
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PVE 背包乱斗+修仙,意料之外的融合的不错,相当有趣且有可玩性的战斗系统。 核心玩法将背包整理与词条构筑相结合,通过融合系统复制优秀词条、删除负面词条,或者反向改变功法图形来放大吸血等特效,还真有点契合修仙的主题。 再加上RPG有的交互系统,场外神器、偷窃、五行炼丹……这就是天选之子开无双的感觉吗? 剧情和美术有些拖后腿了,强行降智一目十行的看都有点绷不住,剧情的格局更像是村口械斗而不是修仙。 泛滥的配角,前后不一的人物设定,还是建议在这方面多打磨一下吧。 总的来说,若是能接受AI绘画和不在意剧情的话,还是款蛮不错的修仙背包乱斗自走棋的。 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
根本停不下来
终于打通了,整个游戏主线剧情一般般还能看,主角略割裂,反面角色塑造的有点刻意,整体就有点维和不能细看,前面还挺期待,到后期就一目十行的看剧情了,支线想整出多选择影响多结局,但分支太少太短。 这游戏打法比较简单,时间对于这游戏几乎没有任何作用,所以弄点初始基金,蹲在市场买材料炼丹再倒卖很快就可以富甲一方。 立绘上除了几个主要角色还能看(都在上面视频图片里了),剩余属于这是怎么画的...难看的一批。 最后,这个游戏还能玩吧,算是及格。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]修仙爽文?意外获得绝世法宝从此走上人生巅峰![/h1] 一部以修仙为题材的角色扮演游戏,在《造化仙缘》中,我们因意外而获得了自宇宙开辟之初就已诞生的造化至宝,而我们的任务则是一步步成长,走上人生巅峰,开启我们的爽文日常。 [h2]游玩体验[/h2] 首先游戏的剧情还是比较经典的——孤身一人的男主获得了至高法宝,然后踏上了通向“无敌”的征程,只不过多了个姑姑,我们既可以选择陪伴也可以选择去寻求丹药给姑姑治病。开局我们将在“混沌珠“和”神农鼎“之间二选一,混沌珠比较适合快节奏战斗(有点邪恶),而神农鼎则偏向于慢条斯理的养成玩法,我们按需选择即可。 游戏的内容虽然多,但上手并不难。先来聊一聊最基础的“构筑系统”,整体而言有点像是《背包乱斗》,我们需要将不同的功法按照其形状塞入我们的丹田之中,通过合理的摆放还会使法宝之间产生共鸣,使属性更上一层楼。 另外游戏的文本量是真的很多,而且还包含了多结局分支,我们的选择与我们的未来息息相关。比较贴心的是游戏还配置了“溯光阴“,我们可以随时载入关键节点。另外游戏中的爽点还是比较密集的,包括但不限于扮猪吃老虎等等我们耳熟能详的爽文情节。 [h2]结语[/h2] 总而言之,本作剧情较爽,构筑系统较为深刻,功法多样,包含多分支多结局,算是一部不错的角色扮演游戏,推荐给修仙题材爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
好玩
好玩耐玩
挺不错,有成为下一个觅长生的潜力,提几个建议:1.炼丹这类功能能否添加知道药方自动配平的功能,药材一多真的看得眼花;2.天赋御术、固甲这类判定能不能从瞬间添加的数值改为持续增长,每隔一段时间都要重置一次太麻烦了;3.背包能不能筛选套装,装备一多看着很不便利。
还不错
造化币的获取真是一言难尽
变化够多,适合多周目,不费脑,休闲可入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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