
An atmospheric survival shooter placing you inside a hyper-violent maze of urban waste, environmental biohazards, and societal ruin. Scavenge, explore, and survive while finding a path out of a late stage modern Shinar
Modeled estimate, not a reported figure. How we estimate →
About
▫Late stage Tower of Babel
The world has evolved into a desolate wasteland where enslaved humans are forced into a virtual network of strife and violent conflict. powered by human nervous systems remote controlled surrogates roam an open air combat prison of urban ruins, environmental biohazards, and societal collapse.
▫ Surrogate Combat
Navigate the polluted expanse and kill everything in your way with an intuitive and responsive EEG controlled combat machine
▫ Two Gameplay Modes
Linear : Endless retry for a more aggressive combat approach
Reality Mode : Perma death for a deeper Simulator experience . No second chances death is real
▫ Survival Mechanics
Engage your scavenging and hoarder instinct by looting urban ruins, abandoned buildings and human compounds (Nests) for resources you will use to survive a open waste of environmental disease and desolation
▫ Performance Enhancements
ingest highly affective performance enhancing combat stimulants and nutritional chemicals in a world were traditional food is all but forgotten
▫ Humanity is a Resource
Geotag Nest dwelling humans and exchange their data for upgrades to master the punishing environment
lower food chain humanity is a resource
▫ Explore Modern Culture
View inside the collective mind of a fallen humanity as codified in the cultural zeitgeist of interactable NPC characters
▫ Plug into a Purgatory Network
use various networked items and discover computer terminals to assist you in completing your ultimate goal against the ultimate sadist

* Some information above is subject to update as development progresses. follow page for frequent updates
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth the wait.
this is definitely a survival shooter and not your regular FPS, the intentionally limited mouse controls force you into a different style of play. I can see this immediately turning away a ton of people unfortunately. if you want to experience a struggle though this delivers
This game is not fun, i love James Ferraro's work but this game has some really weird design philosophies, controls are unintuitive, enemies are unpredictable, you feel like you are not really "in control" most of the time, you don't die because it's your fault, or pass because of your own merit, it feels like the game decides that for you. I don't know if james is looking for realism to seek more into the game's own themes of hopelessness and a lost future to make it more complete as an "work of art", the issue is, this game is a good work of art, actually, a great work of art, James is an great artist, but i genuinely feel like james don't really want to make a fun game, he wants to create an experience, it doesn't matter if it's "good" or "bad" it has to be remarkable and deep, and to follow the games own themes. He was too afraid to add a "return to menu" button, so he clearly cares way too much for the simulated experience of the game to be most important than the experience of it being a good game by itself, this game could be interactable in other ways that could be less video-game (almost like LSD dream emulator which is a "work of art" type of game, and is basically a walking simulator, most of the "fun" of the game is it's vibe, music and asthetic, pretty much the same thing James is trying to make, but the game would suck if it was a shooter that demanded high skills like this one is doing) Please, decide what you want to make out of this product, or work of art, whatever you wanna call it.
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ультра атмосферная игрулька
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $7.6M | 15.5K | 85% | $19.99 | |
| $2M | 3.5K | 84% | $14.99 | |
| $259.4K | 403 | 76% | $17.99 | |
| $50.6K | 127 | 80% | $12.74 | |
| $36.6K | 241 | 79% | $4.99 | |
| $11.4K | 242 | 50% | $1.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 74 | 100% | $14.99 | |
| $42.2K | 148 | 71% | $19.99 | |
| $42.2K | 79 | 100% | $13.99 | |
| $42.2K | 96 | 71% | $24.99 | |
| $42.2K | 286 | 90% | $6.99 | |
| $42.2K | 120 | 96% | $14.99 |