
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 394 reviews with recorded playtime.
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点好玩,虽然可能有点肝,但不妨碍是好游戏,对中文非常友好!
[h1]《造化仙缘》简评[/h1] 《造化仙缘》是一款有着丰富剧情,玩法多样的仙侠游戏,玩家在游戏中扮演废材少年,一天无意中获得一件造化至宝,从此就开启了如同开挂一般的修仙之旅。 游戏用简要的剧情交代了游戏的背景,天地之初,诞生了一些强大的造化至宝,这些宝物拥有着自己的灵智,只会寻找真正的有缘人,而作为废柴男主却意外获得了能够在击杀敌人后吸收灵力,搜抢功法,装备丹药的“造化混沌珠”。至此,主角的命运被改变,开启了一段独属于自己的独特修仙旅途。 游戏在刚开始的时候,玩家可以从两个至宝中选择一个进行修仙之旅,在游戏中,玩家可以自定义角色名字和游戏难度,这点还是比较不错的,非常适合刚接触这类游戏的玩家。初始有着一些点数能够让玩家选择一些功法,术法或者道具来带入游戏。 说实话,这种水墨画的修仙题材游戏还是非常的有代入感的,玩家在地图上所探索的内容有很多,击败敌人进行升级,采集草药,在灵泉里回复气血。或者推进主线进度,当然一些能够获得奖励的支线也可以做做,能够帮助主角快速的提升实力。 在游戏中玩家会遇到对战的情况,战斗方式是比较常见的回合制战斗,回合制战斗比较影响的就是速度的快慢,玩家可以合理的提升角色属性,在战斗方面就可以获得优势。 总的来说,《造化仙缘》是一款在剧情和实际玩法上都有着丰富内容的仙侠游戏,玩家在游戏里从一个底层修士慢慢成长起来的,这种成就感还是非常的不错的,依靠开挂了般的至宝,修炼丹田,选择喜欢的副业进行提升,推进游戏的主线任务进度,享受一场如同爽文一般的修仙之旅。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
剛買遊戲,一打開就黏住快十小時。對修仙題材有興趣的會覺得很好玩的。期待所有劇情完善時
低阶术法和功法太超模了 叠起来后期无脑秒反而没什么可玩性了 高阶术法可有可无 可以增加点限制之类的 比如低阶术法打高境界会有高额减伤之类的 那些可以无限叠的术法功法应该给点限制
太好玩了,根本停不下来。很喜欢这种风格的游戏,有局内局外成长。就是目前剧情太少了,直线也太少了,还有好多好多坑没填,希望制作组加紧更新!
很久没沉浸玩一个修仙游戏了,爽文剧情 当小偷还是当的爽啊 一直妙手空空。 但是还是很多东西 可以优化。首先可能觉得游戏内容不够多,玩法很不错,但是内容撑不起玩法。但是真的好玩,期待完成版
靠珠子20小时终于化神了。 开挂挺爽文的。 希望早点体验另外两条线。
好玩
其实想给中评,但没有。。整体只有60-70分的水准,没有特别突出的,但也没有非常短板的,玩一会就感觉很单调,剧情玩法都比较套路,功法术法也有不少充数的。 或许后续更新能慢慢变好,目前版本仅值得无聊了玩一遍,没有玩第二次的动力。
还是挺不错的 玩法深度ok ,剧情爽感 也有,希望后续能更新更多的内容
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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