
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 357 reviews with recorded playtime.
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
快点更新更多内容
其实想给中评,但没有。。整体只有60-70分的水准,没有特别突出的,但也没有非常短板的,玩一会就感觉很单调,剧情玩法都比较套路,功法术法也有不少充数的。 或许后续更新能慢慢变好,目前版本仅值得无聊了玩一遍,没有玩第二次的动力。
很久没沉浸玩一个修仙游戏了,爽文剧情 当小偷还是当的爽啊 一直妙手空空。 但是还是很多东西 可以优化。首先可能觉得游戏内容不够多,玩法很不错,但是内容撑不起玩法。但是真的好玩,期待完成版
好玩的,十分推荐
画风比较清爽,这是优点,作为线性非开放时间的修仙游戏,可玩内容较少,剧情也过于简单和少,融合功法术法、叠混沌珠属性的过程操作很繁琐,BD组好后又很容易数值超模。能结合一下太吾绘卷的自由度更好。 建议增加融合术法的批量操作,比如我想把所有同一属性的术法图形全部换成一种 功法术法太多,添加更多筛选项,比如按图形格子数等 混沌珠最好能单个重置,一重置得重新全部点,每种属性都要换装备换功法,很麻烦
1
街個懸賞任務 直接卡在對話無限迴圈 存檔毀了
整体剧情较为流畅,很像是《逆仙》这本书的剧情,喜欢杀伐果断修仙路的可以体验下,可惜还有大量剧情没有上线,期待完整版
123
其他评测中说的缺点确实是这个游戏的改进方向,但不影响这款游戏目前是修仙类游戏中能跟鬼谷和觅长生相提并论的游戏,相对觅长生门槛更低,更容易被大众玩家接受
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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