
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩就对了!
嗯……虽然剧情简陋,人物交互简陋,但是这个游戏优点还是有的。就是功法自由组合上,事实上这个游戏给主角开的最大的挂就是这个组合。在探索过程中到处找合适的配件尝试组合真的很有趣。有时候一个功法就能把整个build盘活,在跟npc买到或者去洞里刷到都是挺有惊喜感的。 不过剧情还是太简陋了,只能说买了玩起来还是开心的,但是明显还可以做得更好。
后期剧情重复度高,套娃惹了这里惹那里然后越来越高阶,可玩性低,玩来玩去就是叠速度肉鸽,修为增长无感没有打坐环节总觉得少了仙味,通关后没有再打开的欲望,属于是食之无味弃之可惜了,不过值得一提这游戏美术和画风也是拉完了,我理解你作为一个小作坊的不容易同时还要兼顾另一款游戏进度,但从23年初等到现在三年半的时间你只端上来一坨毫无心意且敷衍的半成品,我只能给拉完了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的
Highly Recommend Even in early access, the game runs smoothly. I played till the end and there was not even one clash or freeze. Though there is only one complete path, the gaming experience is fulfilling. Unlike 職場浮生記, I cannot choose any one partner to pursue, this is one area the Developer can look into after completing all 3 paths. Given the selling price, I think it's a good value of money, I will re-start playing this game after more updates are launched. (P.S. I played 職場浮生記 for 4 times, really enjoyed the games of this Developer)
整体来说前期挺有意思的,但后期强的套路其实就一种,而且剧情也只有一条路线能玩,所以实际上玩了两周目就没意思了。 只能期待制作方真的能补完吧,希望能跟逸剑制作组一样,是个有始有终的项目组。
快点把炼器和制符端上来啊,不然第二个法宝很鸡肋啊
不错不错加速更新
希望之後會推出煉虛境一路到飛升境的劇情 出在DLC也可以很好玩一定支持
勉强给个好评吧。总结一下:玩法上还行,打发时间没问题;剧情就马马虎虎,槽点太多。 功法融合挺有意思,提供了各种组合的可能性。不过过了前期的新鲜劲,后面依旧回到了叠数值的无聊中。 剧情这块是真不行,先不说画一个三大分支主线的饼搁那吊着人,单论目前已有的一条主线,开局有点意思,后续剧情公式化、人物脸谱化。支线很多几乎开个头就没了后续,对剧情发展更是毫无影响。 PS:提一嘴支线剧情存在的一个矛盾点,当时玩到的时候真没绷住。第四章有一个“接马红云”的任务,如果快速推进剧情(50年内)到第四章,问题不大。但是,如果前期慢慢玩,时间超过50年,都触发“姑姑老死”的剧情了,结果到了第四章还能触发“接马红云”的任务,就很违和,同样身为凡人,马红云居然不会死。 重新聊回主线,整个一个“打了小的,来了老的”,设置的最终boss更是离谱,修为一路坐火箭蹭蹭涨。 感情线更是莫名其妙。游戏封面立绘是主角和两个女的,沈知意(白毛)和姜佩佩(红毛)本以为这就是两个女主吧,结果主线中,白毛前期露个脸,后期酱油,红毛是查无此人。感情戏在几乎没有什么发展的情况下,结局还来个后宫。其中,沈知意还能理解,毕竟参与了前期主线,且有一些相关支线。另外两个,纯纯酱油角色啊,有支线剧情的时候也都是二选一,结局怎么还一起了,就是说二选一的选项毫无意义呗。而且其中的墨芊芊,从主线剧情上,不管是间接还是直接,主角都算杀父仇人啊,怎么就没啥铺垫就在一起了(想想另一个主角是杀师仇人的角色,都成最终boss了)。 最后,希望制作组好好打磨一下吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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