Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're hungry for games that tell stories in ways you've never seen before, this game should have you drooling. Totally singular, deeply atmospheric and with a level of artistic ambition you really don't see very often. Games this bold and risky are rare. When you see them, celebrate them. Play more cool narrative indies!!
Not everyone will like this game, because it is a walking sim that has as much meaning as you give it. The story can be hard to comprehend, and I almost want to replay the game because of it. The artwork and music are some of the best I have seen in a game, fitting the vibe very well. I haven't played a game that upset me in a good way in a very long time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a weird little gem of a game. Psychedelic, trippy and maybe a bit frightening but with a very deep meaning. And the music is damn good.
To those who want to gatekeep art: All I can say is that this game is an honest human expression, crafted with dedication, intention, and both contextual understanding and self-awareness. I find its aesthetics (especially the music) to be really interesting, but I don't think art needs to be "good" or "virtuous" to be art. Some people feel connected to and represented by this kind of weirdness / boldness / obnoxiousness or whatever you want to call it. Other people may find that the kind of art you like is predictable, pompous, kitsch, or whatever else. Expecting too much of art, or anything, is a recipe for disappointment, when sometimes it's just a matter of taste and being at peace with diversity. Nothing "great" is going on here. Or maybe there is: life. And it's pretty ordinary. Sometimes that paradox hits you while looking at a bee, at a Renaissance painting, or when some form of absurdity in what would otherwise be a familiar medium makes you realize that you like chasing gleamy representations of abstract objects and funky sounds on a screen, for no purpose whatsoever other than exploiting an evolutionary glitch.
Dujanah is probably a game about the titular character going on a journey to find her family. It's also definitely about more than that. Sometimes it's comically but fittingly blunt about imperialism, other times it deals with the subtleties of coming to terms with death and the attitudes towards dying. Dujanah is weird, clunky, pretty funny, and ugly pretty. I'm glad I finally played it, and would recommend it to someone looking for a unique and experimental indie gaming experience.
Just listen to the trailer and decide based on that.
Profoundly beautiful
Magnum Opus. 10/10 game and music. Most people won’t fully appreciate but their kids might. I love you Jack King-Spooner.
It's baffling to me that this has 90% positive reviews.
What if we just kept throwing ♥♥♥♥ at the wall, but all of them stuck. A game about everything and nothing
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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