
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
自动存档系统需要大改,开荒期不小心死一次直接回到几个小时之前的存档,重要战斗重要剧情之前自动存档很难做到吗?整体完成度非常低的一款游戏,推荐至少再等几个月观望。
对于有轻微强迫症的我来说,这游戏就是肝肝肝,然后升级装备和功法,而且大多数情况下只是纯堆数值,玩法没啥变化,就是因为敌人加数值了,你的数值也要跟上而已。 比如:剑气化形→剑气凝丝→剑气雷音→剑气如龙 可能是EA阶段的缘故,这游戏很多地方都没有提供便利功能,导致肝起来太累了。 比如:没有一键学功法;搜索功能不完善,找装备找半天;不支持一键切换装备(速度装切气运装);一键待售物品全卖了,连个确认都没,我甚至没看到有哪个地方可以看到全部待售物品的,可能误点待售了;有时候太刮了,点起来是真的累人;等等 剧情方面更是让我绷不住,你一个筑基期,就算杀了个结丹,也不至于膨胀到直接建个覆天盟这么酷拽叼的门派吧
前期,特别高难度的体验非常恶心,开荒只是到处捡垃圾,同等级谁都打不过,更别说主线和支线的敌人丢技能不要钱一样,自己还要看着那几点的精力抠抠搜搜精打细算,后面合成功法出来之后积累够了能一路平推,前后完全是两个游戏一样.....
爽文修仙小说里的主角
很好的刷刷刷游戏
好玩
優點 初期應該算是最好玩的時候, 要研究各種東西。 遊戲的魅力在於各種功法以及法術搭配, 敵人也會有不同的戰術。 給推薦是覺得初期確實很有娛樂感, 讓我欲罷不能。 缺點 (很大一串) 1. 作業感繁重 進入中期以後, 遊戲開始作業感非常重。你能做到就只有到處打怪賺錢, 地圖上一堆全部都是遠低於你的怪, 賺那一點點錢, 洞窟之類的打過一次後似乎不會再重生。 2. 各種分類做的非常差 譬如說: 進入丹田介面, 可以選武學分類, 但是物品欄的並不會分, 東西過多只能選類別然後一個一個看, 非常耗時以及消耗耐心。 買靈草以及煉丹也是一樣, 我缺的藥不能單一選擇追蹤材料, 在商店只能一個一個看。 3. 前面說的優點到了中期以後, 發掘出必勝方法, 遊戲基本就沒啥意思了, 煉丹沒存在必要, 數值也不用計較, 隨便有上升就行了。被那些繁雜的東西消耗光耐心, 現在在化神境, 應該到了遊戲尾聲, 不過沒什麼動力繼續。 等看看以後有新東西再說吧 4. 遊戲的各種東西應該要再簡化並將分類做的更好, 以減少作業感。尤其是如果玩家想玩種田, 那真的是要非常愛這遊戲才有可能。不然只是玩經營, 我寧願開其他的遊戲。劇情方面基本上沒啥特色, 支線也都是為了做而做。
最好玩的就是这个融合功法系统,看着数值都不高,但是搭配的好融合的好数值一下就起来了,通关三次这个游戏也就到头了
一开始其实有点不知道玩什麽,不过玩玩下就不知不觉玩了很久…哈!
非常好玩,特别是构筑很有趣,剧情没什么看的、修仙看什么剧情。 希望能做出飞升后的内容。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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