
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 357 reviews with recorded playtime.
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這遊戲還有很多地方沒完成,暫不推薦。 然後封面圖明明有藥師,結果結局沒有,反而多一個青色頭髮的,令人無語 遊戲的部分,很多人用減速流。我是拉高速度,用鈴鐺把對面神魂震到剩下1,對面頂多放一招,難度實在太低了,這個法寶應該刪掉。遊戲後期的時候我都還沒煉最後的藥,,功法稍微合一下,速度就5000了,遊戲只剩下刷完劇情而已
和那个逼龙胤立志传差不多的问题。为什么不能好好的把主线剧情和沙盒分开来?做一个精致的主线,然后另外做一个沙盒。把剧情和自由度分开来不好吗?剧情里搭配一套主角专用的功法,武器,把npc剧情弄得好一点。最近的这种国单怎么都这个吊样啊。不伦不类的半成品能成什么气候
目前来说,《造化仙缘》算是一款偏小品级定位的修仙游戏,主要原因是三条线目前只做了一条,后续的内容得需要等更新,主要影响一些女主角的存在感。不过就目前完成的这条线路来看,游戏的质量还是不错的,毕竟今年的游戏圈还没有质量爆棚的修仙游戏出现。 本作在玩法和剧情方面做得也都还不错,毕竟主角这功法吞噬敌人的修为,某种程度上来说就是爽文男主的待遇了,修仙这类游戏看多了那种小人物往上爬的辛酸,来感受一下这种龙傲天式的待遇也不错。 剧情上是经典的废柴流开局,男主是杂灵根(五行俱全),没有修仙的资质,却意外地得到一个法宝,可以吞噬他人增进自己的修为,虽然有点邪性,但只要能修炼男主就有机会翻身。为了给姑姑治病,男主谎称自己意外被人看中天赋,其实是在各处寻找治病的丹药,就这样一场休闲之旅开始了。 任务方面分为主线任务和支线任务,都需要玩家在特定地点进行触发,一般地图上会有对应的标记,所以不用担心错过。进入任务后会出现一些重要的NPC,过完剧情我们可以与他们互动,这个部分玩过修仙游戏的玩家应该就很熟悉了,就是堆好感度索要装备、功法等内容,更快更早的成型。甚至熟悉了游戏的内容之后,还可与利用这个方式用不同的装备打特定的怪。比如第一章遇到的姜佩佩身上的一套装备就是速度套,还有个能加七八十的血量上限的玉佩,真的是第一章神器,拿到之后就可以回到“古墓”,直接第一回合弄死只会反弹的那个剧情敌人。至于那个筑基蜘蛛我就建议用符箓轰炸了,也是只有一回合时间,没这个启动的800灵石还是挺困难的。 一般重要剧情游戏会提供不同的选择,也会影响后续的事件发展,涉及到剧情和奖励方面的变动,不过大部分奖励也就一般,还是按照玩家自己的想法去玩就好,虽然游戏的内容有限,地图也是被限定好的,但是自由度还是不错的。主线剧情方面就和一般的爽文差不多,代入进去确实很爽快,但没什么记忆点也是真的,期待其他两条线要怎么发展了。 玩法方面很简单,主要就是如何进行功法术法之间的搭配,构筑好的话刷主线和一些秘境还是很简单的,但是要是构筑的有点问题,那么打起来也会很难受。至于战斗部分其实就是类似回合制战斗的设定,所以速度尤其重要。至于副职业炼丹还是挺好玩的,难度不高就是需要看丹方上面的需求。功法和术法需要被摆放在“丹田里”(类似背包管理的设定),一些功法还会通过方位加成让角色有更多的构筑。 总体来说,《造化仙缘》是一款质量还不错的修仙游戏,修仙该有的丹药符箓法宝都有,还有年龄和寿元方面的设定,所以玩起来还是很有感觉的,特别是通过自己的探索打通了支线打不过的BOSS,确实很有成就感。还是推荐修仙题材爱好者玩一玩这款游戏的。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
感觉这个价位这个完成度还可以接受,BUG基本上比绝大多数EA的游戏要少,非常期待接下来两条线的退出了,炼丹真的有觅长生那味了
哪一天如果制作者或者网上有人能用主金系法修二阶段的陈子愚,我就改成好评
真正的爽文,玩下去很舒服。
还可以,如果内容再多点就好了,刚把药吃满就通关了 很遗憾
挺有意思的,本身就喜欢看各种小说,现在当了主角,想正道就正道,想邪修就邪修!爽!!! 桀桀桀桀桀桀......
其实还可以,更新还勤快,依旧有小问题,最大的问题是同质化,最大的优点是自由度高,有创意,爽
好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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