
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太变态了,出门四圣兽套装,练气一层15000血,学个血骨撞直接在新手村cos泥头车。 个人感觉游戏的周目玩法思路有点偏,目前着重的是让玩家提前拿到原本拿不到的东西,但是对bd上限的提高几乎没有。这样就导致多周目前期血虐,后期体验又和一周目重合。。。 感觉造化币应该着重于对上限的拔高,类似真龙血脉提高血量这样,但可以有更多花样。比如多给一个功法格子,再比如你施加增益或减益时额外叠层。再牛逼一点就是解锁二次功法融合等等。 这样多后期又有可以研究的地方不会无聊,也不至于前期15000血cos泥头车
Demo版本就玩了,很不错的模式,支持作者,希望再完善一下剧情,另外战斗也再细化一下,不是我秒人,就别人秒我
不错,比某某绘卷好玩多了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
为何过了最下面第五章的时候选择了突破元婴去到第六章还是结晶?在那章最后的任务又要突破元婴,存齐了材料突破的时候选了道婴画面一动不动什么原因??现在卡住进度了。。
其实做的不太好的,但是作为从测试版本就一直关注的玩家,还是想支持一下。 游戏时长大概就15-20小时左右,目前来说游戏内容肯定是偏少的,我觉得最起码要25-30才是比较足的。 其次是剧情,剧情太简单,人物设计的也很单调,特别是女主,几个女主纯纯的工具人,给人一种意义不明的感觉。游戏本身没配音就算了,主线剧情高潮的时候甚至也没啥bgm,玩起来很没激情,加上剧情又不咋地,着实是犯困。 但是也有优点,我觉得战斗以及炼丹做的还不错,地图做的也还可以,可以感觉到用心了,虽然剧情不咋地,但是整体游戏体验其实还挺好的,基本也不会怎么红温啥的。 希望接下来可以丰富一下游戏剧情,尤其是和女主角相关的剧情内容,可以适当弄一些配音或者音乐,请不起配音现在一些ai配音真不差啊。 最后希望丰富下游戏内容,目前来看还是少了啊。
整体来说还是值得回票价,不过我个人建议等上半年,让剧情更丰满的时候再玩会比较舒服
Nice to play! The fun comes from figuring out how to mix and match all the magic combinations. That said, you'll need to do some research to get familiar with the mechanics. For new users, having more guidance or tutorials would make the learning curve much smoother.
挺好玩的,就是第一,完成度太低,加油完善,第二,有点变态,后期纯纯秒人,就是过剧情。
虽然和逸剑之类的比不了,ai味太重了,剧情之类也不行,但是起码玩的时候不憋屈,和前面出的有些大便比起来好多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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