
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
潜力十足的半成品,优秀的缝合怪。 在这个游戏里你能看见很多优秀前辈和近期热门玩法的影子,比如觅仙踪的战斗,比如背包管理的技能玩法,在此基础上上千种技能加上融合功能让BD的深度完全超乎了想象,这同样也是游戏的缺点,后文会着重讲。此外剧情似乎有三条完全不一样的分支,如果都和出海线一样的话确实两大管饱,传统网文龙傲天的套路算无功无过吧。 在新鲜感褪去后,你会发现无论是功法还是技能亦或者法宝、装备,大多只是换了个名字加了点数值的换皮怪,而更让人痛苦的是BD,看似上千功法任君选择,实际上是少数的轮椅+大量垃圾功法。事实上你如果没有看攻略搞一套轮椅BD而是选择自己玩,你大概率连第一章都打不过去。 由于游戏的设定,主角跟这世界上所有的NPC修的都不是一种仙,因此很反直觉的你并不能从对方修仙者的BD里学到牛逼的搭配,因为主角本质同境界就是无敌的。 于是制作组的应对方法是从练气开始就让你越级打数值碾压你的怪,并且你无法通过修炼突破瓶颈,只能通过推进剧情越级打怪来突破境界。你打不过对面的唯二原因是:对面境界比你高/装备比你好和你没有用轮椅。 于是陷入了越级打不过,找轮椅破局的怪圈。 所以为什么不让技能都有用呢?或者直接把轮椅发给主线支线的boss让玩家学起来?不然能有几个人第一次玩就可以在几千个技能的BD里发现水剑无限流? 做了那么多没用的BD技能除了坑玩家灵石和读档时间以外,真不知道有什么作用。 举个例子,我第一次玩开局随便选了个火灵根,然后研究了下BD词条,有一个是增加法宝伤害的流派,花了几个小时收集功法、装备弄了一套火法宝流派。按理来说我不说能筑基打元婴,起码不会被什么支线boss卡关了吧,结果凑齐往boss面前一站直接被打立正了。那玩意看着就有一种数值的美,境界高我一层,血量是我的两倍,他动一下打我半管血,我动一下打他五分之一。后来痛定思痛在讨论区和B站找到轮椅才得以顺利结丹。 鉴于是抢鲜体验我不差评了,但是希望制作组看见以后可以加以重视。
觅长生代餐,但更完美更王道剧本,作者深谙什么样的剧情能满足中国胃。让玩家亲身体验扮猪吃虎,装完逼后事了拂衣去。 特别是已经更新完的魔道覆天盟路线颇有一种反英雄式的感觉,魔道比正道还正的剧情真能让中国玩家吃得饱饱的,有很多外国人get不到的爽点。 希望后期能多更新支线和亲族,盟友的互动剧情,并开放创意工坊和dlc/资料片。如果能往死里堆料,成为下一个鬼谷八荒式的爆款只是时间问题。
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了剧情很烂,整体是个还不错的游戏
时无英雄,使竖子成名
小黑子,满地图的咯咯
等了多少年才出来的 确实太失望了。 首先是剧情,我对剧情要求不高,不是在敷衍就行,但现在的剧情就完全是在敷衍,而且为了心中的公平感觉大家都是不到十岁的小孩一样,意淫太严重了。然后是机制,机制可以说是想创新但完全没能力,实在不行缝合一些也许,现在的机制看起来连水多加面都做不到,一些功法和神通的搭配也是看起来就没用,只能靠个别数值碾压。最后是玩法,因为机制和数值太失衡了,导致基本没什么玩法能开发出来,只有数值碾压。鼎也是完全没做好,和珠子比起来鸡肋的不止一点,所有丹药都可以通过买得到的草药来炼,那还要鼎干嘛,而且鼎生长的时间远大于商店刷新的时间,在任何地方都完全看不到一点平衡。
这游戏的成就设计真的很离谱,就说六合归元、四象归宗,要收集 600 术法、400 功法,一周目根本做不到,玩了3个周目,200小时的游戏时长都刷不出来,结果 400 功法就给 8 造化币,600 术法才 15 造化币。地狱通关打一把就拿 15 币,对比之下这两个成就完全是恶意折磨全收集玩家。 本身还是 EA 版本,完成度很低,剧情爽文套路,NPC 几乎没有交互,后期内容匮乏。战斗合成过于简单,随便做个 BD 就无双,玩久了很乏味。大量内容靠重复刷刷刷,很多设计纯粹消耗玩家耐心。
这不就是初版demo拿出来卖嘛。。。。。
直接了当的评价:好玩 个人感觉像在玩觅长生2 目前免不了的丹圣起手 重点经济来源配合减天数丹炉无敌了 具体丹方早有大能整理好了 很多途径找的到 功法搭配有一定深度 但是经过一些削弱 想玩的流派没那么爽了 毕竟还在ea阶段 像符箓和炼器还没出现 我法宝流还没走完 剧情中规中距 算一般偏上 个人是很喜欢的 但路人玩家没那么强的修仙情怀还是建议等正式出完再入手
demo的时候玩着很上头,结果ea版本换了几张新地图之后越到后面玩起来越容易无聊,全是换皮怪和重复套路的剧情,要是后面更新的两条线还是这样的话这游戏真完蛋了。。。而且随便一个人就能和主角交易总感觉很奇怪很诡异
Active players
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