG inventory with rotatable items.
New game + (Slaughter rank): The enemy count is increased and keeps on increasing – face the ultimate challenge and unlock your true potential as a master of carnage.
Headbang along to our incredible Metal soundtrack.
Equip various weapons and form your own playstyle.
Save your game with checkpoints throughout each level.
Find secret easter eggs that give a glimpse into the madman behind Devilated.
Multiple Camera Tilting/ FOV options, from heavy ones to none at all. Choose your own style!
Infinite possibilities: create your own maps/ Import anything in Unity and upload to/ download from Steam Workshop!
Devilated is made by Trunka - a 3D artist - responsible for Devilated’s art, code, and design. Soundtrack by Sigurd Jøhnk-Jensen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A
Classic boomer shooter with pretty linear levels. The gun mechanic is a simple but cool twist.
Chaotic mayhem shooter with a big plethora of weapons, a few selection of perks and a lot of gore. Maps are mostly narrow and close combat focused with mostly ranged weapons such as handguns, smgs and .. magic staves. Very enjoyable for those who like such games. Update: My review is based on the difficulty Nightmare and Horror which are the two highest you can select from the beginning. So after progressing quite a lot of levels, I've come to this conclusion. The game feels great. The gore is awesome, the theme and the damn music is too damn awesome but I feel like there are some major flows in the combat which resulted in giving a negative review. It is not enjoyable at all to getting one shotted from some enemies' specific attacks. From full hp to zero in a quarter of a second and it happens too damn frequently. You may have a lot of mobility but when you a open a new area and it's full of enemies and some of them can 1-shot you it is a big L. And most of the times you aren't even able to see what hit you due to massive gore and visuals on your screen. Just like that, sudden death. Also, the damn bosses. Bosses tend to do extreme aoe attacks and everytime it's a coin flip if you're going to dodge it or will kill you in an instant, and some fights are happening on aerial places where you stand on pillars or planks on air and you also have to beware of where you stand. These things really destroyed the flow of the game for me and I couldn't even finish it and it's sad because I was really enjoying it.
If I remember correctly, I got this game from some random key bundle, but with the quality of this game, I should have went out and bought a ton of scratch offs. This game is the most competent fps I've ever played, even as a boomershooter enthusiast. The movement is clean, the gun play is amazing, mechanically there's a lot going on, but not enough to feel over complicated or bloating, just enough to make you feel like the ultimate bad ass. If you loved blood and wanted to inject it full of hard drugs, ADHD, some homosexuality, and zoomer mentality, this is the game for you and it easily entered my top as someone who's been playing games since before I can remember. Make sure you've got a fresh pair of underwear when you pick up the double barrel, I won't elaborate but everytime I did I had to change for different reasons.
食之无味,开始的感觉很爽,整个游戏给人一种狂暴粗粝的感觉,食尸回血的设定,粗糙的画风,主角一边击杀一边嘴臭的性格,都在最初的两小时内如同冰一样上瘾,但游戏的问题很快就显现了:同质化,导致新鲜感迅速消失,大部分武器,除了部分重型武器耳目一新外,无论是手枪还是冲锋枪都给我一样的感觉:倾泻子弹,仅此而已,每把武器除了伤害高低子弹轨迹外没有给我不同的感觉,无论射出来是横着还是竖着,射击的音效似乎都是一样的;boss也是,只需边躲避边射击就好,boss就是一大块会射击是肉而已(某一关的boss攻击胡我一脸,满屏都是他的特效)没有太大差异 另外,局内的经济系统很紧张,射击时屏幕一片白,看不清敌人位置和存活情况
Scanned a QR code and got Rick Rolled. What a great game. Minor issues: on the last few levels load times get a little long. The game also freeze sometimes during loading, to give credit it never crashed. Don't really get the point of boss weapons being so limited, they don't seem so much stronger than everything else that limited ammo is necessary.
Респект автору за старания, но играть в это тяжело и непонятно зачем. Успехов в будущем.
The shooter is nice, but gets boring quickly.
Boom boom. Gros flingues et explosion. Démon, mort vivant, ect..
Painkiller+Blood+the darkness 2+forgive me father en gros , bien bourrin et intense .Graphiquement j adore ,avec un gameplay nickel bref une tuerie
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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