
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 357 reviews with recorded playtime.
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其他评测中说的缺点确实是这个游戏的改进方向,但不影响这款游戏目前是修仙类游戏中能跟鬼谷和觅长生相提并论的游戏,相对觅长生门槛更低,更容易被大众玩家接受
觅长生但是爽文版 目前内容不完整慎入
逆境少年的修仙之旅。《造化仙缘》作为一款有趣的修仙题材角色养成游戏,独特的战斗玩法搭配上多样化的功法养成,将会带给玩家一次前所未有的修仙乐趣。一个无父无母被姑姑收养的孩子,被灵根测试定义为五行杂灵根,因为造化至宝的认主而开启了一世逆袭的道路。 [h2] 天命主角初养成[/h2] 作为一款自由度很高的角色扮演游戏,游戏不会干涉我们去做任何事情,就仿佛我们重生到了这片修仙大陆之上,斩杀妖怪获得修为,炼制绝品丹药,出售购买法宝防具,结交五湖四海的朋友伙伴,一路境界层层突破,这种感觉是我小时候就渴望已久的,而在本作中都有可能将其实现。 游戏对于角色的操作设计,有点类似于太武绘卷那种大地图走格子的方式,整个地图被整齐的划分成了多个细小的方块,我们通过鼠标移动可以指挥角色前往目的地,而地图除了初始的仙缘城之外,其余的地方都被迷雾所笼罩,需要我们主角亲身前往才能探开未知。 而当我们进入城池之后,正下方就会出现城池内拥有的建筑图标,像坊市与黑市可以进行各种物品的交易,悬赏阁可以接取丰厚奖励的各种悬赏任务,还有演武台、城主府、灵息阁等各种地点有概率去触发特殊事件。 [h2] 修仙之路[/h2] 别忘了这是一个修仙的游戏,主角的实力养成肯定是游戏最核心的特色,制作组可谓是在这方面花了大心思,我们只需要稍加养成,就足以享受龙傲天的那种爽感,越级杀练气七八层的邪修妖兽就像是砍瓜切菜,甚至之后以战养战实力节节攀升,结果我还没有出新手村,就已经将修为炼道炼气圆满了。 大量的NPC让我们的冒险变得精彩,可以详细查看每一位角色身上所使用的功法以及随身的物品,杀人偷盗,交易赠送都是可以的,我个人推荐去新手村外附近,找一位血神教密探,他身上拥有一本叫做血神典的功法,每次击杀敌人可以让自己的气血上涨,并且还大幅增加修炼效果,前期还是比较好用的。 那么如何拥有越级杀人的资本呢?功法方面得要搭配得当,游戏通过一种巧妙的方式,来体现让我们能使用学会的功法,将我们主角的身体比作有限格子的背包,每个功法都有对应的形状空间。类似于《背包乱斗》的模式,我们在战斗中只能使用在身体背包中的功法。 此外,法宝道具肯定也是必不可少,它们可以极大程度的增加我们的属性,也可能是我们在一些战斗中反败为胜的关键,我们可以根据自己的风格和想法来构筑出专属的流派,甚至我们还可以动用造化至宝所给予,或者从邪修身上所获得的强大功法,来走出一条与众不同的从未设想的路。 [h2] 总结[/h2] 总的来说,这是一款我个人觉得可以值得一试的游戏,虽然目前游戏内容上还有很多需要补充的地方,但整体的修仙体系雏形是比较完善的。另外感觉高难度下整体怪的数值设定上有点过于变态了,好在有快速存档和快速读档机制,好几次剧情关卡暴毙前存档了避免了重新再过一遍,给这个功能点个赞。 [quote] ★★★★★★★★用黑色译作背景※用文章谱写铭记☆☆☆☆☆☆☆☆ 「点击关注 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名单鉴赏家[/url]发现更多好游戏 ,点击加入[url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]」[/quote]
너무 재밌습니다.. 귀곡팔황보다도 재밌어.. 내 취향이야. 아쉬운점은 마수 루트 밖에 없는것.. 위에 2개 얼렁 내줘잉. 그리고 dlc로 새로운 루트들도 내줘잉. 일해라 개발자.
还是atb游戏老样子,天下武功无坚不摧唯快不破 其炼丹经济学前期乐趣较大,后期耗时太长 给了适当挑战1v5类 还不坏 就是最后化神打练虚好不容易偷光了东西结果结局了 连百万血boss都没有 怪失落的
劇情是拉垮的,數值是崩壞的,奇怪的卻是有點好玩。
非常好玩,相对一些老牌修仙游戏,做了很多减法,核心部分又很丰富。
good
还挺不错的吧,不过在npc互动选项跟npc的行动逻辑ai上还可以在打磨打磨,跟觅长生还有鬼谷八荒还是有着明显差距,不过主线很爽,好评
bad bad
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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