
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通難度是典型修仙爽文主角 最有趣的地方是嘗試不同的功法/ 術法組合去越階打敵人. 劇情和人物性格不是很連慣, 但玩著玩著就數十小時了. 不錯玩. 期待另外兩條線.
前期有点好玩,中期后期无聊打人都是秒秒秒
有代入感!很不错!就是路线1 2没有一起推出,反而是魔道的路线先出来了!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,很有意思,就是大地图比较刷
贯穿全线的降智装逼剧情给我毒死了,凭空刷新的捧哏给我毒死了,魔门光速洗白给我毒死了,门派名字起个【覆天】给我毒死了,表面后宫实则不熟给我毒死了,修仙写成争霸给我毒死了,攻城略地给我毒死了,结丹剧情里把手下叫【我的弟兄们】给我毒死了,半夜劫营带八百炮灰给我毒死了,弱智钓鱼剧情【他钓的不是鱼,是道】给我毒死了,打不死的存在感比女主高的仇人给我毒死了,不止一次的新手下谄媚争宠【他家竟然献了美女,该死他们家要压我们一头了,早知道我们也献了】给我毒死了,化凡秀才连被一群没有功名的路人跟风嘲讽给我毒死了,化神了看一群凡人打太极说【这不是寻常演武,这是道!】跟练三天学到天阶神通给我毒死了,突破化神时见过姜佩佩的爷爷后面剧情转头就不认识给我毒死了,元婴七层用【燃寿秘法】临时提升到化神给我毒死了,前面吹半天化神多牛逼多少年才出一个进了个秘境化神遍地走元婴多如狗给我毒死了,放狠话时主角的唐笑表情给我毒死了,幽默双标男主说众生平等给我毒死了,莫名其妙冒出来的绿毛后宫【你谁啊姐们】给我毒死了,主角飞升以后老牌化神没升几层你主角的几个fw手下个个元婴化神,三个幽默女主全部飞升给我毒死了 剧情一坨给我吃出内伤了,游戏的构筑又很神必,能玩下来全靠融合轮椅和炼丹,轮椅融了爽爽爽秒秒秒能爽几下?炼丹丹药种类就那么多而且现在操作不太便捷,没有吸附几十个低级草你就拖吧一拖一个不吱声。 你们这游戏纯线性更应该好好考虑下剧情怎么写,不求加分但也不能扣分吧,但凡借鉴一下近几年的热门修仙小说呢?现在的剧情拉完了还一股ai味,不提修炼领着一帮莫名其妙洗白的贵物手下攻这个城灭那个宗,不知道的还以为是来当皇帝的,你觉得你是修仙吗?剧情设计遣词造句没有不出戏的地方,简直把敷衍写在明面上了,后面如果其他两条线还是这水平我会改差评
這絕對是我近期玩過 搶先體驗完成度最高的遊戲 最近一堆糞GAME 顯得這個遊戲作者很有心 內容配價格值得購入 推薦
底子不错,期待正式版
在游玩了30小时左右,马马虎虎通关后,想必道友们也遇到过一些只有妖兽才能修炼的术法,功法,我有个想法,在主要的三个主线剧情更完后,能不能出一个主角是各种妖兽的剧情,开局出生在荒山野岭或者是什么福天宝地,因为碰巧得了天地造化也好,父母本身是有灵智的妖兽也好,反正让主角成为了一个开了灵智的妖兽,后续剧情则可以是一直是妖兽带领妖兽复兴,也可以是化身成人最后兽道成仙,以证兽道等等,感觉还挺新颖的,因为好像像同类游戏,鬼谷八荒,觅长生,太吾绘卷等(他们的mod除外,mod太多了,我没有都玩过)都没有主角是妖兽的剧情,因为它们好像也没有出现能让主角得到的只有妖兽才能修炼的术法,功法。我感觉这是造化仙缘与众不同的一点,继续深挖说不定能走出一条非常独一无二的道路,在此期待官方能注意到这一点。当然我觉得距离这个想法能有实施条件还有还有很长的时间,因为现在最重要的当然是将重要的主线剧情支线剧情做好,以及做出更多的玩法,提高更多的自由度等等。 还有一个建议,希望各位道友不用将它与鬼谷八荒,觅长生,太吾绘卷等同类游戏进行对比因为没有可比性,这应该只是一个还在雏形的游戏,而鬼谷八荒,觅长生等是早已成型,且成型后还经过无数次优化的游戏,比造化仙缘优秀不是必然的吗,而且他们同时还是闻名遐迩的游戏,其实说不定存在着一些默默无闻的成型的修仙游戏还比不上雏形的造化仙缘。所以面对还在雏形的游戏游玩时遇到各种不足或有哪些想法,可以直接提出,没必要进行拉高踩低。 同时也在这里祝造化仙缘越做越好一帆风顺,道友们也是越来越好,仙路亨通。 一个想法,一个建议,不喜勿喷,谢谢。
玩法可以 故事也可以 數值管理是一坨狗屎 錢根本花不完但是也沒什麼可以買的 後期一堆地圖沒有地方買補給 然後有一些boss關的數值根本離譜你不把自己的設置貼滿正常練一定打不過 玩著還行但是節奏實在太拖了
好玩! 最值得稱讚的是遊戲性, 流派的組合多樣性, 互相的克制關係, 功法、術法的搭配加成。 小可惜的是線性劇情問題, 雖然是想要控制流暢的故事, 大故事節點一樣沒關係, 建議可以在中間穿插多樣路線的小劇情, 每次重開遊戲是不同的NPC組合, (第一章---B、D、G-->第二章) (第一章---A、D、F-->第二章) (第一章---C、H、K-->第二章) 不然想重開,多玩幾次不同流派, 但都是在找固定的NPC講話。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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