
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
潜力十足的半成品,优秀的缝合怪。 在这个游戏里你能看见很多优秀前辈和近期热门玩法的影子,比如觅仙踪的战斗,比如背包管理的技能玩法,在此基础上上千种技能加上融合功能让BD的深度完全超乎了想象,这同样也是游戏的缺点,后文会着重讲。此外剧情似乎有三条完全不一样的分支,如果都和出海线一样的话确实两大管饱,传统网文龙傲天的套路算无功无过吧。 在新鲜感褪去后,你会发现无论是功法还是技能亦或者法宝、装备,大多只是换了个名字加了点数值的换皮怪,而更让人痛苦的是BD,看似上千功法任君选择,实际上是少数的轮椅+大量垃圾功法。事实上你如果没有看攻略搞一套轮椅BD而是选择自己玩,你大概率连第一章都打不过去。 由于游戏的设定,主角跟这世界上所有的NPC修的都不是一种仙,因此很反直觉的你并不能从对方修仙者的BD里学到牛逼的搭配,因为主角本质同境界就是无敌的。 于是制作组的应对方法是从练气开始就让你越级打数值碾压你的怪,并且你无法通过修炼突破瓶颈,只能通过推进剧情越级打怪来突破境界。你打不过对面的唯二原因是:对面境界比你高/装备比你好和你没有用轮椅。 于是陷入了越级打不过,找轮椅破局的怪圈。 所以为什么不让技能都有用呢?或者直接把轮椅发给主线支线的boss让玩家学起来?不然能有几个人第一次玩就可以在几千个技能的BD里发现水剑无限流? 做了那么多没用的BD技能除了坑玩家灵石和读档时间以外,真不知道有什么作用。 举个例子,我第一次玩开局随便选了个火灵根,然后研究了下BD词条,有一个是增加法宝伤害的流派,花了几个小时收集功法、装备弄了一套火法宝流派。按理来说我不说能筑基打元婴,起码不会被什么支线boss卡关了吧,结果凑齐往boss面前一站直接被打立正了。那玩意看着就有一种数值的美,境界高我一层,血量是我的两倍,他动一下打我半管血,我动一下打他五分之一。后来痛定思痛在讨论区和B站找到轮椅才得以顺利结丹。 鉴于是抢鲜体验我不差评了,但是希望制作组看见以后可以加以重视。
demo的时候玩着很上头,结果ea版本换了几张新地图之后越到后面玩起来越容易无聊,全是换皮怪和重复套路的剧情,要是后面更新的两条线还是这样的话这游戏真完蛋了。。。而且随便一个人就能和主角交易总感觉很奇怪很诡异
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏的成就设计真的很离谱,就说六合归元、四象归宗,要收集 600 术法、400 功法,一周目根本做不到,玩了3个周目,200小时的游戏时长都刷不出来,结果 400 功法就给 8 造化币,600 术法才 15 造化币。地狱通关打一把就拿 15 币,对比之下这两个成就完全是恶意折磨全收集玩家。 本身还是 EA 版本,完成度很低,剧情爽文套路,NPC 几乎没有交互,后期内容匮乏。战斗合成过于简单,随便做个 BD 就无双,玩久了很乏味。大量内容靠重复刷刷刷,很多设计纯粹消耗玩家耐心。
这不就是初版demo拿出来卖嘛。。。。。
[h2]游戏简介[/h2] 《造化仙缘》是由雷云游戏(LeiYun Games)创造开发,2P Games负责发行的一款以“凡人流”为核心的单机修仙角色扮演游戏。在游戏中,我们将扮演一名资质平平的凡人——李乘风,踏入危机四伏的修仙界,在机缘与杀劫并存的道路上修行成长。 [h2]游戏体验[/h2] 本作核心玩法是剧情推进主线、游历探索、洞府经营和功法修炼,可以前往不同的地域历练,触发各种随机事件,和遇见的道友切磋,提升好感度,然后消耗好感度和对方学习功法,或者是求取对方身上的物件(我就特喜欢这样呀,一直切磋一直胜利就行,不过要注意自己的血量)。同时,海量的功法可扩展性也极强,我们可以根据我们获得的功法和法术、武器,来进行搭配,并且我们的丹田有限(能够升级扩容),能够装载的法术和功法都需要谨慎考虑。 本部游戏没有龙傲天式的一帆风顺,更多的是资源匮乏的窘迫、强敌环伺的危机和在漫长岁月中对“道”的追求。游戏通过主线故事细腻的文字剧情,将修仙界的残酷与机遇展现得淋漓尽致,让玩家可以在一次次抉择中体会到凡人逆天改命的艰辛(但其实设定上我们也是选了挂的......) 对了,一定要及时存档!不然死亡后只能回档到你刚升级的时候 [h2]小结[/h2] 《造化仙缘》是由雷云游戏(LeiYun Games)创造开发,2P Games负责发行的一款以“凡人流”为核心的单机修仙角色扮演游戏。在游戏中,我们将扮演一名资质平平的凡人——李乘风,踏入危机四伏的修仙界,在机缘与杀劫并存的道路上修行成长。游戏剧情内容丰富,玩法上头,游戏性强,画面质量不错,不过前期节奏较慢,需要一定的耐心才能渐入佳境,推荐喜欢修仙类型的小伙伴游玩!! [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
好玩爱玩,但是以后能不能别有地图限制,突破境界就是为了回到故乡,扮猪吃老虎。这点没让我足够爽到
小黑子,满地图的咯咯
觅长生代餐,但更完美更王道剧本,作者深谙什么样的剧情能满足中国胃。让玩家亲身体验扮猪吃虎,装完逼后事了拂衣去。 特别是已经更新完的魔道覆天盟路线颇有一种反英雄式的感觉,魔道比正道还正的剧情真能让中国玩家吃得饱饱的,有很多外国人get不到的爽点。 希望后期能多更新支线和亲族,盟友的互动剧情,并开放创意工坊和dlc/资料片。如果能往死里堆料,成为下一个鬼谷八荒式的爆款只是时间问题。
目前体验一般,没有沉浸感,剧情也不想看,世界也没什么探索度,秘境大大方方放在哪里然后还是剧情。修仙讲究的是机遇是仙缘,自己探索遇到奇遇才是乐趣所在。另外功法得方式很有意思有类似背包游戏,但是缺点就是只是功法,功法能带的就那么多,这个系统明明给被动效果才是最好的
游戏做的很细,目前测试版的总体玩法和框架很不错,在能继续打磨的情况下,完整版肯定是非常值得支持的好游戏(功法和术法能不能增加个词条的筛选,例如流血或者大力,我玩到后面功法和术法太多,只用属性和流派有时又会筛没我要的东西,实在眼睛有点花)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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