
With the death of the second police detective in one of the northern Iranian cities, the total number of victims adds up to 5. It’s as if no one, whether the general public or high-ranking political figures and even detectives from the police office are safe from the murderer(s).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The game is safe from anything edgy or grandious to be an outstanding title, and that's probably why I have completely missed it when it came out. But with its beautiful art, solid feel, enjoyable puzzles and super easy mechanics , it's far from being a waste of time. I'm sad it's over not because I'm disappointed, but because I enjoyed the process of playing it. It was not an epic rollercoaster ride, but a journey equally pleasant all way through. With this game you get the kick in playing it, not in getting it finished. Influenced heavily by adventure films and games of the past. Devil in the Capital will not shock you, will not turn your world upside down, will not break the grounds, but if you like the classic feel of adventure titles, you will enjoy it. The only thing that stops this game from being great is that developers did not have a megalomaniac urge to make the best game in the world. They just did a good game, and that's what it is. And I think, it is better to make a good game and succeed at that, than try making a great game and fail to deliver. So, if you like the Black mirror and syberia series, you will most likely enjoy this one. Just don't expect much - and you'll be pleasantly surprised on every corner. I was!
This is another one of RSK's Iranian point-and-click detective games. Short and surprisingly bug-free, but the ending feels extremely tacked-on: Not much gets wrapped and it's basically a political info dump on the Great Britain's and CIA's attempts to destabilize Iran. It's better than Tehran's Alleys 1933, but not by much.
With 2 hours into the game I can say I am enjoying it. Great point and click game. So far for the price I think it is worth it. There is english subtitles but no english voice overs which I have gotten use to. For me it is a godd little murder mystery so far. If you like murder mysteries then you will like this one. The only two negatives I have found for me is the character sometimes runs but most of the time walks. Double clicking makes no difference. It is only a minor annoyance. And only 3 save slots
I love classic point and click adventures and this is a good one. I like noir art of game and its somehow between hand paint and 3d render. I also like the art of cut scenes. The story of game begin with a murder and you are a detective and must find the criminal behind it . I also like music of game it's light nice music but sound effects isn’t good enough for me. There are not any walk sound effects for character and some of sound effects in cut scenes are inappropriate or annoying. First of the game when I walked to my room in Hotel and after unlocking the drawer I didn’t know what to do next then I realize there is a notebook that helped me in confused times. Good move Developers. I hate to be stuck in adventure games. Game has a nice graphic and atmosphere and a criminal investigating story and classic point and click game play so if you like this specifications I recommend to buy this game.
Ganz nett. Für ein Indie Produkt und den sehr geringen Preis ist das wirklich ok. Das Spiel ist relativ kurz, eben auch, weil es wenig Backtracking und Suchzeit für Rätsel gibt, was bei anderen Spielen eben zu längeren Spielzeiten führt. Viele Rätsel sind wirklich leicht (und manchmal zu leicht) und oft in nächster Nähe lösbar. Schade ist, dass freigeschaltete Orte oft nur einmal kurz besucht werden. Einige Dinge werden auch nur getriggert, wenn es nötig und sinnvoll ist. Auch dank der sehr ausführlichen Notizen mit Denkanstößen bei den aktuellen Aufgaben, wird man somit förmlich durchs recht unterhaltsame Spiel geleitet. Ein paar mehr und nicht ganz so einfache Rätsel wären aber wünschenswert gewesen, um vielleicht auf 4-5 statt nur 3 Stunden Spielzeit zu kommen. Die Grafik und die längere Storyerzählung sind wieder grundsolide bis recht gut, die Sprecher sind diesmal etwas besser und passender gewählt, auch der Sound hatte nicht mehr dieses komische Gedudel zwischendurch. Technisch gesehen also ein kleiner Fortschritt. Einzig der Bug im Ladebildschirm war bei mir immer noch da, wo ich genau 3FPS bekam und mit der Maus extremst fummelig die Knöpfe bedienen musste. Dieses Mal gab es am Ende keine Auflösung der Morde mit einem großen Fragenkatalog, sondern ein fast schon abruptes Ende mit einem historischen Ereignis, worum es in dem Spiel auch geht. Doch dazu werde ich nichts sagen, spielt es einfach selber. Für mich war es am Ende ein würdiger Abschluss der Trilogie. Ich denke, jeder, der Adventures mag, und auf Krimis, Verschwörungen etc. steht, wird zumindest im Sale dann damit etwas anfangen können. Fazit: kaufen, kaufen, kaufen (ja, alle 3 Teile ^^)
Another anti-European game from RSK. They begin with some newspaper articles about how Britain interfered in their "democratic elections" because Iran nationalized their oil. Our hero chuckled that the West will no longer get their "oil benefits" from Iran. Considering all the oil equipment and the oil itself was purchased by the British for millions of pounds, I wouldn't exactly call that charity. The last game forced a connection to the murders with Britain and America to trash those countries. This game does it again by having a British boarding house owner held responsible for things found in his tenants' rooms. RSK claims the game is based on historical events. Are we to believe that the British staged a bunch of murders to try to distract Iranians from the overthrow of their government? If that's true, Persians must really have short attention spans. As usual with these games, there is also an extremely heavy-handed isolationist, xenophobic slant. Our hero compliments a copy of a famous Vermeer painting done by some "great Iranian artist" that would rival the best painters. Later, he sees a painting of a European village and says it's very poor taste to depict any scenes outside Iran. Wasn't this guy just complimenting an Iranian artist for copying a Dutch master? Make up your mind buddy! Later, our hero is crowing over how great his Russian-made camera is and says it's the best camera ever made. I laughed out loud at that. Stalinist Russia was not exactly known for its well-made, consumer goods. But the most ridiculous thing in the game was when our hero insults Europe for being proud of their WWII victory when Iran is sad because of the 2 million people who died of famine during the war. Yep, because Iran suffered more than Europe during WWII, right? These developers need a history lesson. RSK apparently have no idea how to just make a game with Iranians doing bad things all on their own. Instead, they make the real enemy anyone outside Iran. Just as in the first game, the killer (though Persian), was somehow coerced into murdering all those people so brutally. And even if he wasn't coerced, the villains are STILL Europe and the US because they took advantage of the unrest. Right? Plenty of games show corruption in foreign governments as a plot point, but this game seems to want to show this at the expense of all else. Translations are better than the first game, but still pretty awkward. Errors continue to appear in the script. The time period is 1953, but we look at newspapers and books referencing events in the 1960s. The cars don't look 50s either. Our hero keeps saying he wants to take revenge for the murders. Not sure if that's an error in translation or if Iranian police view justice as revenge. The cut scenes show our hero in an outfit and with a demeanor that looks like Clint Eastwood from a 70s western. At least they got rid of the grey haired man with the mustache who looked like nobody in the game. The game doesn't seem to understand the point of adventure games. They don't seem to want to relinquish control to our hero. Instead, they just have him running around talking to people and describing things HE'S doing, but we have no part in them. At one point he has to rewire a telephone box. We finally get access to the thing and our guy pulls out one wire and the problem is fixed. At crime scenes, he claims to take photographs but we never really use the camera. We get a chance to develop the film, but he doesn't allow us to do that either. Instead, we put the developer in and he claims to be done. At one point, there is a puzzle (an adventure game staple) and once you have two or three pieces left, the game decides you're done and pulls you out of it. I guess the game decided it was time for our hero to run around thanking everyone twice for doing their jobs. (Thank you for doing that. You're welcome. Thank YOU. No problem, and thanks again). I'm not even exaggerating. That is actual dialogue from the game. Most of the game is spent listening to Hero narrate all the things he's doing while we sit on the sidelines. In fact there is far too much unnecessary dialogue in this game. Everyone is complimenting everyone else every time they speak and it slows things down. We have to wait for everyone to salute and kiss our hero's ass for being such a "famous detective." Yet somehow nobody knows what he looks like despite his "great fame" so we repeatedly go through the long process of having him prove himself to everyone. He rarely introduces himself as a detective and when someone doesn't bow down to his greatness, he reminds them to be polite and goes away without telling them he's a cop. The whole thing is a complete waste of time. Most infuriating is the game won't allow us to explore anything. There are hotspots everywhere, but the game decides when you can actually click on them and interact with them. To say this game is linear is a gross understatement. We go to a police station with all kinds of rooms that are clickable, but he comments that he doesn't want to "bother" whoever is in the room. He won't even go into the bathroom for fear of bothering someone who might be in there. The whole thing is ridiculous. At one point, we need a glass of water and instead of going to the restroom which is right there, we go wandering around looking for a guard to ask him to get the water. The great detective would never dirty his hands on a faucet! This is more than just adventure game logic. It's completely stupid and just another excuse for our hero to order more people around because of his "fame" and rank. He refuses to look in rooms and says it's because it's "rude" to look around without knowing where you're going. Huh? This is an adventure game, not a manners class. It would be difficult to figure some of the tasks out without our trusty diary telling us what to do every step of the way. Instead of showing off Persian superiority, the game actually paints a picture of a nation with an inefficient bureaucracy run by a bunch of scared order takers. I doubt that was the intention. When someone doesn't want to let our hero inside in the middle of the night, he doesn't introduce himself as a cop. That would be way too easy and make too much sense. Instead he cuts the electricity, steals from a local bar, and destroys property so he can break into the place. He claims he does this because he doesn't want to destroy his dignity. Yeah this makes perfect sense. More twisted logic is on full display here. Our hero tells us a hotel is a "famous five star hotel." Yet the gardener also works inside the hotel lighting fires and cleaning rooms. Persian Mayberry! We hear lots of little comments about how great Tehran is for nightlife and how great the north is for bucolic beauty. It is just more text to read that has no bearing on the game other than to remind you that the developers have an agenda. I have no idea why they even sold this game outside Iran. It doesn't exactly translate to the rest of the world. We can only listen to so many bits of dialogue about all the great Persian food and drink and all the tourist attractions in Iran. If someone said this was a game designed to promote Iranian tourism, I would not be surprised. I'm very happy I paid less than a dollar for this game.
this game deserves a mixed review, and it's pretty shameful that Steam has never made that kind of voting possible. in fact, one should be aware that it's not really a game. there are a few puzzle-like actions, but it is mostly a story you watch and an incomplete one. it has animated novel sequences, and then exploring zones but you're very limited in what you can do or interact with there. the puzzles are pretty basic, and in fact i would mostly remove them and just focus on the visuals and story if i were directing this game. this, and the other games in this series, feel like they want to tell an intriguing story in interesting environments, but without a lot of action (fine, for a point & click) and without the necessary details that would make the story understandable or believable. for a disclaimer, i believe there's a political tie-in to all three games which involves international intrigues involving the Middle East. i'm not offended by that at all, and it interests me to learn about this era from the perspective of those to whom this history properly belongs. but in order for one to make an interesting story or "game", this needs a lot more details fleshed out. most of this political content happens entirely off-screen and is just mentioned in letters, which makes it confusing as to how it ties into the story that the "player" is engaged with. so, i would advise anyone before they buy this trilogy of games---they are unfinished. they just kind of end and you're left with a murder mystery that is somehow tied into a political story that for some reason is not being fully fleshed out, some good artwork and even an interesting main character that you like, and a strong feeling of unresolvedness. i would love to see them completed, actually.
why is it so hard to make it all with English voice acting? Persian is so painful to listen to.
Nice, but very easy indie adventure game based on real historical events . I have not encountered any progress breaking bugs. Game cost me 1 € (black friday discount). Pros: + Based on real historical event + Partially occult theme + Unique setting (Iran) + Good game If you like classic point & click adventures Cons: - Lenght (only 3-4 hours) - Weird perspective (messed up angles, character not properly scaled to background etc) - Strange pathfinding sometimes - No english audio - Trivial difficulty (including "puzzles") - Translation is not very good, it often describe things differently as you see them on screen
this is an very traditional p'n'c old school adventure game. you playing a detective who investigate a ritualistic murder mystery. story is intriguing and puzzles are quiet easy and typical. you don't stuck because a notebook and detective's himself always to say what are you supposed to do. characters speaks persian but subtitles english. when you press to space hotspots are marked to make it easy. No need to hunt for pixels. graphics looks decent but cut scenes looks so muddy and dark. sometimes double click doesn't work for run, controls are clanky, musics can be annoying and i also didn't like abrupt ending but overall this is an good classic adventure game but yet i only recommended to old school adventure game lovers.
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