
The year is 2052. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reposted from Backloggd: I'm surprised I didn't finish this game upon purchase in 2024 partly due to my jack-of-all-trades build. Few of the themes still hold up in today's world with the rise of AI and technology advancing. I wish to replay this game either vanilla with a more skill-focused build like low-tech/pistol or play the Revision version.
You can kill little green lizards with a lightsaber
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything is a lie.
nice game. every fan of deus ex should atleast try to play it to feel the beginning of the best.
fun to play at length
10 of 10 好游戏就像美酒,不会因为时间的久远而变质。 杀出重围1作为早期赛博朋克游戏之一,可以说奠定了绝大部分赛博朋克游戏的主题和沉浸式模拟游戏的框架。 杀出重围的美术风格不像是现在大众的赛博风格,没有闪瞎眼的霓虹灯,没有一座座钢铁丛林,它是冷色调的,是像威廉·吉布森笔下神经漫游者一样的,冰冷,破旧,衰败。人类社会已经进入“后人类时代”,是一个黑暗的时代。 游戏的剧情令人深思,纳米科技,义体和人类原生器官的忒修斯之船,人工智能和人性的辩论,国家结构和意识形态的好坏争论,恐怖主义的定义,而且还有许多耳熟能详的阴谋论。大量的文本将杀出重围的世界观和所传达的思想得以方方面面的表达出来,而且感谢为爱发电的汉化组,让我很流畅地玩了下去。 jc蛋疼的语音时不时会给玩家冷笑出来,义体系统,技能系统给玩家提供了丰富的角色养成过程。和原教旨的沉浸式模拟类游戏一样,杀出重围1只会给玩家一个总目标,剩下的路需要玩家自己去摸索,可以像标题一样杀出重围,也可以杀出“通风管”(敌人的ai有点怪,可能是因为时代技术的限制)。不同的义体功能,枪支分类,多样的道具和不限制玩家行动的系统,让这款游戏的游戏性非常非常高。 总而言之,杀出重围是一座游戏史上的不可多得的具有革命性,游戏性的丰碑。推荐每一位热爱游戏的玩家去游玩,体会杀出重围这款游戏所塑造的世界。
Good game, badly dated. Still a lot of fun.
2000年のゲームだけどガチで面白い。ゼルダ身もある不朽の名作。 たださすがにゲームは落ちる。 バールで木箱壊せるとか、暗いところはライトで照らせるとか、チュートリアルやらないとわからないことがいっぱいある。
dobra gierka, przygoda i fabułka
zaebis
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 7.8K | 94% | — | |
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