
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 357 reviews with recorded playtime.
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好玩
接悬赏追杀任务老卡,烦死了!
这游戏有bug,我有了护甲以后就只计算护甲了,战斗开局的护盾不给我套上,之前没有护甲的时候就好好的,而且现在就算把加护甲的装备都下了也还是有护甲数值,不知道哪里来的,根本没法玩了 好像只有在乌鬼沼泽里有这个bug
与女角色的剧情和情感链接太弱了,很莫名其妙,联动不足,特别是那个魔教的那两位,感觉和NPC差不多,最后莫名煽情来个仙界重逢。装备功法到后期琳琅满目,根本懒得看,指引较弱。还有就是炼丹等等缺乏指引,那些药材根本没卵用。
玩的有点蛋疼,每个境界进阶,要推主线剧情才可以进阶,进阶卡住太难受了,主线不到,你不可以换地图,也没办法去买进阶境界的东西,每一章有一个地图,上一章过了,就回不到之前的地图了,之后就要等后面主线推开后,看会不会回来。 个人觉得这游戏物攻就是个渣渣,武器攻击伤害不是武功属性决定的,其他术法大部分都是和术攻有关。在筑基期,会遇到自己攻击破不了对面的防的情况,而且还是普遍现象,这个游戏敌人大部分都会叠甲,如果正常玩,甲都破不了还玩什么。 [spoiler] 这游戏我基本是叮。。上去的,不是那种纯爽局的,不叮的 [/spoiler] 纯纯坐牢,打不死人,或者有反甲的话,还会自己打死自己。 [b] 总体来说,游戏数值方面还有待优化和调整,法宝武器之类关联的数值也一样,游戏太线性了,没有太多的自由度,期待后续更新[/b]
一周目造化珠通关 NPC统统被我扒光 仙界来了个盗天魔尊 二周目准备挑战神农鼎
123
玩的很爽,期待其他线路剧情!不要太仓促,慢慢打磨一定很好的
游戏有一些BUG,但是玩法还是很不错的,各种BD组合很有意思,刚刚用魔修几个技能就打完最后的陈子愚了。 有一些地方非常卡手,给点小建议: 1、游戏有的界面可以筛选不同派系,有的就没用,比如悟功和研术,要构筑一个新派系的BD极其不方便,要在所有技能里面找,品阶这个分类其实个人感觉非常鸡肋,不如优化成其他的,比如按精力消耗排序; 2、大地图点错地方好像没有打断,副本里面右键可以暂停前进,大地图就不行; 3、法宝和符箓的实用性是否能调整一下,平衡一下消耗,增加一些特性; 4、灵根除了耐药1的丹,一个魔修技能,目前没发现提升的办法,轮回商店只有初始,局里成长的空间貌似不大; 总之是个值得一玩的游戏,坐等更新化神以后的剧情。
其他评测中说的缺点确实是这个游戏的改进方向,但不影响这款游戏目前是修仙类游戏中能跟鬼谷和觅长生相提并论的游戏,相对觅长生门槛更低,更容易被大众玩家接受
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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