
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不说玩法只评价剧情 首先这个男主我不知为何人设要做的如此双标 自己学了夺基大法然后坏事也没少干还说第二章的魔门残忍 第二章的换骨术比你拿着的珠子杀人少得多了去了吧 再说第二章的这个应该是女主的人物 这个小师妹我完全没有看到她的任何闪光点 完全不理解为什么男主要为了她付出这么多 她修什么功法不知道 她有什么爱好不知道 她什么性格不知道 只知道她爹妈死了??? 男主被格调控制了是吧 如果剧情重构一下然后功法术法系统重新设计的有特色一点这游戏还是有的救的 到时候好评自然会多
犹豫到底是差评还是好评,说好评呢完成度太低了,一共就两种材料灵药和矿石,结果矿石完全没用,炼药炼器制符只有个炼药做完了,主线三条也只完成了一条,各方面都让人想到前几年的觅长生,如果拿觅长生来对比,这游戏无疑只能打差评,但是这些属于未来可期的范畴;如果打差评呢又感觉罪不至此,这游戏的情绪价值还是有的,起码打赢了能有差分,我说打赢了npc捧捧场、众人皆称恐怖如斯,这难道很难吗,就这么点工作量为什么一堆武侠游戏都做不到呢(大嘘)剧情没啥拐弯抹角的,无绿无雷整体偏逆袭流,要是有个中评就好了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《造化仙缘》的开局依旧是熟悉的杂灵根设定,主角为了救治姑姑踏上修仙之路,并在机缘巧合下获得至宝。我们可以在混沌珠和神农鼎之间进行选择,混沌珠偏向战斗与掠夺,可以依靠击败修士获得更多资源,甚至搜魂学习功法、夺取装备法宝;神农鼎则更偏向经营养成,通过炼丹、种植灵田、培养资源稳步提升实力,怎么选择将决定我们后面的修仙之旅的不同发展路线。 游戏的大地图里遍布着城镇、秘境、支线事件和各种NPC,我们可以和各位NPC进行交易、送礼、学习功法等互动,也能根据自己的选择决定是循规蹈矩的修炼,还是走上杀人夺宝的邪修路线。 战斗采用回合制形式,速度属性会直接影响先后手,合理搭配功法与法宝之后,搭配加速战斗功能,不少战斗都能快速解决。 副业养成系统涵盖了修仙题材里各种常见内容,从境界突破、灵根、功法、法宝,到炼丹、制符等副职业都有。最有意思的还是丹田构筑玩法,功法与术法需要放置在有限的丹田空间中,不同形状、不同位置能产生联动效果。后面还能融合功法和术法,创造出新的组合,这让玩法构筑的自由度提升了不少。 整体来说,《造化仙缘》已经拥有一套比较完整的修仙玩法框架。剧情、养成、构筑和探索形成了较好的循环,虽然细节还有继续完善的空间,但凭借背包式丹田构筑、双路线成长以及爽快的修仙体验,已经表现出了不错的潜力,值得关注后续更新的。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
各种玩法挺有意思的,特别是融合功法。
还不错
好玩 虽不及觅长生合理充实完整 但确实我唯一一个一次性玩到结尾的修仙游戏 好好好 快出更多剧情线 等不及二周目了
文笔太烂了,加上中期玩家的战力就过高,战斗和修仙变得毫无乐趣,剧情又没得看,直接失去动力。 建议文本加强一下,造化珠再调整一下
和觅长生差不多的模式,但是比觅长生差远了,为什么照抄你都抄不好,首先没有大地图,也没有自由度,完全的线性剧情,地图只是一个关卡而已,就和闯关游戏一样,在这个小地图闯关完成,进入下一个地图,开始下一关,你想回去上个小地图,抱歉回不去,这不是大地图自由闯荡,就是小地图闯关模式而已。
怎么因为几个虫豸乱叫就把合成给削了。不喜欢合成打可以不合成。不让喜欢合成的玩家打高难是什么逆天操作呢?
这剧情我受不了了,主角是精神分裂吧。前一秒替天行道后一秒取死之道。唐三系男主。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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