
The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.5Kreviews | 92% | — | $6.5M |
| $39.99 | 7.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun gameplay where you destroy everything and everyone! Quite challenging nearby the end, storywise it's not something to take seriously and you'll definitely have some laughs.
Já chegou o disco voador!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $39.99 |
| 2.8Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хотите уничтожить всё человечество? Ваша мечта–это смерть каждого из ныне живущих? Тогда эта игра для вас! Империя Фуронов нуждается в вашей поддержке для порабощения всего человечества! А если серьёзно: «Destroy All Humans!»–это отличный пример игры, которая наплевала на все мыслимые и немыслимые этические нормы морали, которых придерживаются разработчики игр при создании своих продуктов. В этой игре буквально можно провести анальное зондирование(с помощью специальной пушки) и таким образом достать мозг. И мозги в «Уничтожь всех людишек!» это одна из центральных тем...но обо всём по порядку. Крипто-137–это 137-ой клон из инопланетной расы Фуронов, что хотят восстановить свои гениталии с помощью Фуронской ДНК, заложенной в мозгах людей. И на плечи игрока сваливается задача: поработить человечество, а если быть точным, то поработить США 50-ых годов 20 века. В игре специально опускаются все остальные страны мира, ведь вся сюжетка Destroy All Humans–это карикатура на то общество и на их представление об инопланетян. Люди называют главного героя "маленьким зелёным человечком", хотя он не маленький, не зелёный и явно не человек. Да и сами американцы представлены как грязные идиоты, неспособные на разумный отпор инопланетной угрозе. И вся карикатурность сюжета игры идёт лишь на пользу, ведь это и в правду смешно. Игра делится на 2 части: уничтожение людишек по ходу действий основной кампании и уничтожение людишек в режиме "песочницы". Во время сюжетной кампании Крипто-137 получает новое оружие и способности, а также фуронское ДНК(добываемое из мозгов людей), необходимое для улучшения экипировки и сверхсил. А во время режима песочницы можно пройти испытания, добыть ДНК и просто повеселиться. Сюжетные миссии довольно короткие, хоть и разнообразные по игровому процессу и очень часто имеют несколько путей прохождения. Можно принять облик человека и пройти скрытно, а можно уничтожить всех в открытую. В игре так же есть миссии, где надо уничтожать локацию, управляя летающей тарелкой. И про оружие: его немного, но пользоваться всем, кроме электропушки, довольно бессмысленно и имеет смысл лишь для развлечения. Всё таки превращать людей в уголёк это всегда весело, но далеко не всегда рентабельно. А вот способности Криптоспородия это и весело, и очень эффективно. Телекинез, принимание облика человека, вытаскивание мозга силой мысли, стирание памяти и прочие способности крайне полезны в различных ситуациях и к ним вопросов никаких нет. Подытожим: геймплей весёлый, но однообразный. Лично мне хотелось бы чтобы в бою были эффективны все виды оружия, а не только молнии из рук главного героя. Итог очевиден: игра смешная, весёлая, но быстро надоедает, да и проходится за короткое время. При большем масштабе событий и большем количестве пушек, стоящих на вооружение у Фуронской армии, можно было создать что-то воистину прекрасное. Но игра и так хороша, и втаптывать её в грязь я не буду. Ставлю 7 глупых человеческих споров о пиписьках из 10. Оценка Похвально заслуженно.
[h2] "Crypto, I hereby give you official permission to DESTROY ALL HUMANS!" [/h2] The Remake made me go back to my childhood, when the PlayStation 2 was at its peak. [b] Destroy All Humans! [/b] was my favorite game that you could play for hours, just run around Rockwell at night and create fun havoc. However, at that time I never mastered it completely since the missions in Area 42 with a large number of Majestic agents and soldiers were too much for me (especially the mission [spoiler] to rescue Cryptosporidium 136 [/spoiler] ). After so many years, I finally closed the gestalt and experienced an indescribable pleasure from the game. The development team has done their best to preserve and refresh the legacy of Pandemic Studios (<ᴘʀᴇss ꜰ>). Everything from the familiar soundtrack and voice acting to the detailed locations aroused my childish interest and joy, as if you had returned to your native land after more than 10 years of absence. Some changes and additions to the mechanics were also noticeable to me, in particular the "probe of your precious butt" weapon (😏🥒), DNA collection and replenishment of the flying saucer's health bar. Now, according to the new federal standard, all brains bring 25 DNA points and 50 from Psi-Mutants (meanwhile, [spoiler] senators [/spoiler] have 5 points like Easter eggs from real life), whereas before they were divided into colors from cold (🔵🟢) to hotter (🟠🔴) and gave from 10, 25 points and more, respectively, depending on the one you decided to turn into a roast and how. Now all the pathetic hooman baboons are equal, and [u] it's all because of the communists [/u] , dammit! It's nice that the guys reworked the mechanics of replenishing the saucer's health and ammo into the game, as this made the game much easier even through the prism of my early experience *𝚊𝚔𝚊 ꘘᙀᖇOᙁ ᘜᗣᙏꙆᙁᘜ* and ideas about the game, when you had to run and fly around in search of ammo or a secluded corner where you wouldn't be completely destroyed by mechs or AA gun. I noticed a small detail with the Holobob, in which you take away the personality completely [i] (it freezes, as if you've seen a little gray space man instead of a green one) [/i] and not just copy it as in the original game. I remember there was also such a thing that when you die, you are played as the next Crypto number (138, 139, 140 etc.) and play on. IMHO, this really added to the atmosphere and logic of the game, it's a pity that this feature was removed in remake. Now monkes in strict black suits and fancy hats with blue and green blasters (as it was before) don't look so intimidating... Welp, I can talk about it for a really long time and discuss it, I was just pleased to notice the changes and make comparisons. For me, the game has already taken its place in my heart (and silly mind, ofc) with its gags, hilarious references and the atmosphere of the USA during the 1950s, when there was common paranoia, "I don't know but I've been told Joe McCarthy's good as gold" and a shadow of beet-eating and vodka-swilling Trotskyists all around. Satire on the vagaries of that time perfectly combines with aesthetics: neon signs, advertising, festivals, outfits, architecture, the way of thinking of the "deep" American and the manner of speech of politicians similar to broskie J.F.K. NPC, whose purpose is to become a currency for sweet upgrades in the Pox Lab, look a little more "alive" thanks to the new graphics. They're [u] constantly [/u] painting fences and walls with their family members or even the whole fricking neighborhood, guarding facilities and buildings, mentally complaining that they're sitting and handing out tickets to stupid carousels, drilling soldiers, shooting at targets, pissing near the Lincoln Memorial, reading newspapers [strike] about this case probably [/strike] , chillin' in the pool, BBQing in a goddaemn autumn coat in the FRICKING DESERT heat at a top secret military base, as well as relaxing on the beach or having a picnic near the lake. While catching broken probes at locations, you can view footage with sketches and before-and-after pics in the Furonigami: how the developers consistently and painstakingly created a miracle of the Furonian thought. The [b] GREAT [/b] game with its own distinctive humor, ridiculous monkeys, space commies' flying saucers, robots, big robots and uhh... VERY BIG ROBOTS, as well as unexpected twists and a global conspiracy. My gratitude to the Pandemic team for a blissfully happy childhood and well-voiced cows and chickens. That's all I need, just take my money and give it to Corporal Patterson and McGillicuddy so that the $40 million bottle rocket finally takes off, otherwise THEY'RE GONNA BE TESTING GO-KARTS FOR THE NEXT TWENTY YEARS UNTIL THE NEXT RE-REMAKE!!1!
Если ты устал от сложных механик, мрачных миров и многодневных RPG; если хочешь просто ВЫКЛЮЧИТЬ МОЗГ, посмеяться и почувствовать себя непобедимым разрушителем в стиле табуретки-и-арбуза — это твоя игра. Это не шедевр на все времена, а идеально сбалансированный попкорновый экшен, который точно поднимет настроение. Ставлю твердую 8/10 за то, что полностью оправдал мои ожидания «развлечься без напряга».
HUMAN WOMEN ARE DELICIOUS!
Cows
Забавная игрушка , в оригинал не играл прошел ремейк 2020 года , играем за гуманоида и мочим людишек, причем людишек инопланетянин сам зовет гуманоидами , так вот так, оценка 6 из 10!
Out of this world!
My favorite Tony Hawk game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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